Shandalar: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
, remove X trance counters from Bedlam Engine: Target player puts the top X cards of their library into their graveyard. |
Tap target creature.
Plainscharge — If you control four or more Plains, exile that creature instead. |
When Tinkering Merfolk enters the battlefield, reveal the top three cards of your library. You may put an artifact card revealed this way into your hand and the rest into your graveyard.
1/3
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When Soulblade Archivist enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle your library and put that card on top of it it.
As long as you control an enchantment, Soulblade Archivist gets +1/+1. 3/2
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When Tempest of Light enters the battlefield, draw a card.
Whenever enchanted creature attacks, you may tap target creature an opponent controls. |
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Flying
Griffins are native to Thune, but a small few elect each year to fly out onto the open sea, in search of distant lands.
2/3
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Forestcharge —
![]() : Prevent all damage that would be dealt to Canopy Panther this turn by nongreen creatures. Activate this ability only if you control four or more Forests.3/3
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Destroy target tapped creature.
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Search your library for a basic land card and put it into the battlefield tapped. Then, shuffle your library.
Cycling ( , Discard this card: Draw a card.) |
Put two 2/2 blue Bird creature tokens with flying onto the battlefield.
Cycling ( , Discard this card: Draw a card.) |
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Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
, remove a trance counter from Shell Oracle: Draw a card, then discard a card.1/1
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Untap target creature.
Islandcharge — If you control four or more Islands as you cast Ride the Wave, untap up to two target creatures instead. |
Flying
Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)3/3
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![]() : Kalonian Scrapper gets +1/+1 and gains trample until end of turn. Activate this ability only once each turn.Kalonian hunters tap into the primal magic that flows through their land, conserving it until they are ready to unleash it in one, powerful strike.
2/2
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Equipped creature gets +2/+0.
Equip ![]() Kalonian hunters favor the longblade, a weapon with a thin blade that lacks a guard. While underwhelming in one-on-one combat, it has proved an excellent hunting weapon.
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Bedlam Engine
(rare)
Divine's Glance
(uncommon)
Tinkering Merfolk
(uncommon)
Soulblade Archivist
(uncommon)
Tempest of Light
(common)
Windskimmer Griffin
(common)
Canopy Panther
(common)
Marshal's Order
(common)
Landswell
(common)
Flurry of Wings
(common)
Shell Oracle
(common)
Ride the Wave
(common)
Dragonling Flock
(common)
Kalonian Scrapper
(common)
Longblade
(common)
, remove X trance counters from Bedlam Engine: Target player puts the top X cards of their library into their graveyard.


