Quas: The Hourglass of Eternities: Virtual Booster

Quas: The Hourglass of Eternities: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Bird
Flying
When Wasteland Hawk enters the battlefield, you may search your library for up to three cards named Wasteland Hawk and exile them. If you do, shuffle your library.
1/1
 
 R 
Land
RL04 RG Land enters the battlefield tapped, unless you exile a red or a green card from your hand.
{t}: Add {r} or {g} to your mana pool.
 U 
Creature – Spirit
Flying
{w}, exile Spirit of the Oasis: Exile target creature until end of its owner's turn. (It returns to the battlefield under its owner's control.)
2/2
 U 
Creature – Human Soldier
Legacy (As this creature enters the battlefield,you may choose an exiled card you control. It becomes this creature's onus. A card can't an onus more than once at a time.)
As long as Proud Private's onus is a white creature, it gets +1/+1.
1/1
 U 
Creature – Human Soldier
Flash
When Zealous Comrade enters the battlefield, another target creature you control gains protection from a color of your choice until end of turn.
2/1
 C 
Creature – Human Soldier
Whenever a creature enters the battlefield under you control, you may tap it. If you do, Outpost Guard gets +1/+1 until end of turn.
1/2
 C 
Creature – Camel
2/2
 C 
Enchantment – Aura
Enchanted creature gets +1/+1, and as long as you have a card exiled, it has lifelink.
 C 
Creature – Bird
Flying
When Wasteland Hawk enters the battlefield, you may search your library for up to three cards named Wasteland Hawk and exile them. If you do, shuffle your library.
1/1
 C 
Creature – Human Soldier
When Desert Guide enters the battlefield, you may tap any number of untapped creatures you control. Look at the top X cards of your library, where X is the number of creatures tapped. Choose any number of those cards and exile them, then return the rest to the top in any order.
0/2
 C 
Creature – Human Cleric
Legacy (As this creature enters the battlefield,you may choose an exiled card you control. It becomes this creature's onus. A card can't an onus more than once at a time.)
When Devout Healer enters the battlefield, if its onus is white, gain 3 life.
2/2
 C 
Creature – Giant
Misticize – Whenever an instant or sorcery card you control is exiled, Expedition Bag Carrier gains first strike until end of turn.
3/2
 C 
Sorcery
Put two colorless 1/1 Sand creature tokens onto the battlefield.
Flashback {4}{w} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Flashback {3}{g} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 C 
Instant
Exile target creature until end of turn. (It returns to the battlefield under its owner's control.)

Wasteland Hawk (common, foil)
RL04 RG Land (rare)
Spirit of the Oasis (uncommon)
Proud Private (uncommon)
Zealous Comrade (uncommon)
Outpost Guard (common)
Roaming Dromedary (common)
Blessing of the Grains (common)
Wasteland Hawk (common)
Desert Guide (common)
Devout Healer (common)
Expedition Bag Carrier (common)
Skittering Dunes (common)
Sudden Sandstorm (common)
Shifting Sands (common)