Quas: The Hourglass of Eternities

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Mechanics | Skeleton

Showing all 27 cards

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 C 
Enchantment – Aura
Enchanted creature gets +1/+1, and as long as you have a card exiled, it has lifelink.
 C 
Creature – Ox
Cartpulling Ox has vigilance as long as you control a Human.
2/5
 C 
Instant
Target creature gets +1/+1 and gains first strike until end of turn.
 C 
Creature – Human Soldier
When Desert Guide enters the battlefield, you may tap any number of untapped creatures you control. Look at the top X cards of your library, where X is the number of creatures tapped. Choose any number of those cards and exile them, then return the rest to the top in any order.
0/2
 C 
Creature – Human Cleric
Legacy (As this creature enters the battlefield,you may choose an exiled card you control. It becomes this creature's onus. A card can't an onus more than once at a time.)
When Devout Healer enters the battlefield, if its onus is white, gain 3 life.
2/2
2 comments
last 2014-09-23 14:42:00 by Klav
 C 
Instant
Put two -1/-1 counters on target attacking or blocking creature.
 C 
Creature – Giant
Misticize – Whenever an instant or sorcery card you control is exiled, Expedition Bag Carrier gains first strike until end of turn.
3/2
 C 
Instant
Creatures you control get +2/+1 until end of turn. If you have four or more cards exiled, those creatures gain lifelink until end of turn.
 C 
Creature – Human Soldier
Whenever a creature enters the battlefield under you control, you may tap it. If you do, Outpost Guard gets +1/+1 until end of turn.
1/2
12 comments
last 2014-10-08 09:31:00 by Alex
 U 
Creature – Human Soldier
Legacy (As this creature enters the battlefield,you may choose an exiled card you control. It becomes this creature's onus. A card can't an onus more than once at a time.)
As long as Proud Private's onus is a white creature, it gets +1/+1.
1/1
 C 
Creature – Camel
2/2
 C 
Creature – Human Cleric
Legacy (As this creature enters the battlefield,you may choose an exiled card you control. It becomes this creature's onus. A card can't an onus more than once at a time.)
When Sandcaller enters the battlefield, if its onus is white, put two 1/1 colorless Sand creature tokens onto the battlefield.
2/2
 C 
Creature – Wurm
Plainswalk, vigilance
2/4
 C 
Instant
Exile target creature until end of turn. (It returns to the battlefield under its owner's control.)
 C 
Sorcery
Put two colorless 1/1 Sand creature tokens onto the battlefield.
Flashback {4}{w} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 C 
Creature – Human Cleric
Erode {2} (You may pay up to {2} less to cast this. If you do, it enters the battlefield with that many -1/-1 counters.)
When Solemn Disenchanter enters the battlefield, you may destroy target artifact or enchantment.
2/2
 C 
Creature – Human Cleric
When Soul Cleanser battlefield, you may exile up to three cards from your graveyard.
2/1
 U 
Creature – Spirit
Flying
{w}, exile Spirit of the Oasis: Exile target creature until end of its owner's turn. (It returns to the battlefield under its owner's control.)
2/2
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Flashback {3}{g} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 C 
Creature – Bird
Flying
When Wasteland Hawk enters the battlefield, you may search your library for up to three cards named Wasteland Hawk and exile them. If you do, shuffle your library.
1/1
3 comments
last 2014-09-26 17:03:30 by Alex
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {1} for each of their exiled cards.
 U 
Creature – Human Soldier
Flash
When Zealous Comrade enters the battlefield, another target creature you control gains protection from a color of your choice until end of turn.
2/1
 R 
Land
RL01 WU Land enters the battlefield tapped, unless you exile a white or a blue card from your hand.
{t}: Add {w} or {u} to your mana pool.
 R 
Land
RL02 UB Land enters the battlefield tapped, unless you exile a blue or a black card from your hand.
{t}: Add {u} or {b} to your mana pool.
 R 
Land
RL03 BR Land enters the battlefield tapped, unless you exile a black or a red card from your hand.
{t}: Add {b} or {r} to your mana pool.
1 comment
2014-09-26 12:53:17 by Alex
 R 
Land
RL04 RG Land enters the battlefield tapped, unless you exile a red or a green card from your hand.
{t}: Add {r} or {g} to your mana pool.
 R 
Land
RL05 GW Land enters the battlefield tapped, unless you exile a green or a white card from your hand.
{t}: Add {g} or {w} to your mana pool.

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Quas: The Hourglass of Eternities: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton