Shandalar: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
, remove X trance counters from Bedlam Engine: Target player puts the top X cards of their library into their graveyard. |
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
Remove two trance counters from Cunning Pooldancer: Cunning Pooldancer gets +1/+1 until end of turn and can't be blocked this turn. 2/2
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Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
![]() , remove a trance counter from Whirlpool Sage: Target creature can't be blocked this turn.2/3
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Whenever a creature enters the battlefield under your control, add
![]() to your mana pool.
: Add to your mana pool.1/1
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When Shriekblade enters the battlefield, target creature can't block this turn.
Dash ![]() ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)2/2
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Search your library for a basic land card and put it into the battlefield tapped. Then, shuffle your library.
Cycling ( , Discard this card: Draw a card.) |
Tap target creature. It doesn't untap during its controller's next untap step.
Islandcharge — If you control four or more Islands, draw a card. The patrons of Evos Isle do not take kindly to intruders – and neither does the Isle itself.
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You can only cast Dissaperate during your combat phase.
Counter target spell. Merfolk, and to a certain extent Aven, are the only ones afforded protection by the waters of Evos Isle. Everyone else is put under the scrutiny of the sea, all of their tricks and intentions laid bare.
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Put two 1/1 white Soldier creature tokens into play.
Cycling ( , Discard this card: Draw a card.) |
When Tempest of Light enters the battlefield, draw a card.
Whenever enchanted creature attacks, you may tap target creature an opponent controls. |
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Destroy target tapped creature.
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Equipped creature gets +2/+0.
Equip ![]() Kalonian hunters favor the longblade, a weapon with a thin blade that lacks a guard. While underwhelming in one-on-one combat, it has proved an excellent hunting weapon.
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Untap target creature.
Islandcharge — If you control four or more Islands as you cast Ride the Wave, untap up to two target creatures instead. |
Flying
Griffins are native to Thune, but a small few elect each year to fly out onto the open sea, in search of distant lands.
2/3
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Return target creature to its owner's hand.
Islandcharge — If you control four or more islands, put that card on top of its owner's library instead. |
Bedlam Engine
(rare)
Cunning Pooldancer
(uncommon)
Whirlpool Sage
(uncommon)
Ashwood Mystic
(uncommon)
Shriekblade
(common)
Landswell
(common)
Grip of the Sea
(common)
Dissaperate
(common)
Sound the Alarm
(common)
Tempest of Light
(common)
Marshal's Order
(common)
Longblade
(common)
Ride the Wave
(common)
Windskimmer Griffin
(common)
Precarious Gale
(common)
, remove X trance counters from Bedlam Engine: Target player puts the top X cards of their library into their graveyard.

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