Shandalar: Virtual Booster
| Shandalar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
, remove X trance counters from Bedlam Engine: Target player puts the top X cards of their library into their graveyard. |
Vigilance
Whenever you cycle a card, choose one — • Stalwart Soldier gets +2/+2 until end of turn. • Stalwart Soldier gains first strike until end of turn. 2/2
|
Scarred Peaks enters the battlefield tapped.
: Add or to your mana pool.
Cycling ![]() (![]() , Discard this card: Draw a card.) |
Flying
Whenever a creature with flying enters the battlefield under your control, you may draw a card. She rallies those who would ride Shandalar's tempests, uniting all that will follow her to fight for one purpose.
2/2
|
When Tempest of Light enters the battlefield, draw a card.
Whenever enchanted creature attacks, you may tap target creature an opponent controls. |
|
Return target creature to its owner's hand.
Islandcharge — If you control four or more islands, put that card on top of its owner's library instead. |
When Shriekblade enters the battlefield, target creature can't block this turn.
Dash ![]() ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)2/2
|
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
, remove a trance counter from Shell Oracle: Draw a card, then discard a card.1/1
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Exile target creature. |
Destroy target tapped creature.
|
|
Equipped creature gets +2/+0.
Equip ![]() Kalonian hunters favor the longblade, a weapon with a thin blade that lacks a guard. While underwhelming in one-on-one combat, it has proved an excellent hunting weapon.
|
Search your library for a basic land card and put it into the battlefield tapped. Then, shuffle your library.
Cycling ( , Discard this card: Draw a card.) |
Flying
Griffins are native to Thune, but a small few elect each year to fly out onto the open sea, in search of distant lands.
2/3
|
Tap target creature. It doesn't untap during its controller's next untap step.
Islandcharge — If you control four or more Islands, draw a card. The patrons of Evos Isle do not take kindly to intruders – and neither does the Isle itself.
|
You can only cast Dissaperate during your combat phase.
Counter target spell. Merfolk, and to a certain extent Aven, are the only ones afforded protection by the waters of Evos Isle. Everyone else is put under the scrutiny of the sea, all of their tricks and intentions laid bare.
|
Bedlam Engine
(rare)
Stalwart Soldier
(uncommon)
Scarred Peaks
(uncommon)
Flockmaster Aven
(uncommon)
Tempest of Light
(common)
Precarious Gale
(common)
Shriekblade
(common)
Shell Oracle
(common)
Pillar of Light
(common)
Marshal's Order
(common)
Longblade
(common)
Landswell
(common)
Windskimmer Griffin
(common)
Grip of the Sea
(common)
Dissaperate
(common)
, remove X trance counters from Bedlam Engine: Target player puts the top X cards of their library into their graveyard.
to your mana pool.


