Shandalar: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
{t}, remove X trance counters from Bedlam Engine: Target player puts the top X cards of their library into their graveyard.
 U 
Creature – Elf Shaman
Whenever a creature enters the battlefield under your control, add {r}{r} to your mana pool.
{t}: Add {g} to your mana pool.
1/1
 U 
Land
Scarred Peaks enters the battlefield tapped.
{t}: Add {r} or {g} to your mana pool.
Cycling {r}{g} ({r}{g}, Discard this card: Draw a card.)
 U 
Creature – Elf Shaman
Enchanted creatures you control have trample.
Whenever you cast an enchantment spell, draw a card.
Starfield archivists seek knowledge over strength, toiling to expand the vast libraries of the school.
2/2
 C 
Instant
Destroy target tapped creature.
 C 
Creature – Human Warrior
{1}{g}: Kalonian Scrapper gets +1/+1 and gains trample until end of turn. Activate this ability only once each turn.
Kalonian hunters tap into the primal magic that flows through their land, conserving it until they are ready to unleash it in one, powerful strike.
2/2
 C 
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Exile target creature.
 C 
Creature – Merfolk Wizard
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
{u}, remove a trance counter from Shell Oracle: Draw a card, then discard a card.
1/1
 C 
Creature – Elf Warrior
When Shriekblade enters the battlefield, target creature can't block this turn.
Dash {1}{r}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/2
 C 
Instant
You can only cast Dissaperate during your combat phase.
Counter target spell.
Merfolk, and to a certain extent Aven, are the only ones afforded protection by the waters of Evos Isle. Everyone else is put under the scrutiny of the sea, all of their tricks and intentions laid bare.
 C 
Instant
Return target creature to its owner's hand.
Islandcharge — If you control four or more islands, put that card on top of its owner's library instead.
 C 
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Islandcharge — If you control four or more Islands, draw a card.
The patrons of Evos Isle do not take kindly to intruders – and neither does the Isle itself.
{1}{u}{u}
 
 C 
Instant
Counter target spell.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Creature – Griffin
Flying
Griffins are native to Thune, but a small few elect each year to fly out onto the open sea, in search of distant lands.
2/3
 C 
Artifact Creature – Construct
When Trawling Servetor enters the battlefield, you may draw a card.
Constructed by denizens of Evos Isle, they prowl the oceans depths, searching for pearls of lost knowledge.
1/2

Bedlam Engine (rare)
Ashwood Mystic (uncommon)
Scarred Peaks (uncommon)
Starfield Orator (uncommon)
Marshal's Order (common)
Kalonian Scrapper (common)
Pillar of Light (common)
Shell Oracle (common)
Shriekblade (common)
Dissaperate (common)
Precarious Gale (common)
Grip of the Sea (common)
Splug (common)
Windskimmer Griffin (common)
Trawling Servetor (common)