Quas: The Hourglass of Eternities: Virtual Booster

Quas: The Hourglass of Eternities: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
RL01 WU Land enters the battlefield tapped, unless you exile a white or a blue card from your hand.
{t}: Add {w} or {u} to your mana pool.
 U 
Creature – Human Soldier
Flash
When Zealous Comrade enters the battlefield, another target creature you control gains protection from a color of your choice until end of turn.
2/1
 U 
Creature – Human Soldier
Legacy (As this creature enters the battlefield,you may choose an exiled card you control. It becomes this creature's onus. A card can't an onus more than once at a time.)
As long as Proud Private's onus is a white creature, it gets +1/+1.
1/1
 U 
Creature – Spirit
Flying
{w}, exile Spirit of the Oasis: Exile target creature until end of its owner's turn. (It returns to the battlefield under its owner's control.)
2/2
 C 
Creature – Wurm
Plainswalk, vigilance
2/4
 C 
Creature – Ox
Cartpulling Ox has vigilance as long as you control a Human.
2/5
 C 
Creature – Human Soldier
When Desert Guide enters the battlefield, you may tap any number of untapped creatures you control. Look at the top X cards of your library, where X is the number of creatures tapped. Choose any number of those cards and exile them, then return the rest to the top in any order.
0/2
 C 
Instant
Put two -1/-1 counters on target attacking or blocking creature.
 C 
Creature – Bird
Flying
When Wasteland Hawk enters the battlefield, you may search your library for up to three cards named Wasteland Hawk and exile them. If you do, shuffle your library.
1/1
 C 
Instant
Creatures you control get +2/+1 until end of turn. If you have four or more cards exiled, those creatures gain lifelink until end of turn.
 C 
Sorcery
Put two colorless 1/1 Sand creature tokens onto the battlefield.
Flashback {4}{w} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Flashback {3}{g} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 C 
Creature – Human Cleric
Erode {2} (You may pay up to {2} less to cast this. If you do, it enters the battlefield with that many -1/-1 counters.)
When Solemn Disenchanter enters the battlefield, you may destroy target artifact or enchantment.
2/2
 C 
Creature – Human Cleric
Legacy (As this creature enters the battlefield,you may choose an exiled card you control. It becomes this creature's onus. A card can't an onus more than once at a time.)
When Sandcaller enters the battlefield, if its onus is white, put two 1/1 colorless Sand creature tokens onto the battlefield.
2/2
 C 
Creature – Giant
Misticize – Whenever an instant or sorcery card you control is exiled, Expedition Bag Carrier gains first strike until end of turn.
3/2

RL01 WU Land (rare)
Zealous Comrade (uncommon)
Proud Private (uncommon)
Spirit of the Oasis (uncommon)
Sandslither (common)
Cartpulling Ox (common)
Desert Guide (common)
Erosion Wind (common)
Wasteland Hawk (common)
Inspired Stand (common)
Skittering Dunes (common)
Sudden Sandstorm (common)
Solemn Disenchanter (common)
Sandcaller (common)
Expedition Bag Carrier (common)