Rhondite War
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Mechanics | Skeleton |
Showing 27 of 27 Blue cards
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Show rarities: C U R M
Whenever the equipped creature deals combat damage to a player, that player mills three cards.
Energized- As long as you control a tapped artifact, the equipped creature has hexproof from instants and sorceries.
Equip

Energized- As long as you control a tapped artifact, the equipped creature has hexproof from instants and sorceries.
Equip


Counter target spell.
Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.)
Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.)
Choose 1
•Counter target spell unless its controller pays
.
•Draw a card.
•Tap or untap target permanent.
Chain- You may choose an additional time for each spell you control. You may choose the same option more than once. (There is a chain as long as you control another spell.)
•Counter target spell unless its controller pays

•Draw a card.
•Tap or untap target permanent.
Chain- You may choose an additional time for each spell you control. You may choose the same option more than once. (There is a chain as long as you control another spell.)




If time can be measured, a machine can manipulate it.
Flash
When Deep Sage Axolokuetspalin enters the battlefield, draw two cards.
When Deep Sage Axolokuetspalin enters the battlefield, draw two cards.
"Even as we fall, I learn secrets the enemy could never hope to know."
3/4
When Dual Welder enters the battlefield, Overclock up to two different artifacts. (Put a counter on target artifact of a type it already has, give an artifact creature +2/+2 until end of turn, or target equipment gives an additional +2/+2 to equipped creature until end of turn.).
2/4
Flash, flying
Chain- Counter target spell. (There is a chain as long as you control another spell.)
Chain- Counter target spell. (There is a chain as long as you control another spell.)
The Ehekatl tribe were too quiet, too peaceful causing Andevui to leave them.
2/3


When Frontline Supplier enters the battlefield reveal the top three cards of your library. You may put up an artifact revealed this way into your hand. Put all other cards revealed this way into your graveyard.
1/3
Flying
When Huitzloc Storm Caller enters the battlefield, reveal the top card of your library. If you revealed an instant or sorcery this way, add it to your hand. Otherwise, put the revealed card on the bottom of your library.
When Huitzloc Storm Caller enters the battlefield, reveal the top card of your library. If you revealed an instant or sorcery this way, add it to your hand. Otherwise, put the revealed card on the bottom of your library.
3/2
Whenever you cast an instant or sorcery, Lone Razormouth can't be blocked until end of turn.
Even separated from her school, she will eat whatever enemy she finds until only bones remain.
1/1
Whenever an artifact enters the battlefield under your control, you may tap Maintenance Mechanic. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).
1/2
Draw an additional card during your draw step for each charge counter on Mind Turbine.


: Put a charge counter on Mind Turbine.
Energized- As long as you control a tapped artifact, whenever Mind Turbine would gain a counter, it gains two counters instead.



Energized- As long as you control a tapped artifact, whenever Mind Turbine would gain a counter, it gains two counters instead.
Copy X target instant or sorcery spells with different names. You may choose new targets for the copies.
A spell is fleeting, but those who've studied the Mirrormark know that a reflection is just reality from a different angle.


Look at the top four cards of your library. Put one into your hand, one on the top of your library, one on the bottom of your library, and one in your graveyard.
As far as time is concerned, everything has a place.
Enchant creature
Enchanted creature has flying and gains "Whenever you cast an instant or sorcery, draw a card and discard a card."
Enchanted creature has flying and gains "Whenever you cast an instant or sorcery, draw a card and discard a card."
Divination is less about an innate truth than turning an idea into truth.
Until end of turn, target creature can't be blocked. If that creature is enchanted or equipped, you may gains "Whenever this creature deals combat damage to a player, its controller mills five."
No time to heal, no time to think.

Remove a charge counter from Sonic Disorienter: Target creature gets -2/-0 until end of turn.
Used at night, the machine rendered the Chini, bat-form nochtlaca, warriors confused and defenseless.
Exile target artifact, creature, or planeswalker, then return that permanent to the battlefield. Until end of turn, it can't activate any non-mana activated abilities.
Awe, be it amazement or stupidity, can leave one removed from the concept of time.
Whenever Submersion Apprentice deals combat damage to a player, you may return target artifact that player controls to its owner's hand.
All things must sink, it's just of whether to fill them with water or poke them with holes.
3/2
Enchant creature or planeswalker
You control enchanted permanent. Enchanted permanent has hexproof.
You control enchanted permanent. Enchanted permanent has hexproof.
Loyalty is never innate.
Whenever another artifact not named Tactician's Orrery gains a counter, put a charge counter on Tactician's Orrery.

: Tactician's Orrery becomes an X/X artifact creature until end of turn with "When this creature dies, draw X cards." where X is the number of charge counters on Tactician's Orrery.


Flying
When Tzana Memory Keeper enters the battlefield, return target instant or sorcery from your graveyard to your hand.
When Tzana Memory Keeper enters the battlefield, return target instant or sorcery from your graveyard to your hand.
1/3
Enchanted creature
Enchanted creature gets -4/-0.
At the beginning of the enchanted creature's controller's endstep, if Wave of Apathy isn't a token and the enchanted creature didn't deal combat damage to a player, create a token of Wave of Apathy attached to target creature.
Enchanted creature gets -4/-0.
At the beginning of the enchanted creature's controller's endstep, if Wave of Apathy isn't a token and the enchanted creature didn't deal combat damage to a player, create a token of Wave of Apathy attached to target creature.
When Yoak'i Correspondant enters the battlefield draw two cards, then discard a card.
"They're coming in droves, destroying up and down the river. Abandon all connecting waterways."
3/5
Go to section: White (27) Blue (27) Black (27) Red (27) Green (27) Multicolour (3) Artifact (17)
Show rarities: C U R M
Rhondite War: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Chain- Put a spell countered this way on top of its owner's library. (There is a chain as long as you control another spell.)