Shandalar: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment
Whenever you cycle a card, you may pay {1}{r}. If you do, Magmatic Maw deals 2 damage to target creature or player.
 
 R 
Artifact
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
{t}, remove X trance counters from Bedlam Engine: Target player puts the top X cards of their library into their graveyard.
 U 
Enchantment – Aura
When Earthweft Aegis enters the battlefield, you may search your library for a basic land card, put into onto the battlefield tapped, then shuffle your library.
Enchanted creature gets +1/+1 and has trample.
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put into onto the battlefield tapped, then shuffle your library.
 U 
Creature – Merfolk Wizard
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
{1}{u}, remove a trance counter from Whirlpool Sage: Target creature can't be blocked this turn.
2/3
 U 
Creature – Elf Shaman
Enchanted creatures you control have trample.
Whenever you cast an enchantment spell, draw a card.
Starfield archivists seek knowledge over strength, toiling to expand the vast libraries of the school.
2/2
 C 
Enchantment – Aura
When Tempest of Light enters the battlefield, draw a card.
Whenever enchanted creature attacks, you may tap target creature an opponent controls.
 C 
Creature – Cat
Forestcharge — {2}{g}: Prevent all damage that would be dealt to Canopy Panther this turn by nongreen creatures. Activate this ability only if you control four or more Forests.
3/3
 C 
Creature – Merfolk Wizard
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
{u}, remove a trance counter from Shell Oracle: Draw a card, then discard a card.
1/1
 C 
Instant
You can only cast Dissaperate during your combat phase.
Counter target spell.
Merfolk, and to a certain extent Aven, are the only ones afforded protection by the waters of Evos Isle. Everyone else is put under the scrutiny of the sea, all of their tricks and intentions laid bare.
 C 
Creature – Human Warrior
{1}{g}: Kalonian Scrapper gets +1/+1 and gains trample until end of turn. Activate this ability only once each turn.
Kalonian hunters tap into the primal magic that flows through their land, conserving it until they are ready to unleash it in one, powerful strike.
2/2
 C 
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Exile target creature.
 C 
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Islandcharge — If you control four or more Islands, draw a card.
The patrons of Evos Isle do not take kindly to intruders – and neither does the Isle itself.
 C 
Creature – Dragon
Flying
Dash {3}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3/3
 C 
Instant
Return target creature to its owner's hand.
Islandcharge — If you control four or more islands, put that card on top of its owner's library instead.
 C 
Artifact – Equipment
Equipped creature gets +2/+0.
Equip {1}
Kalonian hunters favor the longblade, a weapon with a thin blade that lacks a guard. While underwhelming in one-on-one combat, it has proved an excellent hunting weapon.

Magmatic Maw (uncommon, foil)
Bedlam Engine (rare)
Earthweft Aegis (uncommon)
Whirlpool Sage (uncommon)
Starfield Orator (uncommon)
Tempest of Light (common)
Canopy Panther (common)
Shell Oracle (common)
Dissaperate (common)
Kalonian Scrapper (common)
Pillar of Light (common)
Grip of the Sea (common)
Dragonling Flock (common)
Precarious Gale (common)
Longblade (common)