Elandria: Card List

Elandria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

Show frames: W U B R G M A L

Show rarities: N C U R



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Above the Winds White Uncommon 4{2}{w}{w} Instant Whenever a creature you control with flying attacks, you may cast Above the Winds without paying its mana cost.
Creatures you control gain protection from the color of your choice until end of turn.
0
2 Albino Elephant White Common 5{3}{w}{w} Creature – Elephant 5 5 0
3 Cage of Repentance White Uncommon 4{3}{w} Enchantment – Aura Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
Whenever a creature deals combat damage to you, you may attach Cage of Repentance to that creature.
0
4 Callow Youth White Common 1{w} Creature – Human 2 1 0
5 Cultural Victory White Rare 5{2}{w}{w}{w} Enchantment Golden Age — At the beginning of your upkeep, if you control seven or more Humans, put a victory counter on Cultural Victory. Then, if there are five or more victory counters on Cultural Victory, you win the game. 0
6 Elandrian Bricklayer White Uncommon 3{2}{w} Creature – Human Artisan 1 2 Bronze Age — Elandrian Bricklayer gets +1/+2 and has vigilance as long as you control two or more Humans.
Iron Age — Other creatures you control get +1/+2 and have vigilance as long as you control four or more Humans.
0
7 Elandrian Totem Maker White Rare 5{4}{w} Creature – Human Advisor 2 4 Golden Age — 3, T: Spawn a colorless 6/12 Construct artifact creature token with trample. Activate this ability only if you control seven or more Humans. 0
8 Farmyard White Common 2{1}{w} Enchantment – Aura Enchant land
Bronze Age — When Farmyard enters the battlefield, if you control two or more Humans, draw a card.
At the beginning of your upkeep, you may gain 1 life.
0
9 Harvest the Crops White Common 2{1}{w} Sorcery You gain 5 life.
Spawn a colorless 1/1 Human creature token.
0
10 Paratrooper Recruit White Common 4{3}{w} Creature – Human Soldier 2 2 First strike
Whenever a creature with flying attacks, you may put Paratrooper Recruit from your hand into play tapped and attacking.
0
11 Purge Superstitions White Common 2{1}{w} Instant Destroy target enchantment. You gain 3 life. 0
12 Suncaller of Leste White Common 2{1}{w} Creature – Human Cleric 2 2 Bronze Age — Suncaller of Leste has lifelink as long as you control two or more Humans. 0
13 Sunclaw Hawk White Common 4{3}{w} Creature – Bird 3 2 Flying 0
14 Wisdom of Elephants White Common 3{2}{w} Instant Target Human creature and target non-Human creature each get +1/+1 and gain lifelink until end of turn. 0
15 Domesticate Blue Uncommon 3{1}{u}{u} Sorcery As an additional cost to cast Domesticate, tap X untapped Humans you control.
Gain control of target non-Human creature with X or less power.
0
16 Elandrian Wingcrafter Blue Uncommon 3{2}{u} Creature – Human Artisan 2 1 Bronze Age — Elandrian Wingcrafter has flying as long as you control two or more Humans.
Iron Age — Creatures you control have flying as long as you control four or more Humans.
0
17 Fat Whale Blue Rare 7{4}{u}{u}{u} Creature – Whale 8 8 Whenever Fat Whale becomes tapped, tap all creatures with power 6 or less, and all lands are Islands in addition to their types until end of turn. 0
18 Hibernatory Slumber Blue Common 3{1}{u}{u} Enchantment – Aura Enchant creature
Enchanted creature loses all abilities and doesn’t untap during its controller’s untap steps.
0
19 Irrigation Channel Blue Common 2{1}{u} Enchantment – Aura Enchant land
Bronze Age — When Irrigation Channel enters the battlefield, if you control two or more Humans, draw a card.
Enchanted land is an Island.
0
20 Lurker Eel Blue Common 3{2}{u} Creature – Eel 2 2 Soulbond
As long as Lurker Eel is paired to a creature, both creatures get +1/+1 and have islandwalk.
0
21 Riverside Youth Blue Common 2{1}{u} Creature – Human 2 2 0
22 Scan the Horizons Blue Common 5{4}{u} Sorcery Draw two cards.
Spawn a colorless 1/1 Human creature token.
0
23 Swept by Floods Blue Common 3{2}{u} Instant Choose one or both — Return target creature to its owner’s hand; and/or return target Human to its owner’s hand. 0
24 Wings of Birds Blue Common 1{u} Instant Target Human creature and target non-Human creature each gain flying until end of turn. Untap them. 0
25 Bloodbond Bat Black Uncommon 4{3}{b} Creature – Bat 1 1 Flying
Soulbond
As long as Bloodbond Bat is paired with another creature, both creatures have “{b}: This creature gets +1/+1 until end of turn.”
0
26 Cornered Wolf Black Uncommon 4{2}{b}{b} Creature – Wolf 3 3 As long as you control no other creatures and your opponent controls three or more creatures, Cornered Wolf gets +3/+3 and has intimidate. 0
27 Cunning of Serpents Black Common 4{3}{b} Instant Target Human creature and target non-Human creature each get +2/+0 and gain deathtouch until end of turn. 0
28 Drain the Marshes Black Common 4{3}{b} Sorcery Target player loses 3 life and you gain 3 life.
Spawn a colorless 1/1 Human creature token.
0
29 Elandrian Apothecary Black Uncommon 2{1}{b} Creature – Human Cleric 1 2 Bronze Age — {2}: Regenerate Elandrian Apothecary. Activate this ability only if you control two or more Humans.
Iron Age — {2}: Regenerate target creature you control. Activate this ability only if you control four or more Humans.
0
30 Enslaved Youth Black Common 2{1}{b} Creature – Human 2 1 0
31 Human Frailty Black Rare 1{b} Instant Destroy target Human creature. 0
32 Marsh Fly Black Common 1{b} Creature – Insect 0 1 Flying, deathtouch
As long as there is another creature named Marsh Fly on the battlefield, Marsh Fly gets +1/+0.
0
33 Offal Market Black Rare 4{b}{b}{b}{b} Enchantment At the beginning of your upkeep, exile target creature card in a graveyard. Staring with you at 1, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses that much life and draws cards equal to the exiled card’s toughness. 0
34 Relentless Butcher Black Rare 2{b}{b} Creature – Human 2 2 As long as Relentless Butcher is equipped, it gets +3/+3 and has “At the beginning of your upkeep, sacrifice a creature.” 0
35 Bloodthristy Wolf Red Uncommon 4{2}{r}{r} Creature – Wolf 3 1 Soulbond
As long as Bloodthirsty Wolf is paired with another creature, both creatures have first strike and “Whenever this creature deals combat damage, put a +1/+1 counter on it.”
0
36 Elandrian Weaponsmith Red Uncommon 3{2}{r} Creature – Human Artisan 1 2 Bronze Age — Elandrian Weaponsmith gets +3/+0 as long as you control two or more Humans.
Iron Age — Other creatures you control get +3/+0 as long as you control four or more Humans.
0
37 Ferocity of Wolves Red Common 5{4}{r} Instant Target Human creature and target non-Human creature each get +1/+0 and gain doublestrike until end of turn. 0
38 Firemaker Red Common 3{2}{r} Creature – Human Shaman 2 1 Bronze Age — {t}: Firemaker deals 1 damage to target creature or player. Activate this ability only if you control two or more Humans. 0
39 Possessed by the Wild Red Common 3{2}{r} Instant Target creature gets +3/+0 until end of turn and attacks this turn if able. 0
40 Raging Sandstorm Red Common 3{2}{r} Instant Choose one or both — Raging Sandstorm deals 2 damage to target creature; or Raging Sandstorm deals 2 damage to target Human. 0
41 Rein the Beasts Red Common 5{4}{r} Sorcery Gain control of target creature until end of turn and untap it. It gains haste until end of turn.
Spawn a colorless 1/1 Human creature token.
0
42 Sicklefang Wolf Red Common 3{1}{r}{r} Creature – Wold 4 2 0
43 Smash to Smithereens Red Common 2{1}{r} Instant Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact’s controller. 0
44 Wave of Cowardice Red Common 3{2}{r} Sorcery Humans can’t block this turn. 0
45 Ancient Elephant Green Uncommon 4{2}{g}{g} Creature – Elephant 3 3 Soulbond
As long as Ancient Elephant is paired with another creature, both creatures get +2/+2 and have trample.
0
46 Elandrian Bowyer Green Uncommon 3{2}{g} Creature – Human Artisan 2 2 Bronze Age — Elandrian Bowyer gets +1/+1 and has reach as long as you control two or more Humans.
Iron Age — Other creatures you control get +1/+1 and have reach as long as you control four or more Humans.
0
47 Enraged Bear Cub Green Uncommon 2{g}{g} Creature – Bear 2 2 When Enraged Bear Cub enters the battlefield, it fights another target creature. 0
48 Feral Youth Green Common 3{2}{g} Creature – Human 3 3 0
49 Nature's Course Green Rare 2{1}{g} Instant Cast Nature’s Course only during your turn.
Counter target spell or activated ability.
0
50 Pollinating Bee Green Rare 1{g} Creature – Insect 0 1 Flying
Soulbond
As long as Pollinating Bee is paired with another creature, both creatures have “{t}: Add one mana of any color to your mana pool.”
0
51 Raised by Wolves Green Rare 5{3}{g}{g} Enchantment – Aura Enchant creature
When Raised by Wolves enters the battlefield, spawn two green 2/2 Wolf creature tokens.
Enchanted creature gets +1/+1 for each Wolf you control.
0
52 Rogue Elephant Green None 1{g} Creature – Elephant 3 3 When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest. 0
53 Slipperiness of Fishes Green Common 2{1}{g} Instant Target Human creature and target non-Human creature each get +1/+1 and gain hexproof until end of turn. 0
54 Tanning Yard Green Common 2{1}{g} Enchantment – Aura Enchant land
Bronze Age — When Tanning Yard enters the battlefield, if you control two or more Humans, draw a card.
Enchanted land has “{t}, Exile a creature card from your graveyard: Put a +1/+1 counter on target creature.”
0
55 Tend the Fields Green Common 3{2}{g} Sorcery Search your library for a basic land card and put it onto the battlefield tapped.
Spawn a colorless 1/1 Human creature token.
0
56 Twinprey Mantis Green Rare 5{2}{g}{g}{g} Creature – Insect 6 1 When Twinprey Mantis enters the battlefield, spawn a green 6/1 Insect creature token. 0
57 Wild Supplicant Green Common 1{g} Creature – Human Druid 1 1 {t}: Add one mana of any color to your mana pool. Spend this mana only to cast non-Human creature spells. 0
58 Skyruler Condor Multicolour Rare 5{3}{w}{u} Creature – Bird * * Flying
Other flying creatures you control get +1/+1.
Skyruler Condor’s power and toughness are each equal to the number of creatures with flying on the battlefield.
0
59 Bloodscent Wolf Multicolour Rare 3{1}{b}{r} Creature – Wolf 3 1 Wolf creatures you control have haste.
Whenever a player loses life, spawn a black and red 3/1 Wolf creature token. Exile it at the end of turn.
0
60 Doomcoil Snake Multicolour Rare 6{4}{b}{g} Creature – Snake 5 5 Deathtouch
Whenever a creature dealt damage by Doomcoil Snake dies, its controller loses life equal to its toughness.
{1}{b}{g}: Regenerate Doomcoil Snake.
0
61 Shocking Tsetse Multicolour Rare 4{2}{u}{r} Creature – Insect 2 1 Flying
Whenever you draw a card, Shocking Tsetse deals 1 damage to target creature or player.
Whenever Shocking Tsetse deals combat damage to a player, draw a card.
0
62 Gates of Elandria Artifact Uncommon 4{4} Artifact Creature – Wall 0 4 Defender, reach
As Gates of Elandria enters the battlefield, choose a creature type.
Gates of Elandria has protection from the chosen creature type.
0
63 Polished Bauble Artifact Uncommon 2{2} Artifact {t}: Add {1} to your mana pool.
Bronze Age{t}: Add one mana of color to your mana pool. Activate this only if you control two or more Humans.
Iron Age{t}: Add two mana of any one color to your mana pool. Activate this only if you control four or more Humans.
0
64 Developing Wilds Land Common 0 Land {t}, Sacrifice Developing Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Iron Age{t}, Sacrifice Developing Wilds: Search your library for a land card and put it onto the battlefield. Then shuffle your library. Activate this only if you control four or more Humans.
0
Elandria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity