Shandalar: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
, remove X trance counters from Bedlam Engine: Target player puts the top X cards of their library into their graveyard. |
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
Remove two trance counters from Merfolk Sage: Draw a card. 1/3
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)It stands eternally vigilant over the fields of Thune, waiting for the day it will be called to defend it.
4/4
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Whenever you cycle a card, you may pay
. If you do, put a 1/1 white Soldier creature token onto the battlefield. |
Tap target creature. It doesn't untap during its controller's next untap step.
Islandcharge — If you control four or more Islands, draw a card. The patrons of Evos Isle do not take kindly to intruders – and neither does the Isle itself.
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When Shriekblade enters the battlefield, target creature can't block this turn.
Dash ![]() ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)2/2
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Flying
Griffins are native to Thune, but a small few elect each year to fly out onto the open sea, in search of distant lands.
2/3
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Return target creature to its owner's hand.
Islandcharge — If you control four or more islands, put that card on top of its owner's library instead. |
![]() : Kalonian Scrapper gets +1/+1 and gains trample until end of turn. Activate this ability only once each turn.Kalonian hunters tap into the primal magic that flows through their land, conserving it until they are ready to unleash it in one, powerful strike.
2/2
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You can only cast Dissaperate during your combat phase.
Counter target spell. Merfolk, and to a certain extent Aven, are the only ones afforded protection by the waters of Evos Isle. Everyone else is put under the scrutiny of the sea, all of their tricks and intentions laid bare.
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When Tempest of Light enters the battlefield, draw a card.
Whenever enchanted creature attacks, you may tap target creature an opponent controls. |
Destroy target tapped creature.
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Equipped creature gets +2/+0.
Equip ![]() Kalonian hunters favor the longblade, a weapon with a thin blade that lacks a guard. While underwhelming in one-on-one combat, it has proved an excellent hunting weapon.
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Flying
Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)3/3
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Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
, remove a trance counter from Shell Oracle: Draw a card, then discard a card.1/1
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Bedlam Engine
(rare)
Merfolk Sage
(uncommon)
Marble Guardian
(uncommon)
Surging Barracks
(uncommon)
Grip of the Sea
(common)
Shriekblade
(common)
Windskimmer Griffin
(common)
Precarious Gale
(common)
Kalonian Scrapper
(common)
Dissaperate
(common)
Tempest of Light
(common)
Marshal's Order
(common)
Longblade
(common)
Dragonling Flock
(common)
Shell Oracle
(common)
, remove X trance counters from Bedlam Engine: Target player puts the top X cards of their library into their graveyard.
or one mana of that creature's color.)

