Shandalar: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 U 
Artifact Creature – Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
It stands eternally vigilant over the fields of Thune, waiting for the day it will be called to defend it.
4/4
 
 R 
Artifact
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
{t}, remove X trance counters from Bedlam Engine: Target player puts the top X cards of their library into their graveyard.
 U 
Creature – Elf Warrior
When Soulblade Archivist enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle your library and put that card on top of it it.
As long as you control an enchantment, Soulblade Archivist gets +1/+1.
3/2
 U 
Creature – Merfolk Wizard
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
{1}{u}, remove a trance counter from Whirlpool Sage: Target creature can't be blocked this turn.
2/3
 U 
Land
Ancient Cove enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
Cycling {w}{u} ({w}{u}, Discard this card: Draw a card.)
 C 
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Islandcharge — If you control four or more Islands, draw a card.
The patrons of Evos Isle do not take kindly to intruders – and neither does the Isle itself.
 C 
Instant
Destroy target tapped creature.
 C 
Instant
Put two 1/1 white Soldier creature tokens into play.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Instant
Untap target creature.
Islandcharge — If you control four or more Islands as you cast Ride the Wave, untap up to two target creatures instead.
 C 
Instant
You can only cast Dissaperate during your combat phase.
Counter target spell.
Merfolk, and to a certain extent Aven, are the only ones afforded protection by the waters of Evos Isle. Everyone else is put under the scrutiny of the sea, all of their tricks and intentions laid bare.
 C 
Artifact – Equipment
Equipped creature gets +2/+0.
Equip {1}
Kalonian hunters favor the longblade, a weapon with a thin blade that lacks a guard. While underwhelming in one-on-one combat, it has proved an excellent hunting weapon.
{1}{u}{u}
 
 C 
Instant
Counter target spell.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Creature – Human Warrior
{1}{g}: Kalonian Scrapper gets +1/+1 and gains trample until end of turn. Activate this ability only once each turn.
Kalonian hunters tap into the primal magic that flows through their land, conserving it until they are ready to unleash it in one, powerful strike.
2/2
 C 
Creature – Cat
Forestcharge — {2}{g}: Prevent all damage that would be dealt to Canopy Panther this turn by nongreen creatures. Activate this ability only if you control four or more Forests.
3/3
 C 
Creature – Griffin
Flying
Griffins are native to Thune, but a small few elect each year to fly out onto the open sea, in search of distant lands.
2/3

Marble Guardian (uncommon, foil)
Bedlam Engine (rare)
Soulblade Archivist (uncommon)
Whirlpool Sage (uncommon)
Ancient Cove (uncommon)
Grip of the Sea (common)
Marshal's Order (common)
Sound the Alarm (common)
Ride the Wave (common)
Dissaperate (common)
Longblade (common)
Splug (common)
Kalonian Scrapper (common)
Canopy Panther (common)
Windskimmer Griffin (common)