Shandalar: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Islandcharge — When Aerie Keeper enters the battlefield, if you control four or more Islands, put two 2/2 blue Bird creature tokens onto the battlefield.
: Aerie Keeper gains flying until end of turn.3/3
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Whenever you cycle a card, you may pay
![]() . If you do, Magmatic Maw deals 2 damage to target creature or player. |
Flying
![]() ![]() : Return Ashen Phoenix from your graveyard to your hand. Activate this ability only if an opponent lost life this turn.The scent of blood is the only thing powerful enough to call older phoenixes back from the grave.
3/3
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When Valkas Vandal enters the battlefield, destroy target artifact.
Cycling ( , Discard this card: Draw a card.)2/2
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Equipped creature gets +2/+0.
Equip ![]() Kalonian hunters favor the longblade, a weapon with a thin blade that lacks a guard. While underwhelming in one-on-one combat, it has proved an excellent hunting weapon.
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Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
, remove a trance counter from Shell Oracle: Draw a card, then discard a card.1/1
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Search your library for a basic land card and put it into the battlefield tapped. Then, shuffle your library.
Cycling ( , Discard this card: Draw a card.) |
Return target creature to its owner's hand.
Islandcharge — If you control four or more islands, put that card on top of its owner's library instead. |
Tap target creature. It doesn't untap during its controller's next untap step.
Islandcharge — If you control four or more Islands, draw a card. The patrons of Evos Isle do not take kindly to intruders – and neither does the Isle itself.
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Flying
Griffins are native to Thune, but a small few elect each year to fly out onto the open sea, in search of distant lands.
2/3
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When Shriekblade enters the battlefield, target creature can't block this turn.
Dash ![]() ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)2/2
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When Tempest of Light enters the battlefield, draw a card.
Whenever enchanted creature attacks, you may tap target creature an opponent controls. |
Put two 1/1 white Soldier creature tokens into play.
Cycling ( , Discard this card: Draw a card.) |
Flying
Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)3/3
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Destroy target tapped creature.
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Aerie Keeper
(rare)
Magmatic Maw
(uncommon)
Ashen Phoenix
(uncommon)
Valkas Vandal
(uncommon)
Longblade
(common)
Shell Oracle
(common)
Landswell
(common)
Precarious Gale
(common)
Grip of the Sea
(common)
Windskimmer Griffin
(common)
Shriekblade
(common)
Tempest of Light
(common)
Sound the Alarm
(common)
Dragonling Flock
(common)
Marshal's Order
(common)



