Shandalar: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever a creature with flying enters the battlefield under your control, you may draw a card. She rallies those who would ride Shandalar's tempests, uniting all that will follow her to fight for one purpose.
2/2
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Islandcharge — When Aerie Keeper enters the battlefield, if you control four or more Islands, put two 2/2 blue Bird creature tokens onto the battlefield.
: Aerie Keeper gains flying until end of turn.3/3
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Whenever you cycle a card, you may pay
![]() . If you do, Magmatic Maw deals 2 damage to target creature or player. |
Equipped creature gets +1/+1 and has deathtouch and lifelink.
Whenever a creature enters the battlefield under your control, if it entered the battlefield from a graveyard, you may attach Bloodsigil Banner to it. Equip ![]() |
Whenever you cycle a card, you may pay
. If you do, put a 1/1 white Soldier creature token onto the battlefield. |
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Forestcharge —
![]() : Prevent all damage that would be dealt to Canopy Panther this turn by nongreen creatures. Activate this ability only if you control four or more Forests.3/3
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Exile target creature. |
Equipped creature gets +2/+0.
Equip ![]() Kalonian hunters favor the longblade, a weapon with a thin blade that lacks a guard. While underwhelming in one-on-one combat, it has proved an excellent hunting weapon.
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Flying
Griffins are native to Thune, but a small few elect each year to fly out onto the open sea, in search of distant lands.
2/3
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Put two 1/1 white Soldier creature tokens into play.
Cycling ( , Discard this card: Draw a card.) |
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You can only cast Dissaperate during your combat phase.
Counter target spell. Merfolk, and to a certain extent Aven, are the only ones afforded protection by the waters of Evos Isle. Everyone else is put under the scrutiny of the sea, all of their tricks and intentions laid bare.
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Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
, remove a trance counter from Shell Oracle: Draw a card, then discard a card.1/1
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Untap target creature.
Islandcharge — If you control four or more Islands as you cast Ride the Wave, untap up to two target creatures instead. |
Tap target creature. It doesn't untap during its controller's next untap step.
Islandcharge — If you control four or more Islands, draw a card. The patrons of Evos Isle do not take kindly to intruders – and neither does the Isle itself.
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Search your library for a basic land card and put it into the battlefield tapped. Then, shuffle your library.
Cycling ( , Discard this card: Draw a card.) |
Flockmaster Aven
(uncommon, foil)
Aerie Keeper
(rare)
Magmatic Maw
(uncommon)
Bloodsigil Banner
(uncommon)
Surging Barracks
(uncommon)
Canopy Panther
(common)
Pillar of Light
(common)
Longblade
(common)
Windskimmer Griffin
(common)
Sound the Alarm
(common)
Dissaperate
(common)
Shell Oracle
(common)
Ride the Wave
(common)
Grip of the Sea
(common)
Landswell
(common)



