Enemy Pairs Set

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Mechanics

Showing all 18 cards

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 R 
Sorcery
Kicker {2}{b}{b} (You may pay an additional {2}{b}{b} as you cast this spell.)
Destroy all creatures. If Desolate was kicked, instead choose up to one creature and destroy the rest.
 R 
Instant
Spend only black mana on X.
Exile X target creatures.
 U 
Creature – Spirit Warrior
Constellation — Whenever an enchantment enters the battlefield under your control, Nythil Champion gains double strike until end of turn.
2/2
 R 
Instant
Spend only red mana on X.
Reveal the top X cards of your library. Static Tear deals Y damage divided as you choose among any number of target creatures or players, where Y is the combined converted mana cost of all cards you revealed this way. Then put the revealed cards on the bottom of your library in any order.
 R 
Instant
Spend only green mana on X.
Return up to X target cards from your graveyard to your hand. Exile Moldbreaking.
 U 
Creature – Skeleton Shaman
Deathtouch
{g/b}: The next time you would draw a card this turn, instead look at the top two cards of your library. Put one of those cards into your hand and the other on the bottom of your library.
1/2
 M 
Sorcery
Kicker {b} (You may pay an additional {b} as you cast this spell.)
Put the top half of your library, rounded up, into your graveyard. Then, if Tomb Blast was kicked, add a card out into your graveyard this way to your hand. Exile Tomb Blast.
 R 
Instant
Spend only white mana on X.
Until end of turn, up to X target creatures you control each gain "{t}: This creature deals X damage to target creature or player."
 C 
Instant
Signal Flare deals 2 damage to target creature or player.
Recruit (Reveal the top card of your library. If it shares a color with this card, put a 1/1 red and white Soldier creature token onto the battlefield.)
 R 
Instant
Spend only blue mana on X.
Put X 1/1 blue and green Squid creature tokens onto the battlefield. Those tokens get +1/+1 and gain flying until end of turn.
 C 
Creature – Human Soldier
Constellation — Whenever an enchantment enters the battlefield under your control, Nythil Underling gets +1/+1 and gains first strike until end of turn.
2/2
 C 
Creature – Zombie Elf
Threshold — Velpar Gravewalker enters the battlefield with two +1/+1 counters on it if there are seven or more cards in your graveyard.
2/2
 C 
Creature – Merfolk Shaman
{4}{g}{u}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
2/2
 C 
Creature – Goblin Artificer
Metalcraft — Marachima Test Pilot gets +1/+0 and has flying as long as you control three or more artifacts.
2/2
 C 
Creature – Human Soldier
When Sabalz Striker enters the battlefield, recruit (Reveal the top card of your library. If it shares a color with this card, put a 1/1 red and white Soldier creature token onto the battlefield.).
2/2
 U 
Enchantment
{1}: The next time you would draw a card this turn, recruit instead. (Reveal the top card of your library. If it shares a color with this card, put a 1/1 red and white Soldier creature token onto the battlefield.)
6 comments
last 2016-03-07 08:49:59 by Jack V
 C 
Artifact – Equipment
Equipped creature has "{r}, {t}: Marachima Scepter deals 1 damage to target creature or player."
Equipped creature has "{u}, {t}: Draw a card, then discard a card."
Equip {2}
 U 
Artifact
{u}: Look at the top card of your library.
{1}{r}, {t}: Reveal the top card of your library. Marachima Top deals X damage to target player, where X is that card's converted mana cost.

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Show rarities: C U R M

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Enemy Pairs Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics