Shandalar: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
, remove X trance counters from Bedlam Engine: Target player puts the top X cards of their library into their graveyard. |
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
Remove two trance counters from Merfolk Sage: Draw a card. 1/3
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When Kalonian Empath enters the battlefield, reveal the top four cards of your library. You may put up to one creature or land card from among them into your hand. Put the rest into your graveyard.
Forestcharge — If you control four or more forests, instead you may put up to one creature card and up to one land card from among them into your hand. 1/2
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Will of the Masses's power and toughness are each equal to the number of creatures you control. */*
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Return target creature to its owner's hand.
Islandcharge — If you control four or more islands, put that card on top of its owner's library instead. |
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You can only cast Dissaperate during your combat phase.
Counter target spell. Merfolk, and to a certain extent Aven, are the only ones afforded protection by the waters of Evos Isle. Everyone else is put under the scrutiny of the sea, all of their tricks and intentions laid bare.
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Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
, remove a trance counter from Shell Oracle: Draw a card, then discard a card.1/1
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Exile target creature. |
Equipped creature gets +2/+0.
Equip ![]() Kalonian hunters favor the longblade, a weapon with a thin blade that lacks a guard. While underwhelming in one-on-one combat, it has proved an excellent hunting weapon.
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Search your library for a basic land card and put it into the battlefield tapped. Then, shuffle your library.
Cycling ( , Discard this card: Draw a card.) |
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When Shriekblade enters the battlefield, target creature can't block this turn.
Dash ![]() ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)2/2
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Counter target spell.
Cycling ( , Discard this card: Draw a card.) |
Forestcharge —
![]() : Prevent all damage that would be dealt to Canopy Panther this turn by nongreen creatures. Activate this ability only if you control four or more Forests.3/3
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Flying
When Loreseeker Aven enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. If you do, discard a card. 2/1
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Untap target creature.
Islandcharge — If you control four or more Islands as you cast Ride the Wave, untap up to two target creatures instead. |
Bedlam Engine
(rare)
Merfolk Sage
(uncommon)
Kalonian Empath
(uncommon)
Will of the Masses
(uncommon)
Precarious Gale
(common)
Dissaperate
(common)
Shell Oracle
(common)
Pillar of Light
(common)
Longblade
(common)
Landswell
(common)
Shriekblade
(common)
Splug
(common)
Canopy Panther
(common)
Loreseeker Aven
(common)
Ride the Wave
(common)
, remove X trance counters from Bedlam Engine: Target player puts the top X cards of their library into their graveyard.


or one mana of that creature's color.)

