Shandalar: Virtual Booster
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
, remove a trance counter from Whirlpool Sage: Target creature can't be blocked this turn. 2/3
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Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
, remove X trance counters from Bedlam Engine: Target player puts the top X cards of their library into their graveyard. |
Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
Remove two trance counters from Merfolk Sage: Draw a card. 1/3
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Will of the Masses's power and toughness are each equal to the number of creatures you control. */*
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When Valkas Vandal enters the battlefield, destroy target artifact.
Cycling (, Discard this card: Draw a card.) 2/2
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Destroy target tapped creature.
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When Tempest of Light enters the battlefield, draw a card.
Whenever enchanted creature attacks, you may tap target creature an opponent controls. |
You can only cast Dissaperate during your combat phase.
Counter target spell. Merfolk, and to a certain extent Aven, are the only ones afforded protection by the waters of Evos Isle. Everyone else is put under the scrutiny of the sea, all of their tricks and intentions laid bare.
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Trance (Whenever you cast an instant or sorcery spell, put a trance counter on this.)
, remove a trance counter from Shell Oracle: Draw a card, then discard a card. 1/1
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: Kalonian Scrapper gets +1/+1 and gains trample until end of turn. Activate this ability only once each turn.
Kalonian hunters tap into the primal magic that flows through their land, conserving it until they are ready to unleash it in one, powerful strike.
2/2
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Untap target creature.
Islandcharge — If you control four or more Islands as you cast Ride the Wave, untap up to two target creatures instead. |
Flying
When Loreseeker Aven enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. If you do, discard a card. 2/1
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When Shriekblade enters the battlefield, target creature can't block this turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2
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Flying
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 3/3
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Equipped creature gets +2/+0.
Equip Kalonian hunters favor the longblade, a weapon with a thin blade that lacks a guard. While underwhelming in one-on-one combat, it has proved an excellent hunting weapon.
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Whirlpool Sage
(uncommon, foil)
Bedlam Engine
(rare)
Merfolk Sage
(uncommon)
Will of the Masses
(uncommon)
Valkas Vandal
(uncommon)
Marshal's Order
(common)
Tempest of Light
(common)
Dissaperate
(common)
Shell Oracle
(common)
Kalonian Scrapper
(common)
Ride the Wave
(common)
Loreseeker Aven
(common)
Shriekblade
(common)
Dragonling Flock
(common)
Longblade
(common)