Wording something like "Exile a card from your hand; you may play it as though it was in your hand"?
That does fix the speed issue - but it also powers this up still further by allowing you to choose what to reveal (so giving away nothing the first couple of uses) - or if still a random choice of what to perma-reveal, isn't faster but does slightly power it down by preventing revealing the same card over and over (by chance in the initial version)
Dunno; doesn't feel like the right way to do this. How about going simpler:
"~ ETBs tapped unless you reveal your hand."
Still has the problems of being a perfect dual land with a small downside which is only appreciable at top levels of play.
As mentioned on another land you made - the random part is also a huge slowdown in gameplay.
Every turn I'm going to shuffle and offer my hand to the opponent 2 or 3 times? No way is that sensible.
Making knowledge of hand even more important sounds like a great idea. But for both power level and "Too annoying to live" reasons, this doesn't seem the bet way of going about it. I advise finding a different path.
"Reveal your hand" addresses most of the speed problems (still slow the first time, much faster after that) but no the power level problem.
mace20: It's the "at random" part that's annoying. How about ", Reveal two cards from your hand:"? More knowledge at first, but you can keep showing the same 2 cards turn after turn.
Also, as duals that can produce either colour mana on turn 1, these would be rare by Wizards' design standards. (They'd be absolute staples in constructed, where your first spell likely gives away 50% of your decklist anyway.)
Whether or not the drawback is appropriate, it certainly is annoying. It's roughly equivalent to "At the beginning of your turn, shuffle your library." Or maybe "Roll this die, until you roll a 6, then continue playing." Who wants to do that every turn?
Well, in my set there soon will be more cards that will prey on knowledge of cards in hand. Also they cannot tap for coloured mana if you have no cards in hand.
That's an interesting take on dual land. I don't think the drawback is really punitive enough, though, fit the fact that they enter untapped. You can't get colored mana from them with no cards in your hand, but any other time the drawback hardly matters and is time consuming to enact.
Fun! I would link the damage to the creature further and have it read "target creature that player controls" rather than "target creature an opponent controls."
Wording something like "Exile a card from your hand; you may play it as though it was in your hand"?
That does fix the speed issue - but it also powers this up still further by allowing you to choose what to reveal (so giving away nothing the first couple of uses) - or if still a random choice of what to perma-reveal, isn't faster but does slightly power it down by preventing revealing the same card over and over (by chance in the initial version)
Dunno; doesn't feel like the right way to do this. How about going simpler: "~ ETBs tapped unless you reveal your hand."
Still has the problems of being a perfect dual land with a small downside which is only appreciable at top levels of play.
how about reveal an unrevealed card from your hand, it stays revealed as long as it's in your hand.
As mentioned on another land you made - the random part is also a huge slowdown in gameplay.
Every turn I'm going to shuffle and offer my hand to the opponent 2 or 3 times? No way is that sensible.
Making knowledge of hand even more important sounds like a great idea. But for both power level and "Too annoying to live" reasons, this doesn't seem the bet way of going about it. I advise finding a different path.
"Reveal your hand" addresses most of the speed problems (still slow the first time, much faster after that) but no the power level problem.
You have to consider that outside of the block format, the drawback will mean next to nothing.
mace20: It's the "at random" part that's annoying. How about ", Reveal two cards from your hand:"? More knowledge at first, but you can keep showing the same 2 cards turn after turn.
Also, as duals that can produce either colour mana on turn 1, these would be rare by Wizards' design standards. (They'd be absolute staples in constructed, where your first spell likely gives away 50% of your decklist anyway.)
Whether or not the drawback is appropriate, it certainly is annoying. It's roughly equivalent to "At the beginning of your turn, shuffle your library." Or maybe "Roll this die, until you roll a 6, then continue playing." Who wants to do that every turn?
Well, in my set there soon will be more cards that will prey on knowledge of cards in hand. Also they cannot tap for coloured mana if you have no cards in hand.
Is revealing a card as bad as paying 1 life? This seems a bit good (and a random card slows things down quite a bit)
I understand that the draw back seems weak but when I add more cards to the set, the hand knowledge will be a quite large drawback.
Thanks for all the feedback, this card is one of my favorites and the main reason for creating the last resort keyword.
Thanks for the feedback, I added a more relevant ability
That's an interesting take on dual land. I don't think the drawback is really punitive enough, though, fit the fact that they enter untapped. You can't get colored mana from them with no cards in your hand, but any other time the drawback hardly matters and is time consuming to enact.
Fun! I would link the damage to the creature further and have it read "target creature that player controls" rather than "target creature an opponent controls."