Shandalar: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Forestcharge —
![]() : Prevent all damage that would be dealt to Canopy Panther this turn by nongreen creatures. Activate this ability only if you control four or more Forests.3/3
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Islandcharge — When Aerie Keeper enters the battlefield, if you control four or more Islands, put two 2/2 blue Bird creature tokens onto the battlefield.
: Aerie Keeper gains flying until end of turn.3/3
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Ancient Cove enters the battlefield tapped.
: Add or to your mana pool.
Cycling ![]() (![]() , Discard this card: Draw a card.) |
Ember Break deals 3 damage to target creature.
Mountaincharge — If you control four or more mountains, Ember Break deals 3 damage to that creature's controller. Valkas sports a variety of active volcanoes, and while an eruption is rare, excess magma occasionally falls from the mouth of one.
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Creatures you control with flying have haste.
Whenever a creature you control with flying attacks, you may tap target creature. ![]() : Tempest Rider gains flying until end of turn.2/2
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Equipped creature gets +2/+0.
Equip ![]() Kalonian hunters favor the longblade, a weapon with a thin blade that lacks a guard. While underwhelming in one-on-one combat, it has proved an excellent hunting weapon.
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When Shriekblade enters the battlefield, target creature can't block this turn.
Dash ![]() ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)2/2
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Flying
When Loreseeker Aven enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. If you do, discard a card. 2/1
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Search your library for a basic land card and put it into the battlefield tapped. Then, shuffle your library.
Cycling ( , Discard this card: Draw a card.) |
Flying
Griffins are native to Thune, but a small few elect each year to fly out onto the open sea, in search of distant lands.
2/3
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When Tempest of Light enters the battlefield, draw a card.
Whenever enchanted creature attacks, you may tap target creature an opponent controls. |
Return target creature to its owner's hand.
Islandcharge — If you control four or more islands, put that card on top of its owner's library instead. |
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Exile target creature. |
Put two 2/2 blue Bird creature tokens with flying onto the battlefield.
Cycling ( , Discard this card: Draw a card.) |
Counter target spell.
Cycling ( , Discard this card: Draw a card.) |
Canopy Panther
(common, foil)
Aerie Keeper
(rare)
Ancient Cove
(uncommon)
Ember Break
(uncommon)
Tempest Rider
(uncommon)
Longblade
(common)
Shriekblade
(common)
Loreseeker Aven
(common)
Landswell
(common)
Windskimmer Griffin
(common)
Tempest of Light
(common)
Precarious Gale
(common)
Pillar of Light
(common)
Flurry of Wings
(common)
Splug
(common)


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