Elandria: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Golden Age — At the beginning of your upkeep, if you control seven or more Humans, put a victory counter on Cultural Victory. Then, if there are five or more victory counters on Cultural Victory, you win the game.
 U 
Creature – Elephant
Soulbond
As long as Ancient Elephant is paired with another creature, both creatures get +2/+2 and have trample.
3/3
 U 
Artifact Creature – Wall
Defender, reach
As Gates of Elandria enters the battlefield, choose a creature type.
Gates of Elandria has protection from the chosen creature type.
0/4
 U 
Instant
Whenever a creature you control with flying attacks, you may cast Above the Winds without paying its mana cost.
Creatures you control gain protection from the color of your choice until end of turn.
 C 
Creature – Wold
4/2
 C 
Enchantment – Aura
Enchant land
Bronze Age — When Irrigation Channel enters the battlefield, if you control two or more Humans, draw a card.
Enchanted land is an Island.
 C 
Creature – Human
3/3
 C 
Instant
Target Human creature and target non-Human creature each get +1/+0 and gain doublestrike until end of turn.
 C 
Creature – Human Shaman
Bronze Age — {t}: Firemaker deals 1 damage to target creature or player. Activate this ability only if you control two or more Humans.
2/1
 C 
Creature – Elephant
5/5
 C 
Sorcery
You gain 5 life.
Spawn a colorless 1/1 Human creature token.
 C 
Land
{t}, Sacrifice Developing Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Iron Age{t}, Sacrifice Developing Wilds: Search your library for a land card and put it onto the battlefield. Then shuffle your library. Activate this only if you control four or more Humans.
 C 
Creature – Human Cleric
Bronze Age — Suncaller of Leste has lifelink as long as you control two or more Humans.
2/2
 C 
Instant
Target Human creature and target non-Human creature each get +2/+0 and gain deathtouch until end of turn.
 C 
Instant
Choose one or both — Return target creature to its owner’s hand; and/or return target Human to its owner’s hand.

Cultural Victory (rare)
Ancient Elephant (uncommon)
Gates of Elandria (uncommon)
Above the Winds (uncommon)
Sicklefang Wolf (common)
Irrigation Channel (common)
Feral Youth (common)
Ferocity of Wolves (common)
Firemaker (common)
Albino Elephant (common)
Harvest the Crops (common)
Developing Wilds (common)
Suncaller of Leste (common)
Cunning of Serpents (common)
Swept by Floods (common)