Shandalar: Virtual Booster
| Shandalar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
, remove X trance counters from Bedlam Engine: Target player puts the top X cards of their library into their graveyard. |
Whenever a creature enters the battlefield under your control, add
![]() to your mana pool.
: Add to your mana pool.1/1
|
Flying
Whenever a creature with flying enters the battlefield under your control, you may draw a card. She rallies those who would ride Shandalar's tempests, uniting all that will follow her to fight for one purpose.
2/2
|
Creatures you control with flying have haste.
Whenever a creature you control with flying attacks, you may tap target creature. ![]() : Tempest Rider gains flying until end of turn.2/2
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Exile target creature. |
|
Put two 1/1 white Soldier creature tokens into play.
Cycling ( , Discard this card: Draw a card.) |
You can only cast Dissaperate during your combat phase.
Counter target spell. Merfolk, and to a certain extent Aven, are the only ones afforded protection by the waters of Evos Isle. Everyone else is put under the scrutiny of the sea, all of their tricks and intentions laid bare.
|
Flying
Griffins are native to Thune, but a small few elect each year to fly out onto the open sea, in search of distant lands.
2/3
|
When Trawling Servetor enters the battlefield, you may draw a card.
Constructed by denizens of Evos Isle, they prowl the oceans depths, searching for pearls of lost knowledge.
1/2
|
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
, remove a trance counter from Shell Oracle: Draw a card, then discard a card.1/1
|
|
Forestcharge —
![]() : Prevent all damage that would be dealt to Canopy Panther this turn by nongreen creatures. Activate this ability only if you control four or more Forests.3/3
|
When Shriekblade enters the battlefield, target creature can't block this turn.
Dash ![]() ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)2/2
|
![]() : Kalonian Scrapper gets +1/+1 and gains trample until end of turn. Activate this ability only once each turn.Kalonian hunters tap into the primal magic that flows through their land, conserving it until they are ready to unleash it in one, powerful strike.
2/2
|
Put two 2/2 blue Bird creature tokens with flying onto the battlefield.
Cycling ( , Discard this card: Draw a card.) |
Return target creature to its owner's hand.
Islandcharge — If you control four or more islands, put that card on top of its owner's library instead. |
Bedlam Engine
(rare)
Ashwood Mystic
(uncommon)
Flockmaster Aven
(uncommon)
Tempest Rider
(uncommon)
Pillar of Light
(common)
Sound the Alarm
(common)
Dissaperate
(common)
Windskimmer Griffin
(common)
Trawling Servetor
(common)
Shell Oracle
(common)
Canopy Panther
(common)
Shriekblade
(common)
Kalonian Scrapper
(common)
Flurry of Wings
(common)
Precarious Gale
(common)
, remove X trance counters from Bedlam Engine: Target player puts the top X cards of their library into their graveyard.


or one mana of that creature's color.)