Shandalar: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Islandcharge — When Aerie Keeper enters the battlefield, if you control four or more Islands, put two 2/2 blue Bird creature tokens onto the battlefield.
: Aerie Keeper gains flying until end of turn.3/3
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Deathtouch, lifelink
When Veindrinker General enters the battlefield, you gain 1 life for each creature you control. Creatures you control get +1/+1 as long as you have 30 or more life. 2/1
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Equipped creature gets +1/+1 and has deathtouch and lifelink.
Whenever a creature enters the battlefield under your control, if it entered the battlefield from a graveyard, you may attach Bloodsigil Banner to it. Equip ![]() |
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)It stands eternally vigilant over the fields of Thune, waiting for the day it will be called to defend it.
4/4
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Untap target creature.
Islandcharge — If you control four or more Islands as you cast Ride the Wave, untap up to two target creatures instead. |
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Return target creature to its owner's hand.
Islandcharge — If you control four or more islands, put that card on top of its owner's library instead. |
Tap target creature. It doesn't untap during its controller's next untap step.
Islandcharge — If you control four or more Islands, draw a card. The patrons of Evos Isle do not take kindly to intruders – and neither does the Isle itself.
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Counter target spell.
Cycling ( , Discard this card: Draw a card.) |
You can only cast Dissaperate during your combat phase.
Counter target spell. Merfolk, and to a certain extent Aven, are the only ones afforded protection by the waters of Evos Isle. Everyone else is put under the scrutiny of the sea, all of their tricks and intentions laid bare.
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Forestcharge —
![]() : Prevent all damage that would be dealt to Canopy Panther this turn by nongreen creatures. Activate this ability only if you control four or more Forests.3/3
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Equipped creature gets +2/+0.
Equip ![]() Kalonian hunters favor the longblade, a weapon with a thin blade that lacks a guard. While underwhelming in one-on-one combat, it has proved an excellent hunting weapon.
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When Tempest of Light enters the battlefield, draw a card.
Whenever enchanted creature attacks, you may tap target creature an opponent controls. |
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Exile target creature. |
When Shriekblade enters the battlefield, target creature can't block this turn.
Dash ![]() ![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)2/2
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Search your library for a basic land card and put it into the battlefield tapped. Then, shuffle your library.
Cycling ( , Discard this card: Draw a card.) |
Aerie Keeper
(rare)
Veindrinker General
(uncommon)
Bloodsigil Banner
(uncommon)
Marble Guardian
(uncommon)
Ride the Wave
(common)
Precarious Gale
(common)
Grip of the Sea
(common)
Splug
(common)
Dissaperate
(common)
Canopy Panther
(common)
Longblade
(common)
Tempest of Light
(common)
Pillar of Light
(common)
Shriekblade
(common)
Landswell
(common)





