Elandria
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Showing 14 of 14 White cards
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Show rarities: C U R
5/5
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
Whenever a creature deals combat damage to you, you may attach Cage of Repentance to that creature.
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
Whenever a creature deals combat damage to you, you may attach Cage of Repentance to that creature.
2/1
Golden Age — At the beginning of your upkeep, if you control seven or more Humans, put a victory counter on Cultural Victory. Then, if there are five or more victory counters on Cultural Victory, you win the game.
Bronze Age — Elandrian Bricklayer gets +1/+2 and has vigilance as long as you control two or more Humans.
Iron Age — Other creatures you control get +1/+2 and have vigilance as long as you control four or more Humans.
Iron Age — Other creatures you control get +1/+2 and have vigilance as long as you control four or more Humans.
1/2
Golden Age — 3, T: Spawn a colorless 6/12 Construct artifact creature token with trample. Activate this ability only if you control seven or more Humans.
2/4
Enchant land
Bronze Age — When Farmyard enters the battlefield, if you control two or more Humans, draw a card.
At the beginning of your upkeep, you may gain 1 life.
Bronze Age — When Farmyard enters the battlefield, if you control two or more Humans, draw a card.
At the beginning of your upkeep, you may gain 1 life.
You gain 5 life.
Spawn a colorless 1/1 Human creature token.
Spawn a colorless 1/1 Human creature token.
First strike
Whenever a creature with flying attacks, you may put Paratrooper Recruit from your hand into play tapped and attacking.
Whenever a creature with flying attacks, you may put Paratrooper Recruit from your hand into play tapped and attacking.
2/2
Destroy target enchantment. You gain 3 life.
Bronze Age — Suncaller of Leste has lifelink as long as you control two or more Humans.
2/2
Flying
3/2
Target Human creature and target non-Human creature each get +1/+1 and gain lifelink until end of turn.
Go to section: White (14) Blue (10) Black (10) Red (10) Green (13) Multicolour (4) Artifact (2) Land (1)
Show rarities: C U R
Elandria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Creatures you control gain protection from the color of your choice until end of turn.