Shandalar: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You can only cast Dissaperate during your combat phase.
Counter target spell. Merfolk, and to a certain extent Aven, are the only ones afforded protection by the waters of Evos Isle. Everyone else is put under the scrutiny of the sea, all of their tricks and intentions laid bare.
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Islandcharge — When Aerie Keeper enters the battlefield, if you control four or more Islands, put two 2/2 blue Bird creature tokens onto the battlefield.
: Aerie Keeper gains flying until end of turn.3/3
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Ancient Cove enters the battlefield tapped.
: Add or to your mana pool.
Cycling ![]() (![]() , Discard this card: Draw a card.) |
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)It stands eternally vigilant over the fields of Thune, waiting for the day it will be called to defend it.
4/4
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Plainscharge — Whenever Thune Marshal attacks, if you control four or more Plains, put a 1/1 white Soldier creature token into the battlefield.
3/2
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When Trawling Servetor enters the battlefield, you may draw a card.
Constructed by denizens of Evos Isle, they prowl the oceans depths, searching for pearls of lost knowledge.
1/2
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Forestcharge —
![]() : Prevent all damage that would be dealt to Canopy Panther this turn by nongreen creatures. Activate this ability only if you control four or more Forests.3/3
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Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
, remove a trance counter from Shell Oracle: Draw a card, then discard a card.1/1
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You can only cast Dissaperate during your combat phase.
Counter target spell. Merfolk, and to a certain extent Aven, are the only ones afforded protection by the waters of Evos Isle. Everyone else is put under the scrutiny of the sea, all of their tricks and intentions laid bare.
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Flying
When Loreseeker Aven enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. If you do, discard a card. 2/1
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Search your library for a basic land card and put it into the battlefield tapped. Then, shuffle your library.
Cycling ( , Discard this card: Draw a card.) |
Put two 1/1 white Soldier creature tokens into play.
Cycling ( , Discard this card: Draw a card.) |
Flying
Griffins are native to Thune, but a small few elect each year to fly out onto the open sea, in search of distant lands.
2/3
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Return target creature to its owner's hand.
Islandcharge — If you control four or more islands, put that card on top of its owner's library instead. |
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Exile target creature. |
Dissaperate
(common, foil)
Aerie Keeper
(rare)
Ancient Cove
(uncommon)
Marble Guardian
(uncommon)
Thune Marshal
(uncommon)
Trawling Servetor
(common)
Canopy Panther
(common)
Shell Oracle
(common)
Dissaperate
(common)
Loreseeker Aven
(common)
Landswell
(common)
Sound the Alarm
(common)
Windskimmer Griffin
(common)
Precarious Gale
(common)
Pillar of Light
(common)

: Add
or
or one mana of that creature's color.)
