UNADVISABLE
UNADVISABLE by tin
145 cards in Multiverse
43 commons, 41 uncommons,
36 rares, 18 mythics, 7 tokens
8 colourless, 3 token red, 2 token colourless, 1 token green, 1 token artifact, 14 white, 13 blue,
23 black, 18 red, 15 green, 16 multicolour, 15 hybrid, 8 artifact, 8 land
36 comments total
An overcomplicated set for all the cards that *could* have been - but shouldn’t have been
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Mechanics | Synopsis and Dev Notes |
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When Errant Farmhand enters the battlefield, target player puts the bottom 3 cards of their library into their graveyard.
,
: Return Errant Farmhand to it’s owner’s hand.


1/2
Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Annihilator 4, Trample
When you cast Norman from anywhere but exile, exile it with 4 time counters. It gains suspend.
When you cast Norman from exile, search your library for a card and put it into your hand.
When Norman is put into a graveyard from the battlefield, exile it with 4 time counters. It gains suspend.
When Norman is put into a graveyard from anywhere except the battlefield, its owner shuffles their graveyard into their library.
When you cast Norman from anywhere but exile, exile it with 4 time counters. It gains suspend.
When you cast Norman from exile, search your library for a card and put it into your hand.
When Norman is put into a graveyard from the battlefield, exile it with 4 time counters. It gains suspend.
When Norman is put into a graveyard from anywhere except the battlefield, its owner shuffles their graveyard into their library.
11/11
Defender
When Wall of Horrid Advice enters the battlefield, search target opponent's library for two cards and reveal them. Put one into your opponent's hand and exile the other. Then that player shuffles their library.
When Wall of Horrid Advice enters the battlefield, search target opponent's library for two cards and reveal them. Put one into your opponent's hand and exile the other. Then that player shuffles their library.
0/5
Dimir Bloodcrawler’s power is equal to the number of instants and sorcery cards in your opponent’s graveyards. Dimir Bloodcrawler’s toughness is equal to the number of creature cards in your opponent’s graveyards.
Whenever a card enters your graveyard from your library, each opponent puts the top card of their library into their graveyard.
Whenever a card enters your graveyard from your library, each opponent puts the top card of their library into their graveyard.
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Recent comments: (all recent activity)
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Birds kept messing with our fields, so now we till them from underneath.
Being serious, I don't see anything wrong with this;milling has always been all-colour, so sure a green-bounce creature for it, why not. Although it is very much primary in blue secondary in black (usually self-mill as a cost there) - who are green's enemies. So this does look a little bit odd.
That was how I first read it. If it was meant to do that, the clearer wording would be to say
> It has 'At the beginning of your end step, you lose 1 life.' and 'Sacrifice Cash Money: Add
.'
If it's meant to damage you when you use it, I guess the clearer way to say that would be to say
> It has 'Sacrifice Cash Money: Add
and at the beginning of your end step, lose 1 life.'
In practice though I think the latter would be too confusing to print. In practice of course having any kind of recursively nested text like this is too confusing to print...
So... the intention is it deals damage if you don't cash it in?
That should be made more clear, by writing "it has 'Sacrifice ...' and 'At the beginning of ...'"
This is the best.
this is a war crime.
The quotes only serve to show which section of the text appears on Cash Money. The sac ability and the end step ability are separate, full stop.
No, they only deal damage when you use them for mana. Look where the quotes are.
Heh. Geometrically increasing amounts of Money tokens. Interesting that you can always sac them to avoid taking any damage, but there are obvious temptations to keep a few around...
Hmm. I think bumping it up from 5 to 6 mana might possibly be enough. Adding a variable number of time counters sounds too fiddly to work.