Gate to Ukmor: Recent Activity
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Recent updates to Gate to Ukmor: (Generated at 2025-07-01 17:33:32)
maybe the way the relics are used is divided along factional lines?
if the planned solution is "design cards that players need in order to make it work" then IMO just keep siphon to colours that can survive combat
Oh, I assumed you were planning to thoroughly deal with this isssue when you re-designed the mechanic.
You should definitely make sure there are lots of ways to enable it. Otherwise your creatures will trade off before their charge counters become relevant.
Cool flavour
I might put an artifact enabler at common and some sort of tap a creature you control thing at common in siphon colours. Blue does have two tap opponents creature effects at common as well.
Yeah he might be too good. I'd like to test him out at this level but if he ends up being way above the other red commons I'll deal with him again.
if you were dead set on it always being two different things, have you considered making it an entwine variant?
and yeah i'd also agree that when you're adding resource management subgames into MTG decision theory minimising cognitive load in other areas is a good idea
so something like
discharge 2, draw two, if you discharged ~ draw three?
if so agree that that's a more elegant card
While I'm being incredibly picky, I might as well mention that this card sure does have a lot of moving parts for a common. You must:
- Decide whether or not removing counters is beneficial.
- If removing counters is not beneficial, decide whether or not removing counters is worth it for the bonus ability.
- Then draw two cards.
- Then check to see if you removed counters.
- If you did, choose to put a card in your hand on the bottom of your library.
- If you did, Draw yet another card.
- All of which is to be done at instant speed, which opens even more options.
I'm not saying this can't be a common. I'm just saying that's a lot of complexity points that are being tied up in the common slot of your skeleton for what seems like little gain. I'd suggest changing the card to sorcery speed, changing the loot to a straight card draw, and/or moving the card to uncommon. Obviously, the casting cost should probably be changed to reflect the power level changes.
oh man does that mean in my set i get to write "if X committed ecocide, Y"?
@keflexx - discharge bonus meant to be weak, it's a strictly better inspiration. people clique themselves all the time anyway ;)
@jmgariepy - discharge was meant to be basically kicker with counters. it's intentional that the discharge cost can't be paid if you dont have enough counters on the battlefield. however, i agree that in the text of the spell it should be "if you discharged" or "if ~ was discharged." I'll update this on all the discharge cards, thanks for the input.
if there's no -1/-1 counters in GTU, the interactions with bloodied ghost aren't hugely relevant
rules text advice seems true though, i'll have to change one of my own as well
Also, it's not clear if Discharge is part of the cost of casting the spell or not. If it is, I'd suggest rewording the reminder text to read "As an additional cost to cast Innovation, you may..." If it isn't, I'd suggest removing the word 'paid and rewording to "If you discharged..."
Also, Discharge currently does nothing if you have a Bloodied Ghost in play, because you can't choose to remove one counter. That seems unintuitive. I suggest writing "...may remove up to two counters..." and "...discharged at least one counter..."
discharge bonus seems weak, but i don't have a strong sense of how easy counters are to come by yet
took a while for the flavour to hit me but this seems really good
spy deals combat damage (infiltrates enemy lines) and now he can influence & agitate the opponents guys
yeah this is sweet gw
UEOT**
meant to be UEOT?
being a thrull, would be cool if he had attacks each turn if able. also it's an ability that naturally meshes well with siphon, would be good to see it on some cards
Tangentially related to this card: how are you getting creatures that aren't particularly hardy to tap regularly?
Possibly too good now? If it was me I'd make him get +3/+0 and menace UEOT if an opponents guy died, but that might be too wordy
Menace activated - > static, ping cost lowered + fitebreathing
Yeah agreed, and I want my red mages pinging things not being menacing
It might be your intent but that last ability seems like it might never get used