Elandria: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Golden Age — At the beginning of your upkeep, if you control seven or more Humans, put a victory counter on Cultural Victory. Then, if there are five or more victory counters on Cultural Victory, you win the game.
 U 
Creature – Wolf
As long as you control no other creatures and your opponent controls three or more creatures, Cornered Wolf gets +3/+3 and has intimidate.
3/3
 U 
Instant
Whenever a creature you control with flying attacks, you may cast Above the Winds without paying its mana cost.
Creatures you control gain protection from the color of your choice until end of turn.
 U 
Sorcery
As an additional cost to cast Domesticate, tap X untapped Humans you control.
Gain control of target non-Human creature with X or less power.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature loses all abilities and doesn’t untap during its controller’s untap steps.
 C 
Sorcery
Humans can’t block this turn.
 C 
Creature – Human Shaman
Bronze Age — {t}: Firemaker deals 1 damage to target creature or player. Activate this ability only if you control two or more Humans.
2/1
 C 
Creature – Wold
4/2
 C 
Instant
Target Human creature and target non-Human creature each get +1/+0 and gain doublestrike until end of turn.
 C 
Sorcery
You gain 5 life.
Spawn a colorless 1/1 Human creature token.
 C 
Creature – Eel
Soulbond
As long as Lurker Eel is paired to a creature, both creatures get +1/+1 and have islandwalk.
2/2
 C 
Sorcery
Target player loses 3 life and you gain 3 life.
Spawn a colorless 1/1 Human creature token.
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped.
Spawn a colorless 1/1 Human creature token.
 C 
Sorcery
Draw two cards.
Spawn a colorless 1/1 Human creature token.
 C 
Enchantment – Aura
Enchant land
Bronze Age — When Farmyard enters the battlefield, if you control two or more Humans, draw a card.
At the beginning of your upkeep, you may gain 1 life.

Cultural Victory (rare)
Cornered Wolf (uncommon)
Above the Winds (uncommon)
Domesticate (uncommon)
Hibernatory Slumber (common)
Wave of Cowardice (common)
Firemaker (common)
Sicklefang Wolf (common)
Ferocity of Wolves (common)
Harvest the Crops (common)
Lurker Eel (common)
Drain the Marshes (common)
Tend the Fields (common)
Scan the Horizons (common)
Farmyard (common)