Shandalar: Virtual Booster
| Shandalar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
When Trawling Servetor enters the battlefield, you may draw a card.
Constructed by denizens of Evos Isle, they prowl the oceans depths, searching for pearls of lost knowledge.
1/2
|
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
, remove X trance counters from Bedlam Engine: Target player puts the top X cards of their library into their graveyard. |
Vigilance
Whenever you cycle a card, choose one — • Stalwart Soldier gets +2/+2 until end of turn. • Stalwart Soldier gains first strike until end of turn. 2/2
|
Ember Break deals 3 damage to target creature.
Mountaincharge — If you control four or more mountains, Ember Break deals 3 damage to that creature's controller. Valkas sports a variety of active volcanoes, and while an eruption is rare, excess magma occasionally falls from the mouth of one.
|
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
Remove two trance counters from Merfolk Sage: Draw a card. 1/3
|
|
Put two 1/1 white Soldier creature tokens into play.
Cycling ( , Discard this card: Draw a card.) |
Tap target creature. It doesn't untap during its controller's next untap step.
Islandcharge — If you control four or more Islands, draw a card. The patrons of Evos Isle do not take kindly to intruders – and neither does the Isle itself.
|
Put two 2/2 blue Bird creature tokens with flying onto the battlefield.
Cycling ( , Discard this card: Draw a card.) |
When Shriekblade enters the battlefield, target creature can't block this turn.
Dash ![]() ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)2/2
|
Flying
Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)3/3
|
![]() : Kalonian Scrapper gets +1/+1 and gains trample until end of turn. Activate this ability only once each turn.Kalonian hunters tap into the primal magic that flows through their land, conserving it until they are ready to unleash it in one, powerful strike.
2/2
|
Counter target spell.
Cycling ( , Discard this card: Draw a card.) |
Untap target creature.
Islandcharge — If you control four or more Islands as you cast Ride the Wave, untap up to two target creatures instead. |
Equipped creature gets +2/+0.
Equip ![]() Kalonian hunters favor the longblade, a weapon with a thin blade that lacks a guard. While underwhelming in one-on-one combat, it has proved an excellent hunting weapon.
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Exile target creature. |
Trawling Servetor
(common, foil)
Bedlam Engine
(rare)
Stalwart Soldier
(uncommon)
Ember Break
(uncommon)
Merfolk Sage
(uncommon)
Sound the Alarm
(common)
Grip of the Sea
(common)
Flurry of Wings
(common)
Shriekblade
(common)
Dragonling Flock
(common)
Kalonian Scrapper
(common)
Splug
(common)
Ride the Wave
(common)
Longblade
(common)
Pillar of Light
(common)
, remove X trance counters from Bedlam Engine: Target player puts the top X cards of their library into their graveyard.


