Plane of the Nephilim

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Showing 6 of 56 Multicolour cards

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 R 
Enchantment
Creatures you control have haste and vigilance, must attack each turn if able, and must block each turn if able.

Whenever you cast a spell that targets a single creature you control, copy that spell for each other creature you control the spell could target. Each copy targets a different one of those creatures.
2 comments
last 2015-07-14 13:47:56 by phoenixrising211
 M 
Legendary Creature – Nephilim
Dawn-Slayer Nephilim enters the battlefield with five +1/+1 counters on it.
Remove a +1/+1 counter from Dawn-Slayer Nephilim: Add one mana of any color to your mana pool.
Remove a +1/+1 counter from Dawn-Slayer Nephilim: Put a 1/1 colorless Sand creature token onto the battlefield.
0/0
 R 
Sorcery
Look at the top three cards of your library. You may put a creature card from among them onto the battlefield, then put the rest into your hand.
 R 
Enchantment
Flash
Whenever a creature you control attacks or blocks, you may exile target creature card from a graveyard. If you do, put a +1/+1 counter on the attacking or blocking creature.
 R 
Sorcery
Return each artifact and land card from your graveyard to the battlefield. You gain 5 life.
 M 
Legendary Creature – Nephilim
Vigilance
Shield-Crawler Nephilim enters the battlefield tapped. When it does, it doesn't untap during its controller's next untap step.
5/15

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Plane of the Nephilim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | More Information