Shandalar: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Search your library for a basic land card and put it into the battlefield tapped. Then, shuffle your library.
Cycling {2} ({2}, Discard this card: Draw a card.)
 
 R 
Creature – Human
Islandcharge — When Aerie Keeper enters the battlefield, if you control four or more Islands, put two 2/2 blue Bird creature tokens onto the battlefield.
{u}: Aerie Keeper gains flying until end of turn.
3/3
 U 
Creature – Vampire Warrior
Deathtouch, lifelink
When Veindrinker General enters the battlefield, you gain 1 life for each creature you control.
Creatures you control get +1/+1 as long as you have 30 or more life.
2/1
 U 
Creature – Elf Warrior
When Soulblade Archivist enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle your library and put that card on top of it it.
As long as you control an enchantment, Soulblade Archivist gets +1/+1.
3/2
 U 
Creature – Merfolk Wizard
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
{1}{u}, remove a trance counter from Whirlpool Sage: Target creature can't be blocked this turn.
2/3
 C 
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Islandcharge — If you control four or more Islands, draw a card.
The patrons of Evos Isle do not take kindly to intruders – and neither does the Isle itself.
 C 
Creature – Elf Warrior
When Shriekblade enters the battlefield, target creature can't block this turn.
Dash {1}{r}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/2
 C 
Creature – Merfolk Wizard
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
{u}, remove a trance counter from Shell Oracle: Draw a card, then discard a card.
1/1
 C 
Creature – Dragon
Flying
Dash {3}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3/3
 C 
Sorcery
Search your library for a basic land card and put it into the battlefield tapped. Then, shuffle your library.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Enchantment – Aura
When Tempest of Light enters the battlefield, draw a card.
Whenever enchanted creature attacks, you may tap target creature an opponent controls.
 C 
Artifact – Equipment
Equipped creature gets +2/+0.
Equip {1}
Kalonian hunters favor the longblade, a weapon with a thin blade that lacks a guard. While underwhelming in one-on-one combat, it has proved an excellent hunting weapon.
 C 
Instant
You can only cast Dissaperate during your combat phase.
Counter target spell.
Merfolk, and to a certain extent Aven, are the only ones afforded protection by the waters of Evos Isle. Everyone else is put under the scrutiny of the sea, all of their tricks and intentions laid bare.
 C 
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Exile target creature.
 C 
Instant
Return target creature to its owner's hand.
Islandcharge — If you control four or more islands, put that card on top of its owner's library instead.

Landswell (common, foil)
Aerie Keeper (rare)
Veindrinker General (uncommon)
Soulblade Archivist (uncommon)
Whirlpool Sage (uncommon)
Grip of the Sea (common)
Shriekblade (common)
Shell Oracle (common)
Dragonling Flock (common)
Landswell (common)
Tempest of Light (common)
Longblade (common)
Dissaperate (common)
Pillar of Light (common)
Precarious Gale (common)