Ravages in Swilften
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Equip
. Equipped creature has Battle Cry

Ransom — 2
: Defeat this battle.
: Add
. Only the protector of this battle may use this ability, and only as a sorcery.



When this transformes into Captive at Ostcarn, target opponent skips their next untap phae. Flying
3/1
Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition {i}(Your white tradition is equal to the number of white mana symbols in your graveyard.)
Enchanted creature has +X/+X where X is your white tradition {i}(Your white tradition is equal to the number of white mana symbols in your graveyard.)
You may cast {cardname} as though it had flash. If you cast it any time a sorcery couldn’t have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Squad
Enchant creature you control.
Enchanted creature has "When this becomes the target of a spell or ability an opponent controls, return it to its owner's hand."
Squad

Enchant creature you control.
Enchanted creature has "When this becomes the target of a spell or ability an opponent controls, return it to its owner's hand."
Flying. If an opponent controls a Demon or a Horror, creatures you control gain +1/+1 and Angels you control gain an additional +1/+1
4/4
Flying, Vigilance.
When Arisen Gargoyle dies return it to the battlefield transformed.
When Arisen Gargoyle dies return it to the battlefield transformed.
2/3
Indestructible.
Whenever a permanent you control becomes the target of a spell or ability controlled by an opponent, put a charge counter on Guarding Gargoyle then if Guarding Gargoyle has 3 or more counters on it exile it and return it to the battlefield transformed.
Whenever a permanent you control becomes the target of a spell or ability controlled by an opponent, put a charge counter on Guarding Gargoyle then if Guarding Gargoyle has 3 or more counters on it exile it and return it to the battlefield transformed.
Multikicker — Sacrifice a basic land.
Create X 1/1 white Human tokens. If the kicker cost was paid, for each time it was paid, create an additional 1/1 white Human token.
Create X 1/1 white Human tokens. If the kicker cost was paid, for each time it was paid, create an additional 1/1 white Human token.
Cumulative upkeep
Creatures become citizens instead of any other types and lose all abilities.

Creatures become citizens instead of any other types and lose all abilities.
At the end of combat, for each unblocked creature, Battlefield Dominion deals 1 damage to defending player.
Choose one, if you control less lands than target opponent choose both — Search your library for a Plains card or search your library for an enchantment card, put it inyour hand, then shuffle
Create two 1/1 white creature tokens . Defense 4
{cardname}'s power and toughness areequal to the number of soldiers you control
{cardname}'s power and toughness areequal to the number of soldiers you control
An opponent chooses to remove one option, then you choose one from the remaining two — · Creatures you control have +2/+1 until end of turn — Search your library for an equipment card and put it into your hand the shuffle. · Destroy target artifact or enchantment.
Whenever an opponent casts a spell or activates an ability that targets you, or your spells, permanents, hand, library or graveyard, untap Dennouncer Zealot
: Other creatures you control gain +1/+1 until end of turn.

1/4
{i} Entombed{} — When {cardname enters, put three random seals under it. At the beginning of your upkeep if there are no seals under {cardname} transform it.
Flying Hexproof Exalted
Flying Hexproof Exalted
5/5
Starting with you, you and target player may reveal a creature. If both players do, treat those creatures as if they were in the battlefield, then they fight each other. If a creature is destroyed this way put in the controller's graveyard, if not in their hand. If your opponent doesn't reveal a creature, you may put the revealed creature in the battlefield.
You may cast Fallen Hussar without paying its mana cost and as though it had flash if two or more creatures you control died this turn.
Reinforce 2 — 2
(
,Discard this card: Put two +1/+1 counter on target creature.)
Reinforce 2 — 2



2/2
Battle Cry Other soldiers you control get +0/+1
2/2
Squad 2. If you control three or more soldiers, search your library for a card named Garrison Captain and put it into the battlefield
2/1
{i}Channel — 1
, Discard Hamlet Militia: Untap two target creatures you control

Each player skips all combat phases of their next turn. Each player draws a card.
Ward 

2/2
Defender
Put a -1/-1 counter on {cardname}: {cardname} loses defender until end of turn.
Put a -1/-1 counter on {cardname}: {cardname} loses defender until end of turn.
5/5
Other creatures you control [with mana value 2 or less] gain +1/+1.
Improve — When a creature you control deals damage to an opponent put a charge counter on Inexperienced Ruler if it has less than 4 counters. If Inexperienced Ruler has 4 or more charge counters on it ignore the words in square brackets.
Improve — When a creature you control deals damage to an opponent put a charge counter on Inexperienced Ruler if it has less than 4 counters. If Inexperienced Ruler has 4 or more charge counters on it ignore the words in square brackets.
0/2
Enchant Island you control.
When Isolated Banishment enters, exile target creature an opponent controls until Isolated Banishment leaves the battlefield.


, Exile Isolated Banishment from the graveyard to create a token copy of it. Use this ability only as a sorcery.
When Isolated Banishment enters, exile target creature an opponent controls until Isolated Banishment leaves the battlefield.



A deck can have any number of cards named Legionnaire Angel . You may not play Legionnaire Angel during your first and second turns.
Flying
Flying
3/3
As Lowlands enters the battefield, you may pay 1 life. If you don't, it enters the battefield tapped.
Choose one —
• Until end of turn, if a creature would enter and it wasn’t cast, exile it instead.
• Exile target creature you control, then return it to the battlefield under its owner’s control.
• Until end of turn, if a creature would enter and it wasn’t cast, exile it instead.
• Exile target creature you control, then return it to the battlefield under its owner’s control.
Suspend WW — Whenever you remove a time counter from {cardname} you may create a Foo token, if you do, you cannot attack this turn. Create 2 1/1 white Human tokens.
Creatures you control get +1/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Gain 3 life.
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
Destroy all auras you don't control attached to permanents you control. Destroy all permanents you don't control that target cards you own in exile.
Soldiers, Citizens and Peasants can join Warbands. WW: Create a Warband token. Use this ability only once per turn. {cardname} must attack if a warband is attackig.
1/1
If two or more creatures were put in your graveyard at the same time, you may sacrifice {cardname} to put one of those creature cards in your hand instead.
Creatures that share a creature type with a creature you control cannot attack you or planeswalkers you control unless their controller pays 1 for each of those creatures.
Indestructible Crew 2
Indestructible Crew 2
When {cardname} enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
,
: You may put an Equipment card from your hand onto the battlefield.


Exalted.
When Revered Abbess dies, create a Relic. (It's an artifact with Exalted and
Sacrifice this artifact: gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.)
When Revered Abbess dies, create a Relic. (It's an artifact with Exalted and

0/1
When {cardname} enters you may return an artifact in an opponent's graveyard to the battlefield under your control
1/1
{i}Entombed{/i} — When {cardname} enters put three random seals under it. At the beginning of your upkeep, if there are no seals under {cardname} transform it. Defender //
: Ciybter target spell or ability that targets only you.

4/4
Exile target creature, its controller creates a Relic token. {i}(It’s an artifact with exalted, and
: Sacrifice this: gain 2 life){/i}

Enchant creature.
Enchanted creature has flying.
Sacrifice {cardname}: target creature you control gains flying until end of turn.
Enchanted creature has flying.
Sacrifice {cardname}: target creature you control gains flying until end of turn.
Counter target spell unless its controller chooses 1 —
• You create 2 tapped treasure tokens and return Backroom Deal to your hand.
• They pay
.
• You create 2 tapped treasure tokens and return Backroom Deal to your hand.
• They pay


2/2
Instill Artifact — When you cast Confiscatory Geist you may have it become an aura in addition to all its other types, with "Enchant Artifact and "You control enchanted artifact." Flying
1/2
Put target tapped creature on top of its owner's librarly.
7/7
Flashback 
Until end of turn when target creature dies, choose one — •create a Map token
•Investigate


Until end of turn when target creature dies, choose one — •create a Map token
•Investigate
Multikicker
{i} (You may pay an additional any number of times as you cast this spell.){/i}
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
If Experimental Concoction was kicked, at the beginning of the end step, put a + 1/+1 counter on target creature for each time Experimental Concoction was kicked

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
If Experimental Concoction was kicked, at the beginning of the end step, put a + 1/+1 counter on target creature for each time Experimental Concoction was kicked
Flying
When Fae Princess enters each player's hand size becomes its maximum hand size until Fae Princess leaves the battlefield.
When Fae Princess enters each player's hand size becomes its maximum hand size until Fae Princess leaves the battlefield.
2/1
Target player discards a card.
Each player may put an artifact, creature or enchantment card from their hand onto the battlefield, they have "When this becomes the target of a spell or ability, sacrifice it."
0/1
When Imperial Sorcerer enters, exile it and the top card of your library. Put them in a face-down pile, shuffle that pile, manifest those cards as 0/0 Human Armies with “When this creature blocks or becomes blocked turn it face up, then sacrifice it if its name is not Imperial Sorcerer.”; put X +1/+1 counters in each of those armies.
1/2
Squad
Defender
Creatures can't attack you unless their controller mills a card for each creature they control that's attacking you.

Defender
Creatures can't attack you unless their controller mills a card for each creature they control that's attacking you.
0/3
When {cardname} enters the battlefield you may sacrifice an artifact, if you do create a 1/1 colorless construct artifact creature
When Major Conjunction enters, each player may exile a card from their hand face down, then reveal those cards. Spells with mana value equal to the sum of the mana values of all the exiled cards can be cast without paying their mana cost.
Combust — (Discard this card when casting a spell that shares a card type with it. If you do,, it reduces that spell's mana cost by 
.)
Counter target spell. If that spell is countered this way put it into its owner`s hand istead of into that player's graveyard.


Counter target spell. If that spell is countered this way put it into its owner`s hand istead of into that player's graveyard.
If you control an untapped wizard you may tap it and put a stun counter on it rather than pay this spell's mana cost. Counter target spell
When Mirror-Captive Wizard enters, create a Hostage role attached to it. (It's an aura with "Enchanted creature becomes a battle with defense 2, an opponent of your choice becomes its protector; when any battle is defeated, destroy this role token.")
: Mirror-Captive Wizard deals 2 damage to target creature or player

1/4
Change the target of a spell with a single target to a creature under your control
Flying
,
: Target non-creature artifact you control becomes a 4/4 artifact creature until end of turn. Sacrifice it at the end of turn.


1/1
Flash
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that’s another creature, it gains the following ability until end of turn.)
: Counter target spell targeting this creature.
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that’s another creature, it gains the following ability until end of turn.)

2/2
Tap 3 target permanents controlled by an opponent. Create 3 2/2 blue Pirate tokens.
When Rooftops Urchin deals combat damage to a player, choose one —
· Create tapped treasure token
· Create a tapped Clue token
· Create tapped treasure token
· Create a tapped Clue token
1/1
Sea Dog crews Vehicles as though its power were 2 greater.
1/3
Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.) Squad 1
Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.

1/1
When Self-Invited Guest enters, look at the top two cards of target player's library. Put one of them into their graveyard and the other on top of their library. When Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step.
1/2
Level up —
, Give the correct answer to a riddle from the back of this card an opponent has failed to answer correctly, use this ability only once per turn and only as a sorcery.
(1-2) Flying 4/4
(3+) Flying. When Sphinx of Inquiries attacks draw a card. 6/6

(1-2) Flying 4/4
(3+) Flying. When Sphinx of Inquiries attacks draw a card. 6/6
2/2
Tap target creature. It doesn't untap during its controller's next untap step. Scry 1
Flying
Channel UU Scry 3. Draw a card
Channel UU Scry 3. Draw a card
Illus. Flux.D
1/2
Remove the top six cards of your library from the game, if they don't have suspend they gain suspend, put on each one as many time counters as the highest mana value between those cards.
Flash
When Traumatic Amnesia enters counter target spell.
Entombed If a spell was successfully countered this tis way, the spell's controller exiles all cards from their hand face down, then gains control of Traumatic Amnesia an puts three random seals under it. Whenever there are no seals under Traumatic Amnesia sacrifice it. When Traumatic Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
When Traumatic Amnesia enters counter target spell.
Entombed If a spell was successfully countered this tis way, the spell's controller exiles all cards from their hand face down, then gains control of Traumatic Amnesia an puts three random seals under it. Whenever there are no seals under Traumatic Amnesia sacrifice it. When Traumatic Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
Take an extra turn after this one. Foretell 
, as an additional foretell cost, return two lands you control to your hand


At the beginning of your upkeep, choose one that hasn't been chosen before —
• Scry 2
• Look at target player's hand.
• Return Unsuspected Leak to its owner's hand, draw a card for each different ability Unsuspected Leak has activated
• Scry 2
• Look at target player's hand.
• Return Unsuspected Leak to its owner's hand, draw a card for each different ability Unsuspected Leak has activated
1/2
{cardname} costs
less to cast according to your blue tradition

2/2
You may pay 1 life and exile a blue card from your han rather than pay this spell's mana cost, if in this turn an opponent has casted a spell or activated an ability that targets you, or your spells, permanents, han, library or graveyard. Counter target spell.
Consorts with Wizards. Hexproof
Until end of turn, if an opponent would search their library, instead you reveal cards from the top of your library until a horror creature card is revealed, put it into play under your control. Put the revealed cards in the bottom of your library in a random order.
Enchant Creature
Target creature gets -x/-x where X is your black tradition (Every
un he mana cost of cards in your graveyard counts towards yur blck traditon)
Target creature gets -x/-x where X is your black tradition (Every

At the beginning of your end step, draw a card, then you may choose to sacrifice {cardname}, if you don’t, tap all permanents you control.
Strive This spell costs 1B more fto cast for each target beyond the first. Any number of target creatures each get -3/-3 until end of turn For each creature that died this turn create a 2/2 black zombie creature token with decayed.
When {cardname} deals combat damage to an opponent create a Food token then that player discards a card
3/2
Players can’t gain life.
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
1/1

Enchant creature
Enchanted creature has +2/+0.
Exile {cardname}: Return {cardname} to the game transformed. Use this ability only if enchanted creature attacked or blocked during this turn, and only as a sorcery.// Enchant creature
Whenever enchanted creature attacks, activates an ability or has an ability triggered, {cardname} deals 1 damage to the enchanted creature's controller.
Enchanted creature has +2/+0.
Exile {cardname}: Return {cardname} to the game transformed. Use this ability only if enchanted creature attacked or blocked during this turn, and only as a sorcery.// Enchant creature
Whenever enchanted creature attacks, activates an ability or has an ability triggered, {cardname} deals 1 damage to the enchanted creature's controller.
Black creature spells you cast cost up to
less to cast. When you successfully cast a black creature spell, sacrifice {cardname}.

2/2
Destroy target nonartifact creature, if that creature was attacking, prevent all combat damage that would be dealt this turn.
When {cardname} enters, name a card. Whenever a spell with that name is played, you may sacrifice {cardname} to counter it.
When {cardname} enters, it deals damage to target opponent equal to the number of non-basic lands they control.
At the beginning of your upkeep pay{lns}
for each Hostage you are protector of, or sacrifice {cardname}.
: Create a Hostage role token under an opponent’s control and attached to target creature that opponent controls% you become its protector.


You may cast Hand of the Untainted Court as though it had flash, if an opponent controls three or more artifacts and enchantments.
Deathtouch, protection from Humans.
Deathtouch, protection from Humans.
2/1
When {cardname} enters, untap up to four basic lands.
If it’s not your turn {cardname} has first strike.
If it’s not your turn {cardname} has first strike.
Exile target nonland card from an opponent’s graveyard. Search target opponent’s graveyard, hand, and library for all cards with the same name and exile them. Then that player shuffles.
You may cast all those cards until end of turn without paying their mana cost.
You may cast all those cards until end of turn without paying their mana cost.
When {cardname} enters, you may attach it to a soldier you control.
Equip
Equipped creature has menace.
Equip

Equipped creature has menace.
8/3
Cast this after attackers have been declared and before blockers have.
Untap all attackers controlled by a player, tap the same number of creatures controlled by the same player, they become attackers.
Untap all attackers controlled by a player, tap the same number of creatures controlled by the same player, they become attackers.
2/1
Enchant Player
At the beginning of enchanted player’s upkeep, for each creature, they might tap a basic land, if not, {cardname} deals 1 damage to them.
At the beginning of enchanted player’s upkeep, for each creature, they might tap a basic land, if not, {cardname} deals 1 damage to them.
Target player discards a card, if the discarded card's mana value was less than the amount of mana paid for misconstrue, they discard another card.
2/2
{i}Instill Creature{/i} — When you cast {cardname} you may have it become an aura spell with "Enchant creature you control" and " When enchanted creature deals combat damage to a player, they discar a card at randdom." Undying
Illus. Flux.D
2/2
Target player mills cards according to your black tradition. {i}(Every
in the mana value of cards in your graveyard counts towards your black tradition.)

Choose one —
• Target player sacrifices a creature.
• Destroy target creature.
• Target creature gets -2/-2.
• Target player sacrifices a creature.
• Destroy target creature.
• Target creature gets -2/-2.
When {cardname} enters create a 0/1 black goat token creature. As long as you control a goat, {cardname} has indestructible.
Destroy target creature with power 1 or less
When Public Executioner enters destroy target creature with a sentenc counter on it.
: Destroy target creature


2/2
An opponent chooses one create three tapped trasures You may put a sentence counter on target creature
If an opponent controls a Food token, {cardname} costs
less to cast

Look at the top car of target player's library. You may pay 1 B to put that card on the botton of their library, if you don't draw a car.
Search your library for a card and put it into your hand, then shuffle. Each other player may put a permanent card from their hand onto the battlefield. If they do, these permanents have vanishing [2].



1/1
When {cardname} enters, you may exile a creature card from a graveyard. If you do create a Relic token. Protection from white
2/2
When {cardname} enters, choose a random seal and place it under it.
As long as there is a seal under {cardname} it is not a creature.
As long as there is a seal under {cardname} it is not a creature.
0/2
Squad — 1 B or sacrifice a food or nonhorror creature
3/1
Crew 3 Menace When {cardname dies, if it was a creature, return it to the battlefield transformed.
8/3
At the beginning of each player's upkeep they sacrifice a a creature unless they control a Prirate or a Pilot
When The Clogging of the Veil enters, and at the beginning of your upkeep, The Clogging of the Veil's protector and you may search for a creature card and put it into play, then shuffle. Those creatures have haste until end of turn
You can't lose the game and your opponents can't win the game.
You can't lose the game and your opponents can't win the game.
9
Choose one — • Target creature gets -2/+2 • Target creature gets +2/-2
Consorts with Horrors {i}(You may cast {cardname} from outside the game once, if you control a Horror.){/i}
Flying
When {cardname} deals damage to an opponent, they discard a card at random.
Flying
When {cardname} deals damage to an opponent, they discard a card at random.
Buyback 
{cardname} deals 2 damage to any target.

{cardname} deals 2 damage to any target.
Celestial Calamity deals 3 damage to each creature. Tap all creatures
Until end of turn, target creature gains “
: This creature fights target creature. Any excess damage is redirected to that creature’s controller. Each player that receives excess damage may copy this spell and choose a different target creature, that creature receives the excess damage instead.”

At the beginning of your upkeep add a time counter to {cardname}.
Sacrifice {cardname}: Amass X rebels as many times as time counters were on {cardname}.
Sacrifice {cardname}: Amass X rebels as many times as time counters were on {cardname}.
Amass Orcs X, where X is your red tradition.
At the end of your next turn, sacrifice two creatures% if you don't you lose the game.
At the end of your next turn, sacrifice two creatures% if you don't you lose the game.
Enchant reature
Enchanted creature gains +2/+2.
Sacrifice {cardname}: Destroy target artifact.
Enchanted creature gains +2/+2.
Sacrifice {cardname}: Destroy target artifact.
Entombed – When Hedonistic Puzzlebox enters put five random seals under it. At the beginning of your upkeep, if there are no seals under Hedonistic Puzzlebox transform it.
Flying
At the beginning of your upkeep, exile the top card of target opponent's library. Until end of turn, you may cast spells from among those exiled cards, without paying their mana cost.
At the beginning of your upkeep, exile the top card of target opponent's library. Until end of turn, you may cast spells from among those exiled cards, without paying their mana cost.
1/1
Crew 2
Sacrifice {cardname}: Choose one —
• {cardname} deals 8 damage to the creature that is blocking or being blocked by it.
• {cardname} deals 8 damage to target player, use this ability only if {cardname} is attacking and unblocked.
Sacrifice {cardname}: Choose one —
• {cardname} deals 8 damage to the creature that is blocking or being blocked by it.
• {cardname} deals 8 damage to target player, use this ability only if {cardname} is attacking and unblocked.
2/8
Dash — 
.
If a creature is attacking you and you control an untapped basic Mountain, you may cast High Sierra Bandit without paying its mana cost and as though it had flash.


If a creature is attacking you and you control an untapped basic Mountain, you may cast High Sierra Bandit without paying its mana cost and as though it had flash.
3/1
Choose one —
• Hit in the magazine deals 3 damage to any target.
• Destroy target vehicle.
• Hit in the magazine deals 3 damage to any target.
• Destroy target vehicle.
When {cardname} enters, you may search your library for a {cardname} card, then shuffle. Equip
: when {cardname} equips a creature, put a member counter on that creature. Creature qith member counters can join warbands. Sacrifice {cardname}: create a warband token.

Two target creatures that share a creature type fight each other.
Squad
At the beginning of your upkeep pay
or sacrifice {cardname}


Target creature deals damage to its controller equal to its power.
Overload

{i}(You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”){/i}
Overload



Each player exiles their hand, then they draw seven cards.
When {cardname} enters, search your library for a battle and put it into play.
Other soldiers have haste.
Other soldiers have haste.
2/4
Vanishing 
When {cardname} leaves the battlefield, it deals 2 damage to each player.

When {cardname} leaves the battlefield, it deals 2 damage to each player.
4/1
When Peasant Revolt enters create 0/0 red Rebel Army token that must attack if able, put an amount of +1/+1 counters on it equal to the number of basic lands you control. At the beginning of your second main phase if there is a tapped Rebel Army token in play, double the amount of +1/+1 counters on it, or sacrifice Peasant Revolt if there isn't.
Kicker — Tap a Powerstone token you control {cardname} deals 4 damage to target creature, if it was kicked, copy this spell, you may choose new targets for the copy {i}Channel{/i}
, Discard {cardname}: create a Powerstone token

When Prophet of the Holy Fire attacks or blocks you may reveal the top card of your deck, if it is a Sorvery or Instant card, you may cast it as if it were in your hand until end of turn.
1/1
Create a Warband token, all creatures you control are able to join it until end of turn.
Menace, Flying
: Rampaging Dragon gets +1/+0 until end of turn.

4/4
Haste, Trample.
At the end of combat, if an opponent was damaged by Rampaging Fiend, they gain control of it.
At the end of combat, if an opponent was damaged by Rampaging Fiend, they gain control of it.
5/1
Ridge Jackal can't attact alone unless an opponent has lost life this turn.
2/2
Squad
When {cardname} leaves the battlefield it deals 1 damage to any target

2/2
Target creature fights another target creature. {cardname} costs
less for each creature type they share.

Prowess Ward 1
2/1
You may cast Tavern Regulars from exile.
2/2
Squad
Sacrifice all creatures named The orphans from Cobbler's St.: for each two unblocked creatures that attacked this turn, put one artifact card in an opponent's graveyard in the battlefield under your control.

Sacrifice all creatures named The orphans from Cobbler's St.: for each two unblocked creatures that attacked this turn, put one artifact card in an opponent's graveyard in the battlefield under your control.
0/1
Sorceries and Instant in your graveyard with mana value lesser than your Red tradtion have flashback
When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4
I Create a red Rebel
Army. Amass
Rebels 2.
II Creatures you control gain indestructible until end of turn
III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn.
Vanishing 4
I Create a red Rebel
Army. Amass
Rebels 2.
II Creatures you control gain indestructible until end of turn
III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn.
Enchant creautre.
Enchanted creature has sneak (Blockers for this creature cannot be declared while there are unblocked creatures without sneak.)
, Sacrifice Vagrancy: Draw a card, then discard a card.
Enchanted creature has sneak (Blockers for this creature cannot be declared while there are unblocked creatures without sneak.)

R T: Wandering Goliath explores.
5/4
You and target player reveal the top card of your library, if the revealed cards have the same mana value, those cards may be played this turn without paying their mana cost and as though they had flash.
Squad
:Winged Hussar gains flying until end of turn.


2/1
When {cardname} enters choose one — • Search your library for a forest card, put it inyour hand then shuffle. • Destroy target artifact.
Gain X life where X is your green tradition.{i}(Every
of the cards in your graveyard counts towards your green tradtion.){/i}

Reveal six cards from the top of your library, you may put any combination of creature cards into play with aggregated mana value less or equal than your green tradition.
Bargain Choose one, if you bargained, choose all — • Search your library for a land card and put it into your hand, then shuffle • Put two +1/+1 counters on target creature you control • Exile this card, then cast it transformed without paying its mana cost.
Flying Other Faerie creatures you control get +1/+1
Flying Other Faerie creatures you control get +1/+1
{cardname} has hexproof if it hasn’t attacked.
9/7
Whenever a food token enters the battlefield under your control, put a +1/+1 counter on {cardname}
1/1
Choose target creature you contol and target tapped creature you don't control. Put a +1/+1 counter on the creature you control. Then those creature fight each other.
Choose one —
• Target player shuffles up to three target cards from their graveyard into their library.
• Destroy target artifact or enchantment.
• Target player shuffles up to three target cards from their graveyard into their library.
• Destroy target artifact or enchantment.
Enchant creature. When {cardname} enters exile a card from your hand at random. If the exiled card is — • Green: enchanted creature has hexproof. • White: enchanted creature has first strike. • Blue: enchanted creature has flying • Red: enchanted creature has trample. • Black: enchanted creature has lifelink • Colorless: enchanted creature has annihilator 1
{i}Quake{/i} — When {cardname} enters, put a stun counter on a tapped land you control.
6/5
You may put a land card from your hand onto the battlefield.
Basic landcycling
{i}(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Basic landcycling


Forests you control have "
,
: Target creature you control phases out


} explores, if it's the second land yhat entered the battlefield under your control this turn, {cardname{ deals damage equal to its power to target creature you don't control
2/2
Basic landfall Gain 2 life
2/2
Suspend 1 —
Vanishing 3
At the beginning of your upkeep create a Food token.

Vanishing 3
At the beginning of your upkeep create a Food token.
Persist
, Sacrifice {cardname}: Remove all counters from target permanent.

2/2
Enchant creature you control. Enhanted creatue has hexproof and can't attack. Sacrifice {cardame}: trget creatue gets +2/+2 until end of turn
Name a card.
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add
. Use this mana only to cast a spell with the chosen name.
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add

When {cardname} enters choose one —· Destroy target artifact. ·Create a Powerstone token
2/3
Defender

: Until end of turn, {cardname} can attack as it didn’t have defender, and gains +4/+4. Use only once each turn and only as a sorcery.


0/4
As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked.
3/2
As an additional cost to cast this spell sacrifice an artifact. Search your library for a creature with mana value equal to the sacrificed artifact's mana value, put that card into the battlefield, then shuffle your library.


1/1
Whenever an opponent would search their library for a land card, they draw a card instead, then you draw a card. Treasure, Map and Clue tokens are Junk tokens.
2/2
{i}Entombed{/i} — When {cardname enters, put three random seals under it. When there are no seals under {cardname} transform it
Trample
Trample
//8///8
Multikicker
. {cardname} gets +1/+1 until end of turn for each time it was kicked. When {cardname} enters it fights target creature. If a creature damaged by {cardname} dies, create a Relic token.

{i} Instill land{/i} — When {cardname} is cast, you may have it become an aura spell in addition to all of its types with "Enchant land" and "When the enchanted land becomes tapped for manaits controller adss an additional
."

{i}Hideaway landfall{/i} — When a land enters under your control, reveal the top card of your library, if it doesn't share a type with the cards stored below {cardname}, store it under {cardname}.
Sacrifice {cardname}: put the stored cards in your hand.
Sacrifice {cardname}: put the stored cards in your hand.
When {cardname} enters shuffle target creature card from your graveyard into your library. {i}Adamant{/i} — If at least three green mana was spent to cast this spell, put that card third from the top of your library instead.
1/3
When {cardname} enters, it explores.
When {cardname} attacks, search your library for a basic land and put it into play, then shuffle.
When {cardname} attacks, search your library for a basic land and put it into play, then shuffle.
6/6
Target creature you control explores. Fuel {i}(Discard this card whencasting a spell that shares a type with it, tis reduces the castng cost by
or
. That spell gains all effects bove Fuel. No new targets can be chosen for that effect.)


Attacking creatures gain hexproof until end of turn
When {cardname} enters, choose a color.
: Add one mana of the color of your choice.

Flying. If you control a Mountain. {cardname} has hast% if you control a Plains {cardname} gets +1/+2
2/3
As long as you control a basic Plains, {cardname} has “
: Create a Food token.”
As long as you control a basic Mountain, {cardname} has{lns} “
: Create a tapped Treasure token.”

As long as you control a basic Mountain, {cardname} has{lns} “

1/1
Squad 

If you control more than three creatures named {cardname}, they gain first strike.


If you control more than three creatures named {cardname}, they gain first strike.
2/1
Whenever {card name attacks surveil 1. At the beginning of your end step if an artifact card was put in your graveyard create a Powerstone token.
3/2
Suspend 2 RB When a time counter is removed from {cardname} create a Horror token with power and toughness each equal to five minus the number of time tokens remainin on cardname, it gains haste until end of turn. Create a 0/0 Horror token with indiestructible and sacrifice all other creatures under tour control then put as many +1/+1 counter as the sum of the powers all the creatures you have sacrificed this turn on that token.
You may reveal an instant or sorcery card you own from outside the game and put it into your graveyard. , it has flashback, the flashback cost is equal to its mana value. When you successfully cast that spell return cardname from your graveyyard to your hand.
Target one chreature and choose up to five Ø worth of odes. You may choose the same mode more than once Ø Tap that creature ØØ Paralyzing blold deals 1 damage to that creature ØØ Add a stun counter to that creature
When {cardname} deals damage to a player, you create a number of Treasure tokens equal to the difference between the lands they control and the lands you control, and they discard a number of cards equal to the difference between the cards in their and and the amount in yours.
2/1
If you were attacked this turn, {cardname} deals X damage to all creatures your opponents control where X is the number of tapped lands you control. Lands you control don't untap at the beginning of your next untap phase.
{cardname} enters with a +1/+1 counter if a creature died this turn; instead, if a creature hasn't died this turn, {cardname} fights target creature
2/3
Crew
When {cardname} attacks its power becomes the sum of all the powers of the creatures that crewed it

*/10
Whenever a spell or permanent you control is targeted by a spell or ability an opponent controls. Amass humans 1
As Broken Mox enters choose a color.
Add one mana of the chosen color. Flip a coin, if you lose, sacrifice {cardname} and it deals 1 damage to any target of an opponent's choice, then create a tapped treasure token.

Inscribed Ring enters tapped Equip
Equipped creature has ward
, Sacrifice {cardname} Add one mana of any color.



{i}Imprint{/i} — When {cardname} enters exile target instant card from target opponent's graveyard. Whenever a card named like the exiled card is played, you may copy it. You may choose new targets for the copy.
Crew (2) Whenever Land Skiff attacks create a 2/2 artifact creature token tapped an attacking. Exile it at the end of combat.
2/2
When a basic Island enters the battlefield, roll a six-sided die. On a six create six treasure tokens, then sacrifice Lost Hoard. If you control a Pirate roll twice.

When {cardname} enters, you may exile any number of permanent cards with different types from all graveyards, then put a +1/+1 counter on {cardname} for each type of permanent card exiled in this way
This spell costs 2 less to cast if you control a Powerstone. When Stone-Engine Golem enters, sacrifice a Powerstone if you control at least one. When {cardname} dies create a Powerstone token
Level up —
Add
. This mana can't be spent to cast a nonartifact spell. Level 1-3 {Add
This mana can't be spent to cast a non artifact spell. Equip artifact creature 1 Equipped artifact creature has +2/+2. Level 4+ Equip artifact creature
Equipped creature has +5/+5 and rist strike when equipped creature dies, sacrifice unstable powerston, it deals 5 damage to each creature and player.





2, sacrifice {cardname}: Flip a coin, if you win , return {cardname} to the battlefield transformed, if you lose gain 3 life.
Flying When {cardname} dies, return it to its owner's hand
Flying When {cardname} dies, return it to its owner's hand
Sacrifiece Auriferous Creek, Tap an untapped land you control: create two tapped Treasure tokens. Draw a card.
T: Add one mana of any color, {cardname} deals 2 damage to you. Untap, sacrifice {cardname}: Create two tapped treasure tokens


{i}(If you played a basic land this turn, you may play alandmark, or vice-versa.){/i} {i}Entombed{/i} — When cardname enters put three random seals under it. At the beginning of tyour upkeep, if there are no seals under cardnamame transform it
Hexproof
Hexproof
// 5/// 5





Enters tapped
: Target opponent shows a card from their hand, you may add 1 mana of any color of the mana cost of the card that was shown.




When Terminus enters you may return an untapped land to your hand, if you do search your library for a land card with a different name, put it into play then shuffle your library
You may put an additional land in play during your turn, if {cardname} was under your contol at the beginning of the turn. Whenever a player attacks that player gains control of {cardname}


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2025-03-19 21:40:23 by Pierce