Space: The Convergence: Virtual Booster

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Mechanics | Glossary
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Unit – Human Natural Civie
{t}: Add {g} or {w} to your fuel reserves.
1/3
 C 
Unit – Human Pirates
Speed
2/1
 U 
Strategy
Solar Flare deals X damage to target Unit.
Once a rare natural phenomena, they became all to frequent, and far more accurate.
 R 
Unit – Ship Capital
Unique
Artificial, Orbital
When S.S Emeria teleports in, create 3 5/5 {w} Ship Cruiser Unit tokens with Artificial and Orbital.
10/10
Planet
Unique

{t}: Put a time counter on Caladaran.

{t}, Remove X time counters from Caladaran: Add X {g} to your fuel reserves.
Fuel
Unit – Human Natural Techie
{3}, {t}: Shield any number of Units with Artifice this turn.

A saying hundreds of years old: An ounce of prevention is worth a pound of cure.
1/3
 R 
Unit – Xzlthyd Horror
Deadly, Defender, Overpower

Whenever Great Old One blocks, it loses Defender and gains Orbital.

"There exist horrors beyond our comprehension in the dark and deep places of the world. We'd do well to let them be."
7/7
 C 
Unit – Human Soldier G-Mod
Speed, Stabilize
2/5
Unit – Synth
Artificial

{u}: NuGolems™ gains +1/-1 until end of turn.

{u}: NuGolems™ gains -1/+1 until end of turn.
3/4
 C 
Augment
Tap an untapped Planet you control that could produce {r}: Add {r}{r}{r} to your fuel reserves. That planet doesn't untap during your untap step next turn.
 
 
Planet
Unique

{t}: Put a time counter on Benalia.

{t}, Remove X time counters from Benalia: Add X {w} to your fuel reserves.
 C 
Strategy
Destroy target Planet. It's controller adds {r}{r}{r}{r}{r} to his or her fuel reserves.

Arcadian Citizens (common)
Outworld Raiders (common)
Federation Guy (none)
Solar Flare (uncommon)
S.S Emeria (rare)
Caladaran (none)
Gelidine (none)
24/7 Maintenance Personnel (none)
Great Old One (rare)
Arcadian Guard (common)
NuGolems™ (none)
Slag Extractor (common)
Hive Mind (none)
Benalia (none)
Planet Crack (common)