Quas: The Hourglass of Eternities: Virtual Booster

Quas: The Hourglass of Eternities: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
RL02 UB Land enters the battlefield tapped, unless you exile a blue or a black card from your hand.
{t}: Add {u} or {b} to your mana pool.
 U 
Creature – Human Soldier
Legacy (As this creature enters the battlefield,you may choose an exiled card you control. It becomes this creature's onus. A card can't an onus more than once at a time.)
As long as Proud Private's onus is a white creature, it gets +1/+1.
1/1
 U 
Creature – Spirit
Flying
{w}, exile Spirit of the Oasis: Exile target creature until end of its owner's turn. (It returns to the battlefield under its owner's control.)
2/2
 U 
Creature – Human Soldier
Flash
When Zealous Comrade enters the battlefield, another target creature you control gains protection from a color of your choice until end of turn.
2/1
 C 
Instant
Creatures you control get +2/+1 until end of turn. If you have four or more cards exiled, those creatures gain lifelink until end of turn.
 C 
Instant
Put two -1/-1 counters on target attacking or blocking creature.
 C 
Creature – Human Soldier
When Desert Guide enters the battlefield, you may tap any number of untapped creatures you control. Look at the top X cards of your library, where X is the number of creatures tapped. Choose any number of those cards and exile them, then return the rest to the top in any order.
0/2
 C 
Enchantment – Aura
Enchanted creature gets +1/+1, and as long as you have a card exiled, it has lifelink.
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Flashback {3}{g} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {1} for each of their exiled cards.
 C 
Sorcery
Put two colorless 1/1 Sand creature tokens onto the battlefield.
Flashback {4}{w} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 C 
Creature – Human Soldier
Whenever a creature enters the battlefield under you control, you may tap it. If you do, Outpost Guard gets +1/+1 until end of turn.
1/2
 C 
Creature – Human Cleric
Legacy (As this creature enters the battlefield,you may choose an exiled card you control. It becomes this creature's onus. A card can't an onus more than once at a time.)
When Sandcaller enters the battlefield, if its onus is white, put two 1/1 colorless Sand creature tokens onto the battlefield.
2/2
 C 
Creature – Camel
2/2
 C 
Creature – Bird
Flying
When Wasteland Hawk enters the battlefield, you may search your library for up to three cards named Wasteland Hawk and exile them. If you do, shuffle your library.
1/1

RL02 UB Land (rare)
Proud Private (uncommon)
Spirit of the Oasis (uncommon)
Zealous Comrade (uncommon)
Inspired Stand (common)
Erosion Wind (common)
Desert Guide (common)
Blessing of the Grains (common)
Sudden Sandstorm (common)
Weight of Memories (common)
Skittering Dunes (common)
Outpost Guard (common)
Sandcaller (common)
Roaming Dromedary (common)
Wasteland Hawk (common)