Spearheading Charge: Recent Activity
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Recent updates to Spearheading Charge: (Generated at 2025-05-09 15:29:40)
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Page 1 - Older activity
I struggled with that rule at first myself, but this there's no coming back from. At least you could potentially draw your Commander again if he got tucked.
The point of this was to punish commanders like Prossh, Skyraider of Kher since the tuck rule was removed.
This reminds me of Ascend into Immortality and Solunara, Flame of Eternity. I intentionally restricted both of those to legendary creatures, mostly for flavor reasons. SadisticMystic raises a great development reason, though.
I would limit this to your own creatures. It seems pretty cruel otherwise.
owner's instead of player's
Well that is inconvenient to say the least.
"Okay, so I just manifested a Time Stretch, guess I'll make that face down creature into my commander now..."
ability costs
instead of 4.
No way to transform?Nevermind, hadn't looked at the set yet.I could always drop the number to 20 new double-faced cards and then fill up the rest of the product with reprints (since tokens need to come from something other than lands).
Yeah, the checklist card solution would be pretty horrible. I've played with those checklist cards and they're painful even if there are just 20 DFCs in the set. For a 60-card-40-land EDH deck you'd need 3 different checklist cards, and, well, you'd be rather losing the point of letting the deck transform. It feels like the play experience you're after would be better achieved by just designing a Horde deck that gets added whenever a player loses the game.
Well the idea is everyone would get into a group to play EDH. Then, whenever someone loses that player turns their whole deck into a horde deck against everyone else (who are still trying to win against each other as well, which makes things super messy but also a little more interesting). Unfortunately, There's no way to eliminate the hassle of physically transforming the cards (save maybe the checklists they used for Innistrad and Dark Ascension).
This sounds like a really interesting idea. How is it meant to work? A deck of cards that do one thing on one side and a different thing on the other side is simple conceptually, but how do you do it in practice? If they're not sleeved then the EDH player can tell what's coming up next, and if they are sleeved then that's a royal pain to get them all out of sleeves when you want to play it as a Horde deck.
You'd need to play tricks with Xenograft and Moonmist, yeah. Not something you need to worry about.
Since these creatures only transform into a horde once the player has lost I think that the back/night-sided/transformed can be a little more powerful since I don't think there's a way of getting to it otherwise.