Shandalar: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Bird Wizard
Flying
When Loreseeker Aven enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. If you do, discard a card.
2/1
 
 R 
Creature – Human
Islandcharge — When Aerie Keeper enters the battlefield, if you control four or more Islands, put two 2/2 blue Bird creature tokens onto the battlefield.
{u}: Aerie Keeper gains flying until end of turn.
3/3
 U 
Creature – Zombie Merfolk
Artifact cards in your hand have "Cycling {2}." ({2}, discard that card: Draw a card.)
{2}, {t}, exile an artifact card from your graveyard: Draw a card.
1/2
 U 
Land
Ancient Cove enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
Cycling {w}{u} ({w}{u}, Discard this card: Draw a card.)
 U 
Land
Scarred Peaks enters the battlefield tapped.
{t}: Add {r} or {g} to your mana pool.
Cycling {r}{g} ({r}{g}, Discard this card: Draw a card.)
 C 
Artifact Creature – Construct
When Trawling Servetor enters the battlefield, you may draw a card.
Constructed by denizens of Evos Isle, they prowl the oceans depths, searching for pearls of lost knowledge.
1/2
 C 
Creature – Bird Wizard
Flying
When Loreseeker Aven enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. If you do, discard a card.
2/1
 C 
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Exile target creature.
 C 
Enchantment – Aura
When Tempest of Light enters the battlefield, draw a card.
Whenever enchanted creature attacks, you may tap target creature an opponent controls.
 C 
Creature – Griffin
Flying
Griffins are native to Thune, but a small few elect each year to fly out onto the open sea, in search of distant lands.
2/3
 C 
Creature – Elf Warrior
When Shriekblade enters the battlefield, target creature can't block this turn.
Dash {1}{r}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/2
 C 
Creature – Merfolk Wizard
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
{u}, remove a trance counter from Shell Oracle: Draw a card, then discard a card.
1/1
 C 
Instant
Return target creature to its owner's hand.
Islandcharge — If you control four or more islands, put that card on top of its owner's library instead.
 C 
Sorcery
Search your library for a basic land card and put it into the battlefield tapped. Then, shuffle your library.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Instant
You can only cast Dissaperate during your combat phase.
Counter target spell.
Merfolk, and to a certain extent Aven, are the only ones afforded protection by the waters of Evos Isle. Everyone else is put under the scrutiny of the sea, all of their tricks and intentions laid bare.

Loreseeker Aven (common, foil)
Aerie Keeper (rare)
Cesspool Dredger (uncommon)
Ancient Cove (uncommon)
Scarred Peaks (uncommon)
Trawling Servetor (common)
Loreseeker Aven (common)
Pillar of Light (common)
Tempest of Light (common)
Windskimmer Griffin (common)
Shriekblade (common)
Shell Oracle (common)
Precarious Gale (common)
Landswell (common)
Dissaperate (common)