Shandalar: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human
Islandcharge — When Aerie Keeper enters the battlefield, if you control four or more Islands, put two 2/2 blue Bird creature tokens onto the battlefield.
{u}: Aerie Keeper gains flying until end of turn.
3/3
 U 
Creature – Dragon
Flying
Cycling {2}{r}{r} ({2}{r}{r}, Discard this card: Draw a card.)
When Volcanic Behemoth enters the battlefield, it deals 2 damage to target creature or player.
When Volcanic Behemoth is cycled, it deals 2 damage to target creature or player.
4/4
 U 
Creature – Human Soldier
Vigilance
Whenever you cycle a card, choose one —
• Stalwart Soldier gets +2/+2 until end of turn.
• Stalwart Soldier gains first strike until end of turn.
2/2
 U 
Artifact – Equipment
Equipped creature gets +1/+1 and has deathtouch and lifelink.
Whenever a creature enters the battlefield under your control, if it entered the battlefield from a graveyard, you may attach Bloodsigil Banner to it.
Equip {4}
 C 
Sorcery
Search your library for a basic land card and put it into the battlefield tapped. Then, shuffle your library.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Enchantment – Aura
When Tempest of Light enters the battlefield, draw a card.
Whenever enchanted creature attacks, you may tap target creature an opponent controls.
 C 
Instant
Put two 1/1 white Soldier creature tokens into play.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Instant
Put two 2/2 blue Bird creature tokens with flying onto the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Instant
Untap target creature.
Islandcharge — If you control four or more Islands as you cast Ride the Wave, untap up to two target creatures instead.
 C 
Creature – Dragon
Flying
Dash {3}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3/3
 C 
Artifact – Equipment
Equipped creature gets +2/+0.
Equip {1}
Kalonian hunters favor the longblade, a weapon with a thin blade that lacks a guard. While underwhelming in one-on-one combat, it has proved an excellent hunting weapon.
 C 
Instant
Destroy target tapped creature.
 C 
Creature – Elf Warrior
When Shriekblade enters the battlefield, target creature can't block this turn.
Dash {1}{r}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/2
 C 
Creature – Bird Wizard
Flying
When Loreseeker Aven enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. If you do, discard a card.
2/1
 C 
Creature – Griffin
Flying
Griffins are native to Thune, but a small few elect each year to fly out onto the open sea, in search of distant lands.
2/3

Aerie Keeper (rare)
Volcanic Behemoth (uncommon)
Stalwart Soldier (uncommon)
Bloodsigil Banner (uncommon)
Landswell (common)
Tempest of Light (common)
Sound the Alarm (common)
Flurry of Wings (common)
Ride the Wave (common)
Dragonling Flock (common)
Longblade (common)
Marshal's Order (common)
Shriekblade (common)
Loreseeker Aven (common)
Windskimmer Griffin (common)