Tornipuch: Grinding Towards Power
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Mechanics | Skeleton |
Showing 23 of 23 Red cards
Go to section: White (22) Blue (22) Black (21) Red (23) Green (21) Multicolour (56) Artifact (12) Land (5)
Show rarities: C U R
The first time an Equipment that wasn't attached to Blade Prophet becomes attached to Blade Prophet each turn, exile the top card of your library. Until the beginning of your next endstep, you may play cards exiled this way.
2/3
Deal X damage to target creature or planeswalker, where X is the power target equipped creature you control.
When Boilerpipe Ignus dies, artifacts you control gain "until end of turn, if the damage dealt by an artifact wouldn't be doubled, double that damage instead."
1/1
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it has any activated abilities, you may spend mana as if it were mana of any color to activate those abilities.
Prowess
Whenever you cast an instant or sorcery spell, Conscipted Rigger gains Elbow Grease until end of turn (You may tap this card to add one mana of one of this creature's colors. Spend this mana only to activate the abilities of artifacts).
Whenever you cast an instant or sorcery spell, Conscipted Rigger gains Elbow Grease until end of turn (You may tap this card to add one mana of one of this creature's colors. Spend this mana only to activate the abilities of artifacts).
Alcrast Cove doesn't have an unhoused people's problem. The industries are also allowed to force any form of payment from their patrons.
1/1
First strike
Donprill Lancer gets +1/+0 as long as its equipped.
Donprill Lancer gets +1/+0 as long as its equipped.
The city of Donprill always keeps an eye for their workers, even if only for the sake of productivity.
3/1
Equipped creature gets +2/+0.
Equip
Battle Tech
,
: Deal 1 damage to any target. (Activate this ability only if Ember-Fist Gauntlet is attached to a creature that attacked this turn.)
Equip


Battle Tech


Whenever you activate the ability of an artifact, if you spent one or more mana or a creature's Elbow Grease to activate that ability, Engineer Archmage deals 3 damage to any target.
If this ability would trigger for a third time during a turn, sacrifice Engineer Archmage and deal 6 damage to any target instead.
If this ability would trigger for a third time during a turn, sacrifice Engineer Archmage and deal 6 damage to any target instead.
2/2
Equipped creature gets +2/+0 and has "Whenever this creature blocks or becomes blocked, add 
."
Equip



Equip


A single tremor can change the world.
When Flameblast Duelist enters, Flameblast Duelist deals 2 damage to any target.
Joining the Gullster knights is easy for those who know how to make an impression.
5/3
Equipped creature gets +1/+0 and has haste. Equip abilities that target the equipped creature cost
less to activate for each equipment attached to it.
Equip

Equip

Create a colorless 3/3 Golem artifact creature token.
Metalcraft- Golem Contract deals 1 damage to each opponent for each colorless Golem you control if you control three or more artifacts.
Metalcraft- Golem Contract deals 1 damage to each opponent for each colorless Golem you control if you control three or more artifacts.
Donprill's governor began to rely on whatever scraps he could find to produce golems. They were machines with a purpose, without judgement of themselves.


Support Mode-



Equipped creature gets +3/+0, has reach and cannot be blocked by creatures that were dealt damage this turn.
Equip

Equip


At the beginning of combat on you turn, up to one target creature you control gains haste until end of turn unless an opponent has Prodder Devil deal 2 damage to them.
2/1
Deal 3 damage to target creature or target planeswalker.
If you cast Shocking Jolt during your turn, Shocking Jolt deals 1 damage to each opponent.
If you cast Shocking Jolt during your turn, Shocking Jolt deals 1 damage to each opponent.
Destroy target artifact. If a tapped artifact was put into a graveyard this way, up to one target creature you control gets +2/+0 until end of turn.
Haste, flying
Whenever you activate the ability of an artifact you control with Elbow Grease, you may return Sparkflame Phoenix return Sparkflame Phoenix from your graveyard to the battlefield. If Sparkflame Phoenix enters this way, sacrifice it at the beginning of the next endstep
Whenever you activate the ability of an artifact you control with Elbow Grease, you may return Sparkflame Phoenix return Sparkflame Phoenix from your graveyard to the battlefield. If Sparkflame Phoenix enters this way, sacrifice it at the beginning of the next endstep
3/1
Haste
Sparkling has flying as long as it entered this turn.
Whenever you spend mana to activate the ability of an artifact you control during your turn, you may cast Sparkling from your graveyard.
Sparkling has flying as long as it entered this turn.
Whenever you spend mana to activate the ability of an artifact you control during your turn, you may cast Sparkling from your graveyard.
1/1
Whenever another creature you control uses Elbow Grease, Uchnirk River Raider gets +1/+0 and gains first strike until end of turn.
"The fringefolk get cocky when they find pirates' scraps." -Tymeffes, Uchnirk River Power Core Visionary
3/4
Udecht Rail Knight gets +2/+0 as long as its equipped.
Metalcraft Whenever Udecht Rail Knight attacks, another target creature you control gets +1/+0 until end of turn if you control three or more artifacts.
Metalcraft Whenever Udecht Rail Knight attacks, another target creature you control gets +1/+0 until end of turn if you control three or more artifacts.
1/3
Equipped creature gets +2/+1 and has prowess.
Equip
Battle Tech

,
: Each player discards their hand, then draws seven cards. (Activate this ability only if Warfan of Fates is attached to a creature that attacked this turn.)
Equip


Battle Tech




Go to section: White (22) Blue (22) Black (21) Red (23) Green (21) Multicolour (56) Artifact (12) Land (5)
Show rarities: C U R
Tornipuch: Grinding Towards Power: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Activated abilities of noncreature permanents you control cost