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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Ambush Flock White Uncommon 4{3}{w} Sorcery UW09 Put 2 1/1 white bird tokens with flying onto the battlefield.
Last resort: As an additional cost to cast Ambush Flock you may discard X cards, if you do copy Ambush Flock X time, you may assign the copies to new targets
0
2 Bond of trust White Common 3{2}{w} Enchantment – Aura CW17 Enchant Creature
Enchanted creature gets +1/+1 for each other creature you control
Enchanted creature has vigilance as long as you control more than 3 creatures
0
3 Heroic Guardian White Rare 2{1}{w} Creature – Human Soldier 3 1 RW01 Incursion -
Whenever Heroic Guardian deals combat damage to a creature, regenerateHeroic Guardian
1 1406765386 on 31 Jul 2014 by dude1818
4 Kenza's War Bird White Common 3{2}{w} Creature – Bird 2 1 CW02 Flying, whenever Kenza's War Bird deals combat damage to a player, target creature that player controls cannot attack until the end of your next turn 1 1406234474 on 24 Jul 2014 by Link
5 Kenza, Southport Sentryman White Mythic 3{1}{w}{w} Creature – Human Soldier 1 4 MW01 Defender
Whenever a creature deals combat damage to you, you may put a creature card with power less than the power of the attacking creature into play or put a +1/+1 counter onto Kenza, Southport Sentryman
3 1406222473 on 24 Jul 2014 by Alex
6 Lost Equilibrium White Common 4{3}{w} Instant CW18 Exile target creature with the same power and toughness.
Last resort: As an additional cost to cast Lost Equilibrium you may discard X cards, if you do copy Lost Equilibrium X time, you may assign the copies to new targets
0
7 Southport Swordmerchant White Uncommon 2{1}{w} Creature – Human Soldier 1 1 UW01 Whenever a creature deals combat damage to a player you may {3} if you do, put a colourless artifact token named cutlass attached to that creature, it has equip{1} equipped creature gets +1/+1 0
8 Southport Vigilante White Common 2{1}{w} Creature – Human Soldier 2 1 CW01 First Strike
Whenever a creature enters the battlefield under your control, Southport Vigilante gains vigilance until end of turn
0
9 Under Custody White Common 3{2}{w} Enchantment – Aura CW16 Enchant Creature
Enchanted creature cannot attack or block
At the end of the turn, if enchanted creature has he highest power or toughness in the game, sacrifice Under Custody
0
10 Clumsy Smuggler Blue Common 2{1}{u} Creature – Human Rogue 1 1 CU01 {t} draw a card, reveal it, discard a card 0
11 Divination Blue Common 3{2}{u} Sorcery CU19 Draw 2 cards 0
12 Observant Starling Blue Common 2{1}{u} Creature – Bird 1 1 CU02 Flying
Incursion-
If Observant Starling deals combat damage to a creature, that creature's owner reveals X cards from their hand where X is the amount of damage Observant Starling dealt
0
13 Opportunity Blue Uncommon 6{4}{u}{u} Instant UU10 Draw 4 cards 0
14 Reality Rend Blue Common 3{2}{u} Instant CU17 Return target permanent to its owners hand
Last resort: As an additional cost to cast Reality Rend you may discard X cards, if you do copy Reality Rend X times, you may assign the copies to new targets
0
15 Skybain, Smuggler's Refuge Blue Mythic 9{7}{u}{u} Legendary Creature – Wurm 8 8 MU01 Flying
When Skybain, Smuggler's Refuge enters the battlefield, dies or at the of turn, exile all other creatures you control. Whenever Skybain attacks return all creatures exiled by Skybain into play attacking
0
16 Smuggler Tactician Blue Uncommon 4{3}{u} Creature – Human Rogue 1 2 UU01 [T} name X cards, where X is the amount of cards in your opponent's hand. Your opponent then reveal's their hand. If it has all the cards you named, draw X cards 0
17 Smuggler's Ruse Blue Common 2{u}{u} Instant CU18 Name a card, target player reveals there hand, if the named card is not in their hand, counter Smuggler's Ruse
Counter target spell
Draw a card
0
18 Conflicted Feaster Black Uncommon 2{1}{b} Creature – Human Vampire 2 1 UB01 Sacrifice a creature: put a +1/+1 counter on Conflicted Feaster and lose 1 life 0
19 Eliminate Black Common 4{3}{b} Instant CB18 Destroy target creature
Draw a card if the destroyed creature was blocking
0
20 Murderous Pulse Black Uncommon 5{3}{b}{b} Instant UB10 Destroy target creature
Last resort: As an additional cost to cast Murderous Pulse you may discard X cards, if you do copy Murderous Pulse X times, you may assign the copies to new targets
4 1406215455 on 24 Jul 2014 by Alex
21 Raid Assassin Black Uncommon 3{2}{b} Creature – Human Archer 1 2 UB02 Incursion -
Whenever Raid Assassin deals combat damage to a creature, destroy target creature
0
22 Sign in Blood Black Common 2{b}{b} Sorcery CB19 Target player draws 2 cards and loses 2 life 0
23 Typhoid Rats Black Common 1{b} Creature – Rat 1 1 CB01 Deathtouch 0
24 Relentless Goblins Red Common 1{r} Creature – Goblin Warrior 1 1 CR01 Last resort: As an additional cost to cast Relentless Goblins you may discard X cards, if you put X tokens onto the battlefield under your control which are copies of Relentless Goblins 0
25 Thunderous Burst Red Common 2{1}{r} Instant CR19 Deal 2 damage to target creature
Last resort: As an additional cost to cast Thunderous Burst you may discard X cards, if you do copy Thunderous Burst X time, you may assign the copies to new targets
0
26 Beastman Raider Green Common 4{3}{g} Creature – Human Beast 3 3 CG01 Incursion-
If Beastman Raider deals combat damage to a creature, put a +1/+1 counter on Beastman Raider
0
27 Reprocess Green Common 3{2}{g} Instant CG18 Destroy target artifact or enchantment

Put a +1/+1 counter on a creature you control
2 1407749572 on 11 Aug 2014 by Vitenka
28 Wild Discovery Green Common 3{2}{g} Sorcery CG19 Reveal the top 5 cards of your library to all players. You may put a creature card into your hand and/or put a land tapped onto the battlefield 0
29 Akara, Deathgranter Multicolour Mythic 4{2}{u}{b} Planeswalker – Akara 4 MZ01 0Name a card, target opponent reveals a random card from their hand. If that card was the named card, draw a card and put 2 loyalty counters on Akara
-2Return target creature to its owner's hand
-7Name 3 nonland cards, search target opponents,hand,library and battlefield for the named cards and put them into their owners graveyard.
0
30 Shiphand's Assistant Artifact Common 6{6} Artifact Creature – Golem 4 6 CA01 Incursion-
If Shiphand's Assistant deals combat damage to a creature, search your library for a artifact or enchantment and put it into your hand
0
31 Zel, Blade of Ends Artifact Mythic 3{3} Legendary Artifact – Equipment MA01 Whenever a unequipped creature you control dies, equip Zel, Blade of Ends to a creature you control
Equipped creature gets +5/+1
0
32 Burning Peak Land Uncommon 0 Land UL04 {t} reveal a random card from your hand: Add {b} or {r} to your mana pool.
{t} add {1} to your mana pool
0
33 Coastal Paradise Land Uncommon 0 Land UL01 {t} reveal a random card from your hand: Add {w} or {u} to your mana pool.
{t} add {1} to your mana pool
8 1406235635 on 24 Jul 2014 by Link
34 Forested Ravine Land Uncommon 0 Land UL05 {t} reveal a random card from your hand: Add {r} or {g} to your mana pool.
{t} add {1} to your mana pool
4 1406267764 on 25 Jul 2014 by Vitenka
35 Grove of the Beastmen Land Uncommon 0 Land UL02 {t} reveal a random card from your hand: Add {w} or {g} to your mana pool.
{t} add {1} to your mana pool
0
36 Smuggler's Creek Land Uncommon 0 Land UL03 {t} reveal a random card from your hand: Add {u} or {b} to your mana pool.
{t} add {1} to your mana pool
0
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Skeleton