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Showing 13 of 13 Red cards
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Show rarities: C U R M
Each player may put any number of creature cards from their hand onto the battlefield. Creatures gain haste until end of turn. If a source you control would deal damage this turn, it deals double that damage instead. At the beginning of your next end step, you lose the game.
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Equipped creature gets +2/+0 and has haste.
Equip
Equip

Blackflame Breath deals 4 damage to any target.
Blackflame Elemental enters with X +1/+1 counters.
At the beginning of your upkeep, you may remove a counter from Blackflame Elemental. When you do, Blackflame Elemental deals 1 damage to any target.
At the beginning of your upkeep, you may remove a counter from Blackflame Elemental. When you do, Blackflame Elemental deals 1 damage to any target.
1/1


The great one's return draws near.
2/3
Whenever a source you control deals noncombat damage, Keen-Smell Hunter gets +2/+0 until end of turn.
3/4
As an additional cost to cast Loot the Room, discard a card.
Draw two cards. Salvage.
Draw two cards. Salvage.
Menace
When Penny Pincher deals combat damage to a player, salvage.
When Penny Pincher deals combat damage to a player, salvage.
2/1
Exile top two cards of your library, then you may deal 1 damage to an opponent. If you do, that player may exile top two cards of their library. If they do, repeat this process. Each player may play cards they exiled this way until the end of their next turn.
Flying
When Spitting Hellkite enters the battlefield, it deals two damage divided as you choose among one or two targets.
When Spitting Hellkite enters the battlefield, it deals two damage divided as you choose among one or two targets.
3/4
Whenever an artifact enters the battlefield under your control, Steady-Aim Archer deals 1 damage to any target.
3/1
Target creature gains first strike until end of turn. If you control an artifact, that creature gets +3/+0 until end of turn.
When Wolfkin Looter enters the battlefield, choose one —
• Destroy target artifact.
• Salvage.
• Destroy target artifact.
• Salvage.
Grab what you can. Smash the rest.
2/2
Go to section: White (10) Blue (7) Black (18) Red (13) Green (11) Multicolour (16) Artifact (6) Land (2)
Show rarities: C U R M
Orbit: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |