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Mechanics | Skeleton

Showing 16 of 16 Multicolour cards

Go to section: White (10) Blue (7) Black (18) Red (13) Green (11) Multicolour (16) Artifact (6) Land (2)

Show rarities: C U R M

 C 
Land
{t}: Add {c}.
{1}, {t}: Add one mana of any color.
{1}, {t}, Contest 3: Add two mana in any combination of colors.
 U 
Creature – Bird Warrior
Flying
At the beginning of your end step, you gain X life and trailblaze X, where X is the number of creatures that dealt combat damage to a player this turn.
1/3
 U 
Creature – Beast
Flash
Whenever you return a permanent to its owner's hand, draw a card. This ability triggers only once each turn.
2/2
 U 
Enchantment
When Blackflame Fissure enters the battlefield, it deals 2 damage to any target.
Whenever a source you control deals noncombat damage, draw a card. This ability triggers only once each turn.
 U 
Creature – Dwarf Warrior
When Resourceful Adventurer enters the battlefield, salvage.
Whenever you sacrifice a Relic, put a +1/+1 counter on target creature.
I'll put this to good use.
3/3
 U 
Creature – Wolf Warrior
Whenever another creature enters the battlefield under your control, you may contest X, where X is 1 plus that creature's power. If you do, put a +1/+1 counter on that creature and on the creature that contested.
3/2
 U 
Creature – Human Cleric
{1}, Sacrifice a nonland permanent: Target creature gets -2/-1 until end of turn.
Whenever you sacrifice a permanent, each opponent loses 1 life and you gain 1 life.
 U 
Creature – Beast
Each creature you control with power greater than its base power has menace and trample.
4/5
 R 
Legendary Creature – Human
Whenever you trailblaze, you may put a land card from your hand onto the battlefield.
2/3
 U 
Enchantment
Whenever you trailblaze, draw a card.
 U 
Creature – Dwarf
Tap two untapped artifacts you control: MacGyver-Clan Prodigy gets +1/+0 until end of turn and deals 1 damage to any target.
2/3
 U 
Creature – Wolf Warrior
Menace
At the beginning of combat on your turn, target creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
1/2
 R 
Creature – Wolf Warrior
Double strike, trample, haste
My people believe that you can only truly know someone through combat. Let us get aquainted.
2/1
 M 
Legendary Creature – Dragon God
Flying, ward—Sacrifice a permanent
Whenever Karthinax enters the battlefield or attacks, each opponent may contest 6. Each opponent who doesn't loses 3 life and discards a card. Put a +1/+1 counter on Karthinax for each card discarded this way.
I am the end of days.
7/7
 R 
Sorcery
God-Dragon's Awakening can't be countered.
Destroy up to one target creature, up to one target land, and up to one target noncreature, nonland permanent.
The ground beneath the great city erupted as Karthinax spread his wings for the first time in centuries.
 M 
Legendary Planeswalker – Lily
+1: Create a 1/1 white Bird creature token with flying.
-2: Trailblaze 4.
-7: Distribute seven +1/+1 counters among any number of target creatures you control. Those creatures gain vigilance, reach, and lifelink until your next turn.
3

Go to section: White (10) Blue (7) Black (18) Red (13) Green (11) Multicolour (16) Artifact (6) Land (2)

Show rarities: C U R M


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Mechanics | Skeleton