Space: The Convergence: Virtual Booster
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Mechanics | Glossary |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
: Add or to your fuel reserves.
1/3
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Speed
2/1
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Solar Flare deals X damage to target Unit.
Once a rare natural phenomena, they became all to frequent, and far more accurate.
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Unique
Artificial, Orbital When S.S Emeria teleports in, create 3 5/5 Ship Cruiser Unit tokens with Artificial and Orbital. 10/10
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Unique
: Put a time counter on Caladaran. , Remove X time counters from Caladaran: Add X to your fuel reserves. |
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, : Shield any number of Units with Artifice this turn.
A saying hundreds of years old: An ounce of prevention is worth a pound of cure. 1/3
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Deadly, Defender, Overpower
Whenever Great Old One blocks, it loses Defender and gains Orbital. "There exist horrors beyond our comprehension in the dark and deep places of the world. We'd do well to let them be." 7/7
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Speed, Stabilize
2/5
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Artificial
: NuGolems™ gains +1/-1 until end of turn. : NuGolems™ gains -1/+1 until end of turn. 3/4
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Tap an untapped Planet you control that could produce : Add to your fuel reserves. That planet doesn't untap during your untap step next turn.
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Unique
: Put a time counter on Benalia. , Remove X time counters from Benalia: Add X to your fuel reserves. |
Destroy target Planet. It's controller adds to his or her fuel reserves.
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Arcadian Citizens
(common)
Outworld Raiders
(common)
Federation Guy
(none)
Solar Flare
(uncommon)
S.S Emeria
(rare)
Caladaran
(none)
Gelidine
(none)
24/7 Maintenance Personnel
(none)
Great Old One
(rare)
Arcadian Guard
(common)
NuGolems™
(none)
Slag Extractor
(common)
Hive Mind
(none)
Benalia
(none)
Planet Crack
(common)