Shandalar: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Islandcharge — When Aerie Keeper enters the battlefield, if you control four or more Islands, put two 2/2 blue Bird creature tokens onto the battlefield.
: Aerie Keeper gains flying until end of turn.3/3
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Tap X target creatures. |
Ancient Cove enters the battlefield tapped.
: Add or to your mana pool.
Cycling ![]() (![]() , Discard this card: Draw a card.) |
When Tinkering Merfolk enters the battlefield, reveal the top three cards of your library. You may put an artifact card revealed this way into your hand and the rest into your graveyard.
1/3
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Untap target creature.
Islandcharge — If you control four or more Islands as you cast Ride the Wave, untap up to two target creatures instead. |
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You can only cast Dissaperate during your combat phase.
Counter target spell. Merfolk, and to a certain extent Aven, are the only ones afforded protection by the waters of Evos Isle. Everyone else is put under the scrutiny of the sea, all of their tricks and intentions laid bare.
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Put two 2/2 blue Bird creature tokens with flying onto the battlefield.
Cycling ( , Discard this card: Draw a card.) |
When Trawling Servetor enters the battlefield, you may draw a card.
Constructed by denizens of Evos Isle, they prowl the oceans depths, searching for pearls of lost knowledge.
1/2
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Forestcharge —
![]() : Prevent all damage that would be dealt to Canopy Panther this turn by nongreen creatures. Activate this ability only if you control four or more Forests.3/3
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When Tempest of Light enters the battlefield, draw a card.
Whenever enchanted creature attacks, you may tap target creature an opponent controls. |
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Return target creature to its owner's hand.
Islandcharge — If you control four or more islands, put that card on top of its owner's library instead. |
Equipped creature gets +2/+0.
Equip ![]() Kalonian hunters favor the longblade, a weapon with a thin blade that lacks a guard. While underwhelming in one-on-one combat, it has proved an excellent hunting weapon.
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Flying
Dash ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)3/3
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Flying
Griffins are native to Thune, but a small few elect each year to fly out onto the open sea, in search of distant lands.
2/3
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Destroy target tapped creature.
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Aerie Keeper
(rare)
Brilliant Gleam
(uncommon)
Ancient Cove
(uncommon)
Tinkering Merfolk
(uncommon)
Ride the Wave
(common)
Dissaperate
(common)
Flurry of Wings
(common)
Trawling Servetor
(common)
Canopy Panther
(common)
Tempest of Light
(common)
Precarious Gale
(common)
Longblade
(common)
Dragonling Flock
(common)
Windskimmer Griffin
(common)
Marshal's Order
(common)



or one mana of that creature's color.)
: Add 
