Tarkir Boardgame: Recent Activity
Tarkir Boardgame: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Tarkir Boardgame: (Generated at 2024-05-05 20:15:47)
Tarkir Boardgame: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Tarkir Boardgame: (Generated at 2024-05-05 20:15:47)
Well, I'm still trying to work everything out, but the gist of it is that you're a planeswalker who has landed on Tarkir. Games are played like regular (sometimes multiplayer) games of Magic, with the following exceptions: Your planeswalker card (Which you create, choosing a color and different loyalty abilities, being able to change these as you defeat enemies and level up) is your commander, and your enemies also have commander cards (usually legendary creatures from the storyline, or other planeswalkers.) Each Commander will have access to Powers - spells that begin facedown next to the Commander in the Command Zone, and can be cast at any time provided you can pay the mana. Each Power is either an instant or sorcery, and can only be used a set number of times per game. You'll be able to side with the Dragons to quell a multitude of rebellions, as well as assisting in defeating the other Dragonlords, or side with the rebellion itself, and finish what the ancient Khans started centuries ago - to free Tarkir from Draconic rule. Beyond that I'm a little fuzzy! The game itself is in the very early stages of development, and basic stuff like movement hasn't really been worked out yet.
I think it would be cool to be able to return the exploited creature. It would a fun but niche flicker effect. Unfortunately, you could exploit this and reanimate it, which gives a one card infinite ETB and death trigger combo, which is definitely too good. Oh well.
Very balanced and fun, I like this cycle as a whole.
Woah. All of your spells can't be countered? Maybe get rid of hexproof because this is completely unanswerable. Also, if you're aiming the flavor at resistance against Atarka, I like the connection to Surrak but seriously Atarka doesn't counter stuff, she just eats it.
Cool card, maybe a little too good on the dash ability (compare to Archwing Dragon, which didn't have first strike or the disable blockers ability and also couldn't be cast to stay if you wanted it to), so maybe up the dash cost to .
"Under your control", I assume that was just a typo. Otherwise, cool design! Fairly powerful, but not overpowered.
Sounds interesting. Can you explain the board game?