Shandalar: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Merfolk Wizard
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
{u}, remove a trance counter from Shell Oracle: Draw a card, then discard a card.
1/1
 
 R 
Creature – Human
Islandcharge — When Aerie Keeper enters the battlefield, if you control four or more Islands, put two 2/2 blue Bird creature tokens onto the battlefield.
{u}: Aerie Keeper gains flying until end of turn.
3/3
 U 
Creature – Elf Warrior
When Soulblade Archivist enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle your library and put that card on top of it it.
As long as you control an enchantment, Soulblade Archivist gets +1/+1.
3/2
 U 
Artifact Creature – Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
It stands eternally vigilant over the fields of Thune, waiting for the day it will be called to defend it.
4/4
 U 
Creature – Human Soldier
Plainscharge — Whenever Thune Marshal attacks, if you control four or more Plains, put a 1/1 white Soldier creature token into the battlefield.
3/2
 C 
Instant
Put two 1/1 white Soldier creature tokens into play.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Creature – Merfolk Wizard
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
{u}, remove a trance counter from Shell Oracle: Draw a card, then discard a card.
1/1
 C 
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Islandcharge — If you control four or more Islands, draw a card.
The patrons of Evos Isle do not take kindly to intruders – and neither does the Isle itself.
 C 
Instant
Put two 2/2 blue Bird creature tokens with flying onto the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Creature – Griffin
Flying
Griffins are native to Thune, but a small few elect each year to fly out onto the open sea, in search of distant lands.
2/3
 C 
Creature – Elf Warrior
When Shriekblade enters the battlefield, target creature can't block this turn.
Dash {1}{r}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/2
 C 
Sorcery
Search your library for a basic land card and put it into the battlefield tapped. Then, shuffle your library.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Artifact Creature – Construct
When Trawling Servetor enters the battlefield, you may draw a card.
Constructed by denizens of Evos Isle, they prowl the oceans depths, searching for pearls of lost knowledge.
1/2
 C 
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Exile target creature.
 C 
Instant
Untap target creature.
Islandcharge — If you control four or more Islands as you cast Ride the Wave, untap up to two target creatures instead.

Shell Oracle (common, foil)
Aerie Keeper (rare)
Soulblade Archivist (uncommon)
Marble Guardian (uncommon)
Thune Marshal (uncommon)
Sound the Alarm (common)
Shell Oracle (common)
Grip of the Sea (common)
Flurry of Wings (common)
Windskimmer Griffin (common)
Shriekblade (common)
Landswell (common)
Trawling Servetor (common)
Pillar of Light (common)
Ride the Wave (common)