Shandalar: Virtual Booster
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Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Islandcharge — When Aerie Keeper enters the battlefield, if you control four or more Islands, put two 2/2 blue Bird creature tokens onto the battlefield.
: Aerie Keeper gains flying until end of turn. 3/3
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When Earthweft Aegis enters the battlefield, you may search your library for a basic land card, put into onto the battlefield tapped, then shuffle your library.
Enchanted creature gets +1/+1 and has trample. Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put into onto the battlefield tapped, then shuffle your library. |
Artifact cards in your hand have "Cycling ." (, discard that card: Draw a card.)
, , exile an artifact card from your graveyard: Draw a card. 1/2
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Whenever you cycle a card, you may pay . If you do, put a 1/1 white Soldier creature token onto the battlefield.
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Flying
Griffins are native to Thune, but a small few elect each year to fly out onto the open sea, in search of distant lands.
2/3
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Destroy target tapped creature.
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Forestcharge — : Prevent all damage that would be dealt to Canopy Panther this turn by nongreen creatures. Activate this ability only if you control four or more Forests.
3/3
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Return target creature to its owner's hand.
Islandcharge — If you control four or more islands, put that card on top of its owner's library instead. |
: Kalonian Scrapper gets +1/+1 and gains trample until end of turn. Activate this ability only once each turn.
Kalonian hunters tap into the primal magic that flows through their land, conserving it until they are ready to unleash it in one, powerful strike.
2/2
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Flying
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 3/3
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Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
, remove a trance counter from Shell Oracle: Draw a card, then discard a card. 1/1
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Exile target creature. |
Equipped creature gets +2/+0.
Equip Kalonian hunters favor the longblade, a weapon with a thin blade that lacks a guard. While underwhelming in one-on-one combat, it has proved an excellent hunting weapon.
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Tap target creature. It doesn't untap during its controller's next untap step.
Islandcharge — If you control four or more Islands, draw a card. The patrons of Evos Isle do not take kindly to intruders – and neither does the Isle itself.
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You can only cast Dissaperate during your combat phase.
Counter target spell. Merfolk, and to a certain extent Aven, are the only ones afforded protection by the waters of Evos Isle. Everyone else is put under the scrutiny of the sea, all of their tricks and intentions laid bare.
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Aerie Keeper
(rare)
Earthweft Aegis
(uncommon)
Cesspool Dredger
(uncommon)
Surging Barracks
(uncommon)
Windskimmer Griffin
(common)
Marshal's Order
(common)
Canopy Panther
(common)
Precarious Gale
(common)
Kalonian Scrapper
(common)
Dragonling Flock
(common)
Shell Oracle
(common)
Pillar of Light
(common)
Longblade
(common)
Grip of the Sea
(common)
Dissaperate
(common)