Shandalar: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
, remove X trance counters from Bedlam Engine: Target player puts the top X cards of their library into their graveyard. |
When Wizened Marshal enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
![]() ![]() : Put a token onto the battlefield that's a copy of target creature token.1/1
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)It stands eternally vigilant over the fields of Thune, waiting for the day it will be called to defend it.
4/4
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Whenever you cycle a card, you may pay
. If you do, put a 1/1 white Soldier creature token onto the battlefield. |
When Shriekblade enters the battlefield, target creature can't block this turn.
Dash ![]() ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)2/2
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Flying
Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)3/3
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Return target creature to its owner's hand.
Islandcharge — If you control four or more islands, put that card on top of its owner's library instead. |
Put two 1/1 white Soldier creature tokens into play.
Cycling ( , Discard this card: Draw a card.) |
Untap target creature.
Islandcharge — If you control four or more Islands as you cast Ride the Wave, untap up to two target creatures instead. |
Flying
Griffins are native to Thune, but a small few elect each year to fly out onto the open sea, in search of distant lands.
2/3
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![]() : Kalonian Scrapper gets +1/+1 and gains trample until end of turn. Activate this ability only once each turn.Kalonian hunters tap into the primal magic that flows through their land, conserving it until they are ready to unleash it in one, powerful strike.
2/2
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Exile target creature. |
Equipped creature gets +2/+0.
Equip ![]() Kalonian hunters favor the longblade, a weapon with a thin blade that lacks a guard. While underwhelming in one-on-one combat, it has proved an excellent hunting weapon.
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When Trawling Servetor enters the battlefield, you may draw a card.
Constructed by denizens of Evos Isle, they prowl the oceans depths, searching for pearls of lost knowledge.
1/2
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Put two 2/2 blue Bird creature tokens with flying onto the battlefield.
Cycling ( , Discard this card: Draw a card.) |
Bedlam Engine
(rare)
Wizened Marshal
(uncommon)
Marble Guardian
(uncommon)
Surging Barracks
(uncommon)
Shriekblade
(common)
Dragonling Flock
(common)
Precarious Gale
(common)
Sound the Alarm
(common)
Ride the Wave
(common)
Windskimmer Griffin
(common)
Kalonian Scrapper
(common)
Pillar of Light
(common)
Longblade
(common)
Trawling Servetor
(common)
Flurry of Wings
(common)
, remove X trance counters from Bedlam Engine: Target player puts the top X cards of their library into their graveyard.



