Enemy Pairs Set

Enemy Pairs Set by HijackAttack

18 cards in Multiverse

7 commons, 4 uncommons, 6 rares, 1 mythic

3 white, 1 blue, 3 black, 2 red,
1 green, 5 multicolour, 1 hybrid, 2 artifact

6 comments total

A set based on enemy two-color combinations.

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Mechanics

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Recently active cards: (all recent activity)

 U 
Enchantment
{1}: The next time you would draw a card this turn, recruit instead. (Reveal the top card of your library. If it shares a color with this card, put a 1/1 red and white Soldier creature token onto the battlefield.)
6 comments
last 2016-03-07 08:49:59 by Jack V
 M 
Sorcery
Kicker {b} (You may pay an additional {b} as you cast this spell.)
Put the top half of your library, rounded up, into your graveyard. Then, if Tomb Blast was kicked, add a card out into your graveyard this way to your hand. Exile Tomb Blast.
 U 
Creature – Skeleton Shaman
Deathtouch
{g/b}: The next time you would draw a card this turn, instead look at the top two cards of your library. Put one of those cards into your hand and the other on the bottom of your library.
1/2
 C 
Instant
Signal Flare deals 2 damage to target creature or player.
Recruit (Reveal the top card of your library. If it shares a color with this card, put a 1/1 red and white Soldier creature token onto the battlefield.)
 C 
Creature – Human Soldier
When Sabalz Striker enters the battlefield, recruit (Reveal the top card of your library. If it shares a color with this card, put a 1/1 red and white Soldier creature token onto the battlefield.).
2/2

Recent comments: (all recent activity)
On Ideas to Armarments:

But it could easily be powered up, eg. have it be "first recruit" instead of "instead recruit"

On Ideas to Armarments:

I should point out that Words of Wilding is a very weak card in its own right. I tried slipping it into my own set, Magic20XX, since there was a heavy focus on Wisdom and Hellbent (lots of cards in hand, versus no cards in hand.) Even there it underperformed so badly in playtesting, that it was the first card I pulled from the set.

On Ideas to Armarments:

Er, no. Each replacement effect turns one card drawn into one possible token. "The next time you would X, instead Y" means one X turns into one Y, and then there's no X left to replace with the next copy of the ability (until the next time you would X).

On Ideas to Armarments:
on 2016-03-06 09:03:57 by Vitenka (unsigned):

Repetitve yes - but not weak - presuming that you can repeat it, the way it looks like you can? Replacing a single card draw with X tokens?

On Ideas to Armarments:

This card also keeps the card of onto of your library in addition to being a weak card, making game play very repetitive for a dull pay off (never drawing a card for 1/1 each turn). Maybe this should be a triggered ability that happens at the begging of your upkeep? (so you still get the cads. It should still be at an acceptable power level due to lands being colourless).

On Ideas to Armarments:

Seems rather worse than Words of Wilding.

(All recent activity)
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