Into Shadows: Mechanics

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Mechanics | Skeleton

Shadow Casting: Any time on your turn you may flip this card by 180 degrees to make it enter the Shadow Realm. Creatures in the Shadow Realm, can only be attacked or Blocked by other creatures in the shadow Realm.When a Player is dealt combat damage in the Shadow Realm, He loses 1 Life and as many shadow life. If the Shadow Life are 0 or less that player loses 5 Life. Used on 9 cards: Storming Spirit, Invisible Wall, Shining Illusion, Glorious Soul, Elevated Spirit, Light Silhouette, Invasion of Souls, Soul of the Sanctuary, Shadog
Shadow Power: This creature gets +PARAM1/+0 as ong as it ts in the shadow Realm Used on 4 cards: Storming Spirit, Invisible Wall, Glorious Soul, Light Silhouette
Dream: This only exists in Shadow Realm. Used on 1 cards: Dream of Glory
Shadow Grab: PARAM1 target Creature(s) enter(s) the Shadow Realm. Activate only when attacking or blocking. Used on 1 cards: Storming Spirit



In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".