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Recent updates to first set: (Generated at 2024-04-25 12:46:24)
Page 1 - Older activity
Page 1 - Older activity
Heh, I designed this as a sorcery, Repurpose... urk, 4 years ago?! Was it really that long ago? Over 3 and a half years, I guess...
Anyway, yes, a instant does allow for a lot better use as a combat trick.
Nice. A simple solid variant on both green-buffing and Naturalise.
And the stories it can tell of "Ok, my creature blocks yours; steals and melts down your warhammer to make a shiny new sword..."
The problem with this ability is that the creature would be destroyed by damage before the trigger resolves.
They do usually take care to stop them being dropped first or second turn, though. This cycle feels a bit too strong.
But mainly it's the fiddly bit that gets me.
"You have to consider that outside of the block format, the drawback will mean next to nothing." - Depends on what mace20's aims are. If s/he isn't aiming to create a set intended to play with other cards, then that doesn't matter so much.
"Still has the problems of being a perfect dual land with a small downside which is only appreciable at top levels of play" - I'm not sure that's a big deal. Between cycles like Seachrome Coast and Glacial Fortress, there are plenty of duals with extremely minor drawbacks these days. (As I said on Forested Ravine though Wizards would print them at rare.)