Elandria: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
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1 | Above the Winds | White | Uncommon | Instant |
Whenever a creature you control with flying attacks, you may cast Above the Winds without paying its mana cost.
Creatures you control gain protection from the color of your choice until end of turn. |
0 | ||||
2 | Albino Elephant | White | Common | Creature – Elephant | 5 | 5 | 0 | |||
3 | Cage of Repentance | White | Uncommon | Enchantment – Aura |
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated. Whenever a creature deals combat damage to you, you may attach Cage of Repentance to that creature. |
0 | ||||
4 | Callow Youth | White | Common | Creature – Human | 2 | 1 | 0 | |||
5 | Cultural Victory | White | Rare | Enchantment | Golden Age — At the beginning of your upkeep, if you control seven or more Humans, put a victory counter on Cultural Victory. Then, if there are five or more victory counters on Cultural Victory, you win the game. | 0 | ||||
6 | Elandrian Bricklayer | White | Uncommon | Creature – Human Artisan | 1 | 2 |
Bronze Age — Elandrian Bricklayer gets +1/+2 and has vigilance as long as you control two or more Humans.
Iron Age — Other creatures you control get +1/+2 and have vigilance as long as you control four or more Humans. |
0 | ||
7 | Elandrian Totem Maker | White | Rare | Creature – Human Advisor | 2 | 4 | Golden Age — 3, T: Spawn a colorless 6/12 Construct artifact creature token with trample. Activate this ability only if you control seven or more Humans. | 0 | ||
8 | Farmyard | White | Common | Enchantment – Aura |
Enchant land
Bronze Age — When Farmyard enters the battlefield, if you control two or more Humans, draw a card. At the beginning of your upkeep, you may gain 1 life. |
0 | ||||
9 | Harvest the Crops | White | Common | Sorcery |
You gain 5 life.
Spawn a colorless 1/1 Human creature token. |
0 | ||||
10 | Paratrooper Recruit | White | Common | Creature – Human Soldier | 2 | 2 |
First strike
Whenever a creature with flying attacks, you may put Paratrooper Recruit from your hand into play tapped and attacking. |
0 | ||
11 | Purge Superstitions | White | Common | Instant | Destroy target enchantment. You gain 3 life. | 0 | ||||
12 | Suncaller of Leste | White | Common | Creature – Human Cleric | 2 | 2 | Bronze Age — Suncaller of Leste has lifelink as long as you control two or more Humans. | 0 | ||
13 | Sunclaw Hawk | White | Common | Creature – Bird | 3 | 2 | Flying | 0 | ||
14 | Wisdom of Elephants | White | Common | Instant | Target Human creature and target non-Human creature each get +1/+1 and gain lifelink until end of turn. | 0 | ||||
15 | Domesticate | Blue | Uncommon | Sorcery |
As an additional cost to cast Domesticate, tap X untapped Humans you control.
Gain control of target non-Human creature with X or less power. |
0 | ||||
16 | Elandrian Wingcrafter | Blue | Uncommon | Creature – Human Artisan | 2 | 1 |
Bronze Age — Elandrian Wingcrafter has flying as long as you control two or more Humans.
Iron Age — Creatures you control have flying as long as you control four or more Humans. |
0 | ||
17 | Fat Whale | Blue | Rare | Creature – Whale | 8 | 8 | Whenever Fat Whale becomes tapped, tap all creatures with power 6 or less, and all lands are Islands in addition to their types until end of turn. | 0 | ||
18 | Hibernatory Slumber | Blue | Common | Enchantment – Aura |
Enchant creature
Enchanted creature loses all abilities and doesn’t untap during its controller’s untap steps. |
0 | ||||
19 | Irrigation Channel | Blue | Common | Enchantment – Aura |
Enchant land
Bronze Age — When Irrigation Channel enters the battlefield, if you control two or more Humans, draw a card. Enchanted land is an Island. |
0 | ||||
20 | Lurker Eel | Blue | Common | Creature – Eel | 2 | 2 |
Soulbond
As long as Lurker Eel is paired to a creature, both creatures get +1/+1 and have islandwalk. |
0 | ||
21 | Riverside Youth | Blue | Common | Creature – Human | 2 | 2 | 0 | |||
22 | Scan the Horizons | Blue | Common | Sorcery |
Draw two cards.
Spawn a colorless 1/1 Human creature token. |
0 | ||||
23 | Swept by Floods | Blue | Common | Instant | Choose one or both — Return target creature to its owner’s hand; and/or return target Human to its owner’s hand. | 0 | ||||
24 | Wings of Birds | Blue | Common | Instant | Target Human creature and target non-Human creature each gain flying until end of turn. Untap them. | 0 | ||||
25 | Bloodbond Bat | Black | Uncommon | Creature – Bat | 1 | 1 |
Flying
Soulbond As long as Bloodbond Bat is paired with another creature, both creatures have “: This creature gets +1/+1 until end of turn.” |
0 | ||
26 | Cornered Wolf | Black | Uncommon | Creature – Wolf | 3 | 3 | As long as you control no other creatures and your opponent controls three or more creatures, Cornered Wolf gets +3/+3 and has intimidate. | 0 | ||
27 | Cunning of Serpents | Black | Common | Instant | Target Human creature and target non-Human creature each get +2/+0 and gain deathtouch until end of turn. | 0 | ||||
28 | Drain the Marshes | Black | Common | Sorcery |
Target player loses 3 life and you gain 3 life.
Spawn a colorless 1/1 Human creature token. |
0 | ||||
29 | Elandrian Apothecary | Black | Uncommon | Creature – Human Cleric | 1 | 2 |
Bronze Age — : Regenerate Elandrian Apothecary. Activate this ability only if you control two or more Humans.
Iron Age — : Regenerate target creature you control. Activate this ability only if you control four or more Humans. |
0 | ||
30 | Enslaved Youth | Black | Common | Creature – Human | 2 | 1 | 0 | |||
31 | Human Frailty | Black | Rare | Instant | Destroy target Human creature. | 0 | ||||
32 | Marsh Fly | Black | Common | Creature – Insect | 0 | 1 |
Flying, deathtouch
As long as there is another creature named Marsh Fly on the battlefield, Marsh Fly gets +1/+0. |
0 | ||
33 | Offal Market | Black | Rare | Enchantment | At the beginning of your upkeep, exile target creature card in a graveyard. Staring with you at 1, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses that much life and draws cards equal to the exiled card’s toughness. | 0 | ||||
34 | Relentless Butcher | Black | Rare | Creature – Human | 2 | 2 | As long as Relentless Butcher is equipped, it gets +3/+3 and has “At the beginning of your upkeep, sacrifice a creature.” | 0 | ||
35 | Bloodthristy Wolf | Red | Uncommon | Creature – Wolf | 3 | 1 |
Soulbond
As long as Bloodthirsty Wolf is paired with another creature, both creatures have first strike and “Whenever this creature deals combat damage, put a +1/+1 counter on it.” |
0 | ||
36 | Elandrian Weaponsmith | Red | Uncommon | Creature – Human Artisan | 1 | 2 |
Bronze Age — Elandrian Weaponsmith gets +3/+0 as long as you control two or more Humans.
Iron Age — Other creatures you control get +3/+0 as long as you control four or more Humans. |
0 | ||
37 | Ferocity of Wolves | Red | Common | Instant | Target Human creature and target non-Human creature each get +1/+0 and gain doublestrike until end of turn. | 0 | ||||
38 | Firemaker | Red | Common | Creature – Human Shaman | 2 | 1 | Bronze Age — : Firemaker deals 1 damage to target creature or player. Activate this ability only if you control two or more Humans. | 0 | ||
39 | Possessed by the Wild | Red | Common | Instant | Target creature gets +3/+0 until end of turn and attacks this turn if able. | 0 | ||||
40 | Raging Sandstorm | Red | Common | Instant | Choose one or both — Raging Sandstorm deals 2 damage to target creature; or Raging Sandstorm deals 2 damage to target Human. | 0 | ||||
41 | Rein the Beasts | Red | Common | Sorcery |
Gain control of target creature until end of turn and untap it. It gains haste until end of turn.
Spawn a colorless 1/1 Human creature token. |
0 | ||||
42 | Sicklefang Wolf | Red | Common | Creature – Wold | 4 | 2 | 0 | |||
43 | Smash to Smithereens | Red | Common | Instant | Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact’s controller. | 0 | ||||
44 | Wave of Cowardice | Red | Common | Sorcery | Humans can’t block this turn. | 0 | ||||
45 | Ancient Elephant | Green | Uncommon | Creature – Elephant | 3 | 3 |
Soulbond
As long as Ancient Elephant is paired with another creature, both creatures get +2/+2 and have trample. |
0 | ||
46 | Elandrian Bowyer | Green | Uncommon | Creature – Human Artisan | 2 | 2 |
Bronze Age — Elandrian Bowyer gets +1/+1 and has reach as long as you control two or more Humans.
Iron Age — Other creatures you control get +1/+1 and have reach as long as you control four or more Humans. |
0 | ||
47 | Enraged Bear Cub | Green | Uncommon | Creature – Bear | 2 | 2 | When Enraged Bear Cub enters the battlefield, it fights another target creature. | 0 | ||
48 | Feral Youth | Green | Common | Creature – Human | 3 | 3 | 0 | |||
49 | Nature's Course | Green | Rare | Instant |
Cast Nature’s Course only during your turn.
Counter target spell or activated ability. |
0 | ||||
50 | Pollinating Bee | Green | Rare | Creature – Insect | 0 | 1 |
Flying
Soulbond As long as Pollinating Bee is paired with another creature, both creatures have “: Add one mana of any color to your mana pool.” |
0 | ||
51 | Raised by Wolves | Green | Rare | Enchantment – Aura |
Enchant creature
When Raised by Wolves enters the battlefield, spawn two green 2/2 Wolf creature tokens. Enchanted creature gets +1/+1 for each Wolf you control. |
0 | ||||
52 | Rogue Elephant | Green | None | Creature – Elephant | 3 | 3 | When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest. | 0 | ||
53 | Slipperiness of Fishes | Green | Common | Instant | Target Human creature and target non-Human creature each get +1/+1 and gain hexproof until end of turn. | 0 | ||||
54 | Tanning Yard | Green | Common | Enchantment – Aura |
Enchant land
Bronze Age — When Tanning Yard enters the battlefield, if you control two or more Humans, draw a card. Enchanted land has “, Exile a creature card from your graveyard: Put a +1/+1 counter on target creature.” |
0 | ||||
55 | Tend the Fields | Green | Common | Sorcery |
Search your library for a basic land card and put it onto the battlefield tapped.
Spawn a colorless 1/1 Human creature token. |
0 | ||||
56 | Twinprey Mantis | Green | Rare | Creature – Insect | 6 | 1 | When Twinprey Mantis enters the battlefield, spawn a green 6/1 Insect creature token. | 0 | ||
57 | Wild Supplicant | Green | Common | Creature – Human Druid | 1 | 1 | : Add one mana of any color to your mana pool. Spend this mana only to cast non-Human creature spells. | 0 | ||
58 | Skyruler Condor | Multicolour | Rare | Creature – Bird | * | * |
Flying
Other flying creatures you control get +1/+1. Skyruler Condor’s power and toughness are each equal to the number of creatures with flying on the battlefield. |
0 | ||
59 | Bloodscent Wolf | Multicolour | Rare | Creature – Wolf | 3 | 1 |
Wolf creatures you control have haste.
Whenever a player loses life, spawn a black and red 3/1 Wolf creature token. Exile it at the end of turn. |
0 | ||
60 | Doomcoil Snake | Multicolour | Rare | Creature – Snake | 5 | 5 |
Deathtouch
Whenever a creature dealt damage by Doomcoil Snake dies, its controller loses life equal to its toughness. : Regenerate Doomcoil Snake. |
0 | ||
61 | Shocking Tsetse | Multicolour | Rare | Creature – Insect | 2 | 1 |
Flying
Whenever you draw a card, Shocking Tsetse deals 1 damage to target creature or player. Whenever Shocking Tsetse deals combat damage to a player, draw a card. |
0 | ||
62 | Gates of Elandria | Artifact | Uncommon | Artifact Creature – Wall | 0 | 4 |
Defender, reach
As Gates of Elandria enters the battlefield, choose a creature type. Gates of Elandria has protection from the chosen creature type. |
0 | ||
63 | Polished Bauble | Artifact | Uncommon | Artifact |
: Add to your mana pool.
Bronze Age — : Add one mana of color to your mana pool. Activate this only if you control two or more Humans. Iron Age — : Add two mana of any one color to your mana pool. Activate this only if you control four or more Humans. |
0 | ||||
64 | Developing Wilds | Land | Common | Land |
, Sacrifice Developing Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Iron Age — , Sacrifice Developing Wilds: Search your library for a land card and put it onto the battlefield. Then shuffle your library. Activate this only if you control four or more Humans. |
0 |
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