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CardName: Alesha, Death's Scourge Cost: {wb}{Wb}R Type: Planeswalker - Alesha Pow/Tgh: /3 Rules Text: [+2] Alesha, Death's Scourge deals 2 damage to each creature that blocked this turn. [0] Target creature gains haste and lifelink until end of turn. [-8] You gain an emblem with "Whenever a creature you control attacks, you may return target creature card in a graveyard with the same converted mana cost to the battlefield tapped and attacking." Flavour Text: Set/Rarity: Flavor Factory Mythic

Alesha, Death's Scourge
{w/b}{w/b}{r}
 
 M 
Planeswalker – Alesha
+2 Alesha, Death's Scourge deals 2 damage to each creature that blocked this turn.
0 Target creature gains haste and lifelink until end of turn.
-8 You gain an emblem with "Whenever a creature you control attacks, you may return target creature card in a graveyard with the same converted mana cost to the battlefield tapped and attacking."
3
Updated on 07 Apr 2015 by Link

History: [-]

2015-01-23 03:29:15: Link created and commented on the card Alesha, Death's Scourge

I made this for a forum game. I thought I might as well post it here. It's unfortunately wordy, though, as are many of my designs lately.

You can cut a few words, changing the emblem's "that shares a converted mana cost with that creature" to "with the same converted mana cost", since you're already referring to nothing else in that ability.

I feel this tries to replicate the original card way too much. It becomes a little repetitive. I like that the first ability discourages blocking in an honest, you-know-the-implications way, but other than outright disallowing 1-toughness creatures, it doesn't help a lot. I'd prefer if it did 2 or even 3, and maybe just to one blocker. That way your opponent really feels there is a penalty involved. I would also probably change the numbers a bit. For example, the second ability is pretty bonkers to cost 0, and the starting loyalty doesn't need to be that low IMO.

The first ability does a bit more than that, especially since you're gaining life. It's basically giving all of your blocked creatures +1/+0, which can definitely change the combat math. Then you're gaining life on top of that.
I agree that the second two abilities are repetitive.

2015-01-23 21:03:43: Link edited Alesha, Death's Scourge:

Middle ability no longer mirrors legendary version

The problem is it doesn't change a lot of cases where it would make it unprofitable to block. Only:

  • When the creature has 1 toughness
  • When your creature was going to eat the attacker (which your opponent would allow for some reason) and now the 1 damage means it has to trade instead. That is some exact numbers right there.

I mean, I don't want plus abilities to be oppressive, and I understand that it applies to each blocked creature, and that the life gain is something. But maybe the problem is you're trying to fit too much. "When target creature blocks this turn, CARDNAME deals 3 damage to it." means a lot more, and is shorter and has less things going around.

About the 0, I like what it's doing and how it's distanced itself from the whole reanimating thing. But then again having one ability discourage blocking and the other giving evasion is a little redundant and just a case of comparing colors and/or deciding if you want to go up loyalty, instead of the abilities feeling diverse.

The individual ideas are good, but the card is really all over the place. If you don't like it being so wordy, maybe focus on a few of those ideas and rethink the card as a whole package.

Honestly I don't really care about this card that much, which is why I didn't think about it too deeply.

2015-01-25 15:16:03: Link edited Alesha, Death's Scourge

Well, I do like the changes in any case. :)

2015-04-07 12:21:46: Link edited Alesha, Death's Scourge:

Fixed some typos; first ability was 3 damage and targeted; Starting loyalty was 2

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