Into Shadows: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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When Light Silhouette enters the battlefield or enters the shadow realm, Create a 1/1 white Silhouette Creature token with Shadow Casting
Shadow Casting (Any time on your turn you may flip this card by 180 degrees to make it enter the Shadow Realm. Creatures in the Shadow Realm, can only be attacked or Blocked by other creatures in the shadow Realm.When a Player is dealt combat damage in the Shadow Realm, He loses 1 Life and as many shadow life. If the Shadow Life are 0 or less that player loses 5 Life.) Shadow Power 2 (This creature gets +2/+0 as ong as it ts in the shadow Realm) 1/3
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Shadow Casting (Any time on your turn you may flip this card by 180 degrees to make it enter the Shadow Realm. Creatures in the Shadow Realm, can only be attacked or Blocked by other creatures in the shadow Realm.When a Player is dealt combat damage in the Shadow Realm, He loses 1 Life and as many shadow life. If the Shadow Life are 0 or less that player loses 5 Life.)
Shadow Power 1 (This creature gets +1/+0 as ong as it ts in the shadow Realm) 2/2
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Creatures you control, that are in the Shadow Realm have +1/+2 and Lifelink
Dream (This only exists in Shadow Realm.) |
Vigilance
Shadow Casting (Any time on your turn you may flip this card by 180 degrees to make it enter the Shadow Realm. Creatures in the Shadow Realm, can only be attacked or Blocked by other creatures in the shadow Realm.When a Player is dealt combat damage in the Shadow Realm, He loses 1 Life and as many shadow life. If the Shadow Life are 0 or less that player loses 5 Life.) Shadow Power 1 (This creature gets +1/+0 as ong as it ts in the shadow Realm) Shadow Grab 1 – (1 target Creature(s) enter(s) the Shadow Realm.
Activate only when attacking or blocking.) 4/2
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Flying
1/1
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When Soul of the Sanctuary enters the battlefield, gain 3 life
Shadow Casting (Any time on your turn you may flip this card by 180 degrees to make it enter the Shadow Realm. Creatures in the Shadow Realm, can only be attacked or Blocked by other creatures in the shadow Realm.When a Player is dealt combat damage in the Shadow Realm, He loses 1 Life and as many shadow life. If the Shadow Life are 0 or less that player loses 5 Life.) 1/1
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2/2
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Enchant Creature
Enchanted Creature cannot attack or block. If it is in the Shadow Realm, it loses all abilities |
When Fading Spirit would die, it enters the Shadow Realm instead.if it already is in the shadow realm, exile it instead.
2/1
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Shadow Casting (Any time on your turn you may flip this card by 180 degrees to make it enter the Shadow Realm. Creatures in the Shadow Realm, can only be attacked or Blocked by other creatures in the shadow Realm.When a Player is dealt combat damage in the Shadow Realm, He loses 1 Life and as many shadow life. If the Shadow Life are 0 or less that player loses 5 Life.)
Shadow Power 2 (This creature gets +2/+0 as ong as it ts in the shadow Realm) Defender 1/4
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Shadow Casting (Any time on your turn you may flip this card by 180 degrees to make it enter the Shadow Realm. Creatures in the Shadow Realm, can only be attacked or Blocked by other creatures in the shadow Realm.When a Player is dealt combat damage in the Shadow Realm, He loses 1 Life and as many shadow life. If the Shadow Life are 0 or less that player loses 5 Life.)
Whenever another Creature enters Shadow Realm, Shadog gains Indestructible until end of turn. 3/1
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Light Silhouette
(common)
Glorious Soul
(common)
Dream of Glory
(common)
Storming Spirit
(common)
Glowing Hawk
(common)
Soul of the Sanctuary
(common)
Mourning Spirit
(common)
Shadow Lock
(common)
Fading Spirit
(common)
Invisible Wall
(common)
Shadog
(common)




