Green Ember: Recent Activity
Green Ember: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Green Ember: (Generated at 2025-07-03 20:12:08)
Green Ember: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Green Ember: (Generated at 2025-07-03 20:12:08)
Thankyou!
Counters are removed from cards as they move from one zone to another.
You would need some clause like Skullbriar, The Walking Grave to prevent that from happening.
> Counters remain on this card as it moves to any zone other than a player's hand or library.
Ok yeah that wording makes sense.
Is that a bit less confusing?
I wanted his ability to only be usable once in keeping with the books, is there a better way for me to do this? In a deck with lots of +1/+1 counters, this would not work the way I intended it to
I didn't mean for it to be a mechanic or anything, I just wanted to show that in the books, Heather writes about the discovery of the heir of Jupiter, which gives all the rabbits hope for the future. If you can think of a better ay to put that onto a magic card, I'd appreciate any suggestions
What's 'inspire'? Is it meant to be 'inspired'? 'Inspired' is not a keyword but rather an ability word which means it would still need to state
> "Inspired – Whenever this creature becomes untapped, ..."
'Heal' as a mechanic seems extremely niche to the point of not being worth expanding into a larger theme - let alone a keyword. While stacking damage on creatures does happen, it's not frequent enough to warrant a whole theme on it. Even if you paired it with symmetric board burn, I don't think it would be worth it.
Looking at designs here using 'heal', the heal ability on those don't seem aggressively enough pushed to offset the niche-ness of the ability.
Artist