Names Matter 1: Recent Activity
Names Matter 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Names Matter 1: (Generated at 2024-05-11 11:50:08)
Names Matter 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Names Matter 1: (Generated at 2024-05-11 11:50:08)
This card could just say "Defender, indestructible; Nonland permanents that share a name with this permanent lose all abilities and become creatures with base power and toughness 0/1." That's functionally identical.
Legendary + "The legend rule doesn't apply to this name" is an excessively verbose no-op. Why even bother with the supertype?
Since all copies of the ability say "loses all other abilities", I think they all depend on each other, so it falls back to timestamp order (613.7b).
I think you have to uses dependencies, not time stamps, since both copy effects are in the same layer. TBH, I don't get dependencies.
Nifty. I like that she's at least a Darksteel Myr even without any name-changing effects going on. Since she has defender, I wonder if she could have 1 power? Or if that'd be too good?
You can get slightly weird effects if, say, one player has an Evil Twin of this. I think timestamps will say that actually neither creature has the "kill my twin" ability. Similarly, if I then turn face-up a Vesuvan Shapeshifter copying this, neither will have the "turn face down" trigger. But if the original now goes away, I think both the Twin and the Shapeshifter will gain the "kill my twin" ability, but not the "turn face down" trigger. I think.
Anyway. There's oddnesses there, but the rules do say what happens, and it's definitely edge cases, so no need to change anything.
It's more a flavour:
Now it's just like Divine Reckoning.