Tarkir Boardgame

Printable
Tarkir Boardgame: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

Showing all 34 cards

Show frames: W U B R G M L

Show rarities: N C U R M

Or view by sections

 C 
Instant Power – Rehyis
Uses: 6 (You may cast this power up to six times per game.)
Target creature gets +X/+X until end of turn, where X is the number of +1/+1 counters among creatures you control.
 U 
Instant Power – Taigam
Uses: 3 (You may cast this power up to three times per game.)
If a source an opponent controls would deal damage to target player or a permanent that player controls this turn, it deals that much minus 2 damage instead.
 R 
Legendary Creature – Human Warrior
Vigilance
{1}, tap an untapped creature you control: Bolster 1. (Choose a creature with the least toughness among creatures you control. Put a +1/+1 counter on it.)
Illus. Volkan Baga
2/3
2 comments
last 2015-03-24 13:36:49 by HijackAttack
{1}{w}
 
 R 
Colour indicator W Instant Power – Rehyis
Uses: 1 (You may cast this power up to one time per game.)
Exile target creature.
Planeswalker – PC
+1: Put a 1/1 blue Bird creature token with flying onto the battlefield.

-2: Target creature can't be blocked this turn.

-5: Until the beginning of the end step of your next turn, whenever a creature you or your allies control deals combat damage to a player, its controller draws 2 cards.

0: Blue Aggressive (LV 1) becomes a 3/3 blue Wizard creature until the beginning of the end step of your next turn. They're still a planeswalker.
2
Planeswalker – PC
+1: All creatures you and your allies don't control get -1/-0 until your next turn.

-3: Return target creature to its owner's hand.

-7: Return up to four permanents target player controls to their owner's hand.

0: Blue Defensive (LV 1) becomes a 1/5 blue Wizard creature until the beginning of the end step of your next turn. They're still a planeswalker.
4
Planeswalker – PC
+1: You and each of your allies scry 3.

-1: You and each of your allies draw one card.

-6: You and each of your allies each draw X cards, where X is the number of cards in your hand, then get an emblem with "You have no maximum hand size."

0: Blue Support (LV 1) becomes a 2/3 blue Wizard creature until your next end step. They're still a planeswalker.
3
 R 
Instant Power – Taigam
Uses: 1 (You may cast this power up to once per game.)
You may put a card from your hand on top of your library rather than pay Brittle Will’s mana cost.
Counter target spell unless its controller pays {1}.
 C 
Instant Power – Taigam
Uses: 6 (You may cast this power up to six times per game.)
Target creature gets +2/+0 and is unblockable this turn.
{2}{u}
 
 U 
Instant Power – Sidisi
Uses: 3 (You may cast this power up to three times per game.)
Put target creature on top of its owner's library.
 R 
Legendary Creature – Human Monk
Flying
Whenever you cast an instant or sorcery spell, you may pay {2}. If you do, that spell gains rebound. (Exile that spell as it resolves. At the beginning of your next upkeep, you may cast that spell from exile without paying its mana cost.)
Illus. Jason A. Engle
2/2
2 comments
last 2017-06-18 10:22:30 by SecretInfiltrator
 U 
Instant Power – Zurgo
Uses: 3 (You may cast this power up to three times per game.)
Destroy target creature with converted mana cost X or less, where X is the number of attacking creatures you control.
 R 
Sorcery Power – Sidisi
Uses: 1 (You may cast this power up to once per game.)
Exile any number of cards from your graveyard. Look at the top X cards of your library, where X is the number of cards exiled this way. Put one of those cards into your hand and the rest into your graveyard.
 C 
Sorcery Power – Sidisi
Uses: 6 (You may cast this power up to six times per game.)
Each player discards a card.
 R 
Sorcery Power – Zurgo
Uses: 1 (You may cast this power up to once per game.)
Put a 4/4 red Dragon creature token with flying and trample onto the battlefield.
 U 
Sorcery Power – Surrak
Uses: 3 (You may cast this power up to three times per game.)
Exile the top three cards of your library. You may play those cards this turn if a creature you control dealt damage to an opponent this turn.
 C 
Sorcery Power – Zurgo
Uses: 6 (You may cast this power up to six times per game.)
Put two 1/1 red Goblin creature tokens onto the battlefield.
 C 
Creature – Human Shaman
{t}: Add {r} or {g} to your mana pool.
Artarka allows a small sect of shamans to survive – provided they pledge total obedience to her.
1/2
 R 
Sorcery Power – Surrak
Uses: 1 (You may cast this power up to once per game.)
Put a 6/6 red and green Dragon creature token with flying onto the battlefield. It fights any number of target creatures you don't control.
 U 
Instant Power – Rehyis
Uses: 3 (You may cast this power up to three times per game.)
Put a +1/+1 counter on up to three target creatures. Those creatures gain trample until end of turn.
 C 
Sorcery Power – Surrak
Uses: 6 (You may cast this power up to six times per game.)
Target creature you control gets +1/+1 until end of turn and fights target creature you don't control.
Illus. Wayne Reynolds
1 comment
2015-03-24 09:42:27 by Alex
 U 
Creature – Human Warrior
Vigilance
When Surrak's Outrider enters the battlefield, it gets +2/+2 until end of turn. You may have it fight target creature you don't control.
2/2
 R 
Creature – Dragon
Flying, flash
Whenever you cast an instant or sorcery spell, if Enlightened Skywise is tapped, that spell gains rebound until end of turn.
Whenever you cast a spell from exile, draw a card.
4/4
 R 
Creature – Dragon
Flying, deathtouch
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Qarsi Bonecaller exploits a creature, you may return another target creature card from a graveyard to the battlefield under you control.
4/4
2 comments
last 2015-03-23 21:21:50 by dude1818
 R 
Creature – Dragon
Flying, first strike
Dash {2}{b}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
When Sonic Shrieker enters the battlefield, up to two target creatures can't block this turn.
4/4
1 comment
2015-03-23 21:18:32 by Samuel
 R 
Creature – Dragon
Flying, trample
Formidable – When Master of the Hunt, attacks, if creatures you control have a total power of 8 or greater, it deals 2 damage to each creature defending player controls.
"We hunt in their wake, salvaging game from the flames of their hunger to offer to Artarka."
-- Surrak, the Hunt Caller
4/4
1 comment
2015-03-23 21:20:26 by Samuel
 R 
Legendary Creature – Human Shaman
{t}: Add three mana in any combination of {r}, {u}, and/or {g} to your mana pool.
Other creatures you control get +X/+X, where X is the amount of mana in your mana pool.
Mana doesn't empty from your mana pool as steps and phases end.
"Our complacency has ended. Artarka falls today."
1/1
 R 
Creature – Elemental
Trample, reach, hexproof
Other creatures you control have hexproof.
Centuries of rage and oppression condensed into one, deadly form.
6/6
2 comments
last 2015-03-24 13:39:03 by HijackAttack
 M 
Location
Dragon creatures get +1/+1 and have trample.
At the beginning of each of Dragonlord Artarka's opponents' upkeep, that player may sacrifice a creature or land. If that player doesn't, Arygor, the Dragon's Bowl deals 5 damage to them.
{3}{r}{g}: Creatures you control get +3/+3 until end of turn. Only Dragonlord Artarka may activate this ability.
1 comment
2015-03-24 23:09:02 by Circeus
 R 
Location
At the beginning of each player's upkeep, that player rolls a six-sided die.
• On a roll of one or four, that player sacrifices a land chosen at random.
• On a roll of two, three, or five, Qadat, the Fire Rim deals 5 damage to a creature or player chosen at random.
• On a roll of six, destroy all lands.
Atarka conquered Qadat, the Fire Rim, long ago, winning over its efreet with a promise to spread the glory of fire to all the world.
Location
Tapped creatures have hexproof.
{1}: Until end of turn, target land gains "{t}: Put a +1/+1 counter on target creature you control." Any player may activate this ability.
 R 
Location
At the beginning of each player's upkeep, if that player has more cards in hand than any other player, that player puts a 2/2 black Zombie creature token onto the battlefield.
 M 
Location
Non-dragon, non-zombie creatures get -1/-1.
Whenever a nontoken creature Dragonlord Silumgar controls dies, he puts a 2/2 black Zombie creature token into the battlefield tapped.
Sacrifice six nontoken creatures: Gain control of target creature. Only Dragonlord Silumgar may activate this ability.
 R 
Location
All creatures have haste.
{3}: Put two 1/1 red and black Goblin creature tokens onto the battlefield tapped. Any player may activate this ability, but only at any time they could cast a sorcery.

Show frames: W U B R G M L

Show rarities: N C U R M

Or view by sections


Tarkir Boardgame: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity