Shandalar: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
{t}, remove X trance counters from Bedlam Engine: Target player puts the top X cards of their library into their graveyard.
 U 
Creature – Avatar
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Will of the Masses's power and toughness are each equal to the number of creatures you control.
*/*
 U 
Enchantment – Aura
When Earthweft Aegis enters the battlefield, you may search your library for a basic land card, put into onto the battlefield tapped, then shuffle your library.
Enchanted creature gets +1/+1 and has trample.
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put into onto the battlefield tapped, then shuffle your library.
 U 
Creature – Merfolk Wizard
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
{1}{u}, remove a trance counter from Whirlpool Sage: Target creature can't be blocked this turn.
2/3
 C 
Instant
Destroy target tapped creature.
 C 
Instant
Untap target creature.
Islandcharge — If you control four or more Islands as you cast Ride the Wave, untap up to two target creatures instead.
 C 
Creature – Cat
Forestcharge{2}{g}: Prevent all damage that would be dealt to Canopy Panther this turn by nongreen creatures. Activate this ability only if you control four or more Forests.
3/3
 C 
Instant
You can only cast Dissaperate during your combat phase.
Counter target spell.
Merfolk, and to a certain extent Aven, are the only ones afforded protection by the waters of Evos Isle. Everyone else is put under the scrutiny of the sea, all of their tricks and intentions laid bare.
 C 
Creature – Dragon
Flying
Dash {3}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3/3
 C 
Instant
Return target creature to its owner's hand.
Islandcharge — If you control four or more islands, put that card on top of its owner's library instead.
 C 
Creature – Griffin
Flying
Griffins are native to Thune, but a small few elect each year to fly out onto the open sea, in search of distant lands.
2/3
 C 
Instant
Put two 1/1 white Soldier creature tokens into play.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Creature – Human Warrior
{1}{g}: Kalonian Scrapper gets +1/+1 and gains trample until end of turn. Activate this ability only once each turn.
Kalonian hunters tap into the primal magic that flows through their land, conserving it until they are ready to unleash it in one, powerful strike.
2/2
 C 
Artifact – Equipment
Equipped creature gets +2/+0.
Equip {1}
Kalonian hunters favor the longblade, a weapon with a thin blade that lacks a guard. While underwhelming in one-on-one combat, it has proved an excellent hunting weapon.
 C 
Instant
Put two 2/2 blue Bird creature tokens with flying onto the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)

Bedlam Engine (rare)
Will of the Masses (uncommon)
Earthweft Aegis (uncommon)
Whirlpool Sage (uncommon)
Marshal's Order (common)
Ride the Wave (common)
Canopy Panther (common)
Dissaperate (common)
Dragonling Flock (common)
Precarious Gale (common)
Windskimmer Griffin (common)
Sound the Alarm (common)
Kalonian Scrapper (common)
Longblade (common)
Flurry of Wings (common)