Shandalar: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Dragon
Flying
Dash {3}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3/3
 
 R 
Artifact
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
{t}, remove X trance counters from Bedlam Engine: Target player puts the top X cards of their library into their graveyard.
 U 
Creature – Merfolk Rogue
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
Remove two trance counters from Cunning Pooldancer: Cunning Pooldancer gets +1/+1 until end of turn and can't be blocked this turn.
2/2
 U 
Creature – Phoenix
Flying
{3}{r}{r}: Return Ashen Phoenix from your graveyard to your hand. Activate this ability only if an opponent lost life this turn.
The scent of blood is the only thing powerful enough to call older phoenixes back from the grave.
3/3
 U 
Creature – Human Soldier
Vigilance
Whenever you cycle a card, choose one —
• Stalwart Soldier gets +2/+2 until end of turn.
• Stalwart Soldier gains first strike until end of turn.
2/2
{1}{u}{u}
 
 C 
Instant
Counter target spell.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Creature – Human Warrior
{1}{g}: Kalonian Scrapper gets +1/+1 and gains trample until end of turn. Activate this ability only once each turn.
Kalonian hunters tap into the primal magic that flows through their land, conserving it until they are ready to unleash it in one, powerful strike.
2/2
 C 
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Islandcharge — If you control four or more Islands, draw a card.
The patrons of Evos Isle do not take kindly to intruders – and neither does the Isle itself.
 C 
Instant
Put two 2/2 blue Bird creature tokens with flying onto the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Creature – Elf Warrior
When Shriekblade enters the battlefield, target creature can't block this turn.
Dash {1}{r}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/2
 C 
Creature – Griffin
Flying
Griffins are native to Thune, but a small few elect each year to fly out onto the open sea, in search of distant lands.
2/3
 C 
Artifact – Equipment
Equipped creature gets +2/+0.
Equip {1}
Kalonian hunters favor the longblade, a weapon with a thin blade that lacks a guard. While underwhelming in one-on-one combat, it has proved an excellent hunting weapon.
 C 
Instant
Return target creature to its owner's hand.
Islandcharge — If you control four or more islands, put that card on top of its owner's library instead.
 C 
Instant
Put two 1/1 white Soldier creature tokens into play.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Instant
Destroy target tapped creature.

Dragonling Flock (common, foil)
Bedlam Engine (rare)
Cunning Pooldancer (uncommon)
Ashen Phoenix (uncommon)
Stalwart Soldier (uncommon)
Splug (common)
Kalonian Scrapper (common)
Grip of the Sea (common)
Flurry of Wings (common)
Shriekblade (common)
Windskimmer Griffin (common)
Longblade (common)
Precarious Gale (common)
Sound the Alarm (common)
Marshal's Order (common)