Shandalar: Virtual Booster

Shandalar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elf Warrior
When Shriekblade enters the battlefield, target creature can't block this turn.
Dash {1}{r}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/2
 
 R 
Artifact
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
{t}, remove X trance counters from Bedlam Engine: Target player puts the top X cards of their library into their graveyard.
 U 
Instant
Tap target creature.
Plainscharge — If you control four or more Plains, exile that creature instead.
 U 
Enchantment
Whenever you cycle a card, you may pay {1}{r}. If you do, Magmatic Maw deals 2 damage to target creature or player.
 U 
Creature – Merfolk Wizard
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
Remove two trance counters from Merfolk Sage: Draw a card.
1/3
 C 
Instant
Return target creature to its owner's hand.
Islandcharge — If you control four or more islands, put that card on top of its owner's library instead.
 C 
Artifact – Equipment
Equipped creature gets +2/+0.
Equip {1}
Kalonian hunters favor the longblade, a weapon with a thin blade that lacks a guard. While underwhelming in one-on-one combat, it has proved an excellent hunting weapon.
 C 
Instant
Put two 2/2 blue Bird creature tokens with flying onto the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Creature – Merfolk Wizard
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
{u}, remove a trance counter from Shell Oracle: Draw a card, then discard a card.
1/1
 C 
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Exile target creature.
 C 
Creature – Bird Wizard
Flying
When Loreseeker Aven enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. If you do, discard a card.
2/1
 C 
Instant
Put two 1/1 white Soldier creature tokens into play.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Creature – Human Warrior
{1}{g}: Kalonian Scrapper gets +1/+1 and gains trample until end of turn. Activate this ability only once each turn.
Kalonian hunters tap into the primal magic that flows through their land, conserving it until they are ready to unleash it in one, powerful strike.
2/2
 C 
Creature – Elf Warrior
When Shriekblade enters the battlefield, target creature can't block this turn.
Dash {1}{r}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/2
 C 
Creature – Griffin
Flying
Griffins are native to Thune, but a small few elect each year to fly out onto the open sea, in search of distant lands.
2/3

Shriekblade (common, foil)
Bedlam Engine (rare)
Divine's Glance (uncommon)
Magmatic Maw (uncommon)
Merfolk Sage (uncommon)
Precarious Gale (common)
Longblade (common)
Flurry of Wings (common)
Shell Oracle (common)
Pillar of Light (common)
Loreseeker Aven (common)
Sound the Alarm (common)
Kalonian Scrapper (common)
Shriekblade (common)
Windskimmer Griffin (common)