Space: The Convergence: Recent Activity
Space: The Convergence: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Glossary |
Recent updates to Space: The Convergence: (Generated at 2025-05-01 11:08:13)
Space: The Convergence: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Glossary |
Recent updates to Space: The Convergence: (Generated at 2025-05-01 11:08:13)
I'm a little iffy about the setting, thematically. Are the players suppose to be warlords fighting IN space? Or are they more or less invading another's planet i.e. plane? If it's the latter, then Space: the Convergence can be done like Warhammer 40K, I believe, which would make it super awesome and give me more of a basis to go on. Thoughts?
Gave it orbital and some flavor text that might explain it.
Looks good to me. :D
The 'R' in resources was capitalized. I fixed it just for consistency. :D
I think battlefield sounds good as-is, and cast can become deploy.
Mandroid: Don'tExplainTheJoke...
What good is space terminology if you're not going to put it to good use?
Like.
Also, I'm not convinced that Lion's Eye Diamond is broken. It's just a good combo piece. People are more amazed that it works than anything else, but it only gets you there if your deck is degenerate to begin with (No, Thank You Yawgmoth's Will).
Sure, Pocket Supernova is broken, but it isn't the worst designed card among Ricky's Inner Circle. They just didn't understand relevant power levels when first toying with the laws of the universe. Miniature Ice Planet however was brutal and unfun. Who wants to play a game in which you could only ready one planet per turn? And that game would become miserable if your opponent had a Icy Manipulator at his disposal.
The postmortem we have is that Prophet Ricky and his Inner Circle knew that such cards were broken, but they decided to go forward with them anyway because they didn't imagine their game would ever grow to attract anything more than a niche following, and that among that following it certainly wouldn't be important enough to merit spending more than about 5000 Galactic Credits on, so that a player's collection of powerful cards was ultimately supposed to be limited by a sense of apathy toward the game, and different play groups would be able to experience vastly different power levels (because back then they certainly didn't produce full spoiler lists either).
Needless to say, people realized the full potential of a pocket supernova was enough to drive its own sense of value, and North Korea wanted one too, and from there it clearly couldn't be restrained.
Uhhh....
Fact or Fiction?