Shandalar: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human
Islandcharge — When Aerie Keeper enters the battlefield, if you control four or more Islands, put two 2/2 blue Bird creature tokens onto the battlefield.
{u}: Aerie Keeper gains flying until end of turn.
3/3
 U 
Creature – Human Soldier
Vigilance
Whenever you cycle a card, choose one —
• Stalwart Soldier gets +2/+2 until end of turn.
• Stalwart Soldier gains first strike until end of turn.
2/2
 U 
Creature – Phoenix
Flying
{3}{r}{r}: Return Ashen Phoenix from your graveyard to your hand. Activate this ability only if an opponent lost life this turn.
The scent of blood is the only thing powerful enough to call older phoenixes back from the grave.
3/3
 U 
Creature – Bird Soldier
Flying
Whenever a creature with flying enters the battlefield under your control, you may draw a card.
She rallies those who would ride Shandalar's tempests, uniting all that will follow her to fight for one purpose.
2/2
 C 
Instant
Put two 1/1 white Soldier creature tokens into play.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Creature – Cat
Forestcharge{2}{g}: Prevent all damage that would be dealt to Canopy Panther this turn by nongreen creatures. Activate this ability only if you control four or more Forests.
3/3
 C 
Instant
Untap target creature.
Islandcharge — If you control four or more Islands as you cast Ride the Wave, untap up to two target creatures instead.
 C 
Instant
Return target creature to its owner's hand.
Islandcharge — If you control four or more islands, put that card on top of its owner's library instead.
 C 
Instant
You can only cast Dissaperate during your combat phase.
Counter target spell.
Merfolk, and to a certain extent Aven, are the only ones afforded protection by the waters of Evos Isle. Everyone else is put under the scrutiny of the sea, all of their tricks and intentions laid bare.
 C 
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Islandcharge — If you control four or more Islands, draw a card.
The patrons of Evos Isle do not take kindly to intruders – and neither does the Isle itself.
 C 
Creature – Elf Warrior
When Shriekblade enters the battlefield, target creature can't block this turn.
Dash {1}{r}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/2
 C 
Sorcery
Search your library for a basic land card and put it into the battlefield tapped. Then, shuffle your library.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Artifact Creature – Construct
When Trawling Servetor enters the battlefield, you may draw a card.
Constructed by denizens of Evos Isle, they prowl the oceans depths, searching for pearls of lost knowledge.
1/2
 C 
Creature – Griffin
Flying
Griffins are native to Thune, but a small few elect each year to fly out onto the open sea, in search of distant lands.
2/3
 C 
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Exile target creature.

Aerie Keeper (rare)
Stalwart Soldier (uncommon)
Ashen Phoenix (uncommon)
Flockmaster Aven (uncommon)
Sound the Alarm (common)
Canopy Panther (common)
Ride the Wave (common)
Precarious Gale (common)
Dissaperate (common)
Grip of the Sea (common)
Shriekblade (common)
Landswell (common)
Trawling Servetor (common)
Windskimmer Griffin (common)
Pillar of Light (common)