Shandalar: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Islandcharge — When Aerie Keeper enters the battlefield, if you control four or more Islands, put two 2/2 blue Bird creature tokens onto the battlefield.
: Aerie Keeper gains flying until end of turn.3/3
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When Kalonian Empath enters the battlefield, reveal the top four cards of your library. You may put up to one creature or land card from among them into your hand. Put the rest into your graveyard.
Forestcharge — If you control four or more forests, instead you may put up to one creature card and up to one land card from among them into your hand. 1/2
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Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
![]() , remove a trance counter from Whirlpool Sage: Target creature can't be blocked this turn.2/3
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When Tinkering Merfolk enters the battlefield, reveal the top three cards of your library. You may put an artifact card revealed this way into your hand and the rest into your graveyard.
1/3
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Exile target creature. |
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When Trawling Servetor enters the battlefield, you may draw a card.
Constructed by denizens of Evos Isle, they prowl the oceans depths, searching for pearls of lost knowledge.
1/2
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![]() : Kalonian Scrapper gets +1/+1 and gains trample until end of turn. Activate this ability only once each turn.Kalonian hunters tap into the primal magic that flows through their land, conserving it until they are ready to unleash it in one, powerful strike.
2/2
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Put two 1/1 white Soldier creature tokens into play.
Cycling ( , Discard this card: Draw a card.) |
You can only cast Dissaperate during your combat phase.
Counter target spell. Merfolk, and to a certain extent Aven, are the only ones afforded protection by the waters of Evos Isle. Everyone else is put under the scrutiny of the sea, all of their tricks and intentions laid bare.
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Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
, remove a trance counter from Shell Oracle: Draw a card, then discard a card.1/1
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Tap target creature. It doesn't untap during its controller's next untap step.
Islandcharge — If you control four or more Islands, draw a card. The patrons of Evos Isle do not take kindly to intruders – and neither does the Isle itself.
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Forestcharge —
![]() : Prevent all damage that would be dealt to Canopy Panther this turn by nongreen creatures. Activate this ability only if you control four or more Forests.3/3
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Counter target spell.
Cycling ( , Discard this card: Draw a card.) |
Return target creature to its owner's hand.
Islandcharge — If you control four or more islands, put that card on top of its owner's library instead. |
Flying
Griffins are native to Thune, but a small few elect each year to fly out onto the open sea, in search of distant lands.
2/3
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Aerie Keeper
(rare)
Kalonian Empath
(uncommon)
Whirlpool Sage
(uncommon)
Tinkering Merfolk
(uncommon)
Pillar of Light
(common)
Trawling Servetor
(common)
Kalonian Scrapper
(common)
Sound the Alarm
(common)
Dissaperate
(common)
Shell Oracle
(common)
Grip of the Sea
(common)
Canopy Panther
(common)
Splug
(common)
Precarious Gale
(common)
Windskimmer Griffin
(common)



