Shandalar: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Islandcharge — When Aerie Keeper enters the battlefield, if you control four or more Islands, put two 2/2 blue Bird creature tokens onto the battlefield.
: Aerie Keeper gains flying until end of turn.3/3
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Plainscharge — Whenever Thune Marshal attacks, if you control four or more Plains, put a 1/1 white Soldier creature token into the battlefield.
3/2
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Flying
![]() ![]() : Return Ashen Phoenix from your graveyard to your hand. Activate this ability only if an opponent lost life this turn.The scent of blood is the only thing powerful enough to call older phoenixes back from the grave.
3/3
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Creatures you control with flying have haste.
Whenever a creature you control with flying attacks, you may tap target creature. ![]() : Tempest Rider gains flying until end of turn.2/2
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Flying
Griffins are native to Thune, but a small few elect each year to fly out onto the open sea, in search of distant lands.
2/3
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Search your library for a basic land card and put it into the battlefield tapped. Then, shuffle your library.
Cycling ( , Discard this card: Draw a card.) |
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Exile target creature. |
Destroy target tapped creature.
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Return target creature to its owner's hand.
Islandcharge — If you control four or more islands, put that card on top of its owner's library instead. |
Flying
Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)3/3
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Forestcharge —
![]() : Prevent all damage that would be dealt to Canopy Panther this turn by nongreen creatures. Activate this ability only if you control four or more Forests.3/3
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Untap target creature.
Islandcharge — If you control four or more Islands as you cast Ride the Wave, untap up to two target creatures instead. |
Tap target creature. It doesn't untap during its controller's next untap step.
Islandcharge — If you control four or more Islands, draw a card. The patrons of Evos Isle do not take kindly to intruders – and neither does the Isle itself.
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Equipped creature gets +2/+0.
Equip ![]() Kalonian hunters favor the longblade, a weapon with a thin blade that lacks a guard. While underwhelming in one-on-one combat, it has proved an excellent hunting weapon.
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When Tempest of Light enters the battlefield, draw a card.
Whenever enchanted creature attacks, you may tap target creature an opponent controls. |
Aerie Keeper
(rare)
Thune Marshal
(uncommon)
Ashen Phoenix
(uncommon)
Tempest Rider
(uncommon)
Windskimmer Griffin
(common)
Landswell
(common)
Pillar of Light
(common)
Marshal's Order
(common)
Precarious Gale
(common)
Dragonling Flock
(common)
Canopy Panther
(common)
Ride the Wave
(common)
Grip of the Sea
(common)
Longblade
(common)
Tempest of Light
(common)






