Shandalar: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Islandcharge — When Aerie Keeper enters the battlefield, if you control four or more Islands, put two 2/2 blue Bird creature tokens onto the battlefield.
: Aerie Keeper gains flying until end of turn.3/3
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Ancient Cove enters the battlefield tapped.
: Add or to your mana pool.
Cycling ![]() (![]() , Discard this card: Draw a card.) |
When Tinkering Merfolk enters the battlefield, reveal the top three cards of your library. You may put an artifact card revealed this way into your hand and the rest into your graveyard.
1/3
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When Kalonian Empath enters the battlefield, reveal the top four cards of your library. You may put up to one creature or land card from among them into your hand. Put the rest into your graveyard.
Forestcharge — If you control four or more forests, instead you may put up to one creature card and up to one land card from among them into your hand. 1/2
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Flying
Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)3/3
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Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
, remove a trance counter from Shell Oracle: Draw a card, then discard a card.1/1
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You can only cast Dissaperate during your combat phase.
Counter target spell. Merfolk, and to a certain extent Aven, are the only ones afforded protection by the waters of Evos Isle. Everyone else is put under the scrutiny of the sea, all of their tricks and intentions laid bare.
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Untap target creature.
Islandcharge — If you control four or more Islands as you cast Ride the Wave, untap up to two target creatures instead. |
Flying
Griffins are native to Thune, but a small few elect each year to fly out onto the open sea, in search of distant lands.
2/3
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When Shriekblade enters the battlefield, target creature can't block this turn.
Dash ![]() ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)2/2
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Flying
When Loreseeker Aven enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. If you do, discard a card. 2/1
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When Tempest of Light enters the battlefield, draw a card.
Whenever enchanted creature attacks, you may tap target creature an opponent controls. |
When Trawling Servetor enters the battlefield, you may draw a card.
Constructed by denizens of Evos Isle, they prowl the oceans depths, searching for pearls of lost knowledge.
1/2
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Exile target creature. |
Search your library for a basic land card and put it into the battlefield tapped. Then, shuffle your library.
Cycling ( , Discard this card: Draw a card.) |
Aerie Keeper
(rare)
Ancient Cove
(uncommon)
Tinkering Merfolk
(uncommon)
Kalonian Empath
(uncommon)
Dragonling Flock
(common)
Shell Oracle
(common)
Dissaperate
(common)
Ride the Wave
(common)
Windskimmer Griffin
(common)
Shriekblade
(common)
Loreseeker Aven
(common)
Tempest of Light
(common)
Trawling Servetor
(common)
Pillar of Light
(common)
Landswell
(common)


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