Elandria
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5/5
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
Whenever a creature deals combat damage to you, you may attach Cage of Repentance to that creature.
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
Whenever a creature deals combat damage to you, you may attach Cage of Repentance to that creature.
2/1
Golden Age — At the beginning of your upkeep, if you control seven or more Humans, put a victory counter on Cultural Victory. Then, if there are five or more victory counters on Cultural Victory, you win the game.
Bronze Age — Elandrian Bricklayer gets +1/+2 and has vigilance as long as you control two or more Humans.
Iron Age — Other creatures you control get +1/+2 and have vigilance as long as you control four or more Humans.
Iron Age — Other creatures you control get +1/+2 and have vigilance as long as you control four or more Humans.
1/2
Golden Age — 3, T: Spawn a colorless 6/12 Construct artifact creature token with trample. Activate this ability only if you control seven or more Humans.
2/4
Enchant land
Bronze Age — When Farmyard enters the battlefield, if you control two or more Humans, draw a card.
At the beginning of your upkeep, you may gain 1 life.
Bronze Age — When Farmyard enters the battlefield, if you control two or more Humans, draw a card.
At the beginning of your upkeep, you may gain 1 life.
You gain 5 life.
Spawn a colorless 1/1 Human creature token.
Spawn a colorless 1/1 Human creature token.
First strike
Whenever a creature with flying attacks, you may put Paratrooper Recruit from your hand into play tapped and attacking.
Whenever a creature with flying attacks, you may put Paratrooper Recruit from your hand into play tapped and attacking.
2/2
Destroy target enchantment. You gain 3 life.
Bronze Age — Suncaller of Leste has lifelink as long as you control two or more Humans.
2/2
Flying
3/2
Target Human creature and target non-Human creature each get +1/+1 and gain lifelink until end of turn.
As an additional cost to cast Domesticate, tap X untapped Humans you control.
Gain control of target non-Human creature with X or less power.
Gain control of target non-Human creature with X or less power.
Bronze Age — Elandrian Wingcrafter has flying as long as you control two or more Humans.
Iron Age — Creatures you control have flying as long as you control four or more Humans.
Iron Age — Creatures you control have flying as long as you control four or more Humans.
2/1
Whenever Fat Whale becomes tapped, tap all creatures with power 6 or less, and all lands are Islands in addition to their types until end of turn.
8/8
Enchant creature
Enchanted creature loses all abilities and doesn’t untap during its controller’s untap steps.
Enchanted creature loses all abilities and doesn’t untap during its controller’s untap steps.
Enchant land
Bronze Age — When Irrigation Channel enters the battlefield, if you control two or more Humans, draw a card.
Enchanted land is an Island.
Bronze Age — When Irrigation Channel enters the battlefield, if you control two or more Humans, draw a card.
Enchanted land is an Island.
Soulbond
As long as Lurker Eel is paired to a creature, both creatures get +1/+1 and have islandwalk.
As long as Lurker Eel is paired to a creature, both creatures get +1/+1 and have islandwalk.
2/2
2/2
Draw two cards.
Spawn a colorless 1/1 Human creature token.
Spawn a colorless 1/1 Human creature token.
Choose one or both — Return target creature to its owner’s hand; and/or return target Human to its owner’s hand.
Target Human creature and target non-Human creature each gain flying until end of turn. Untap them.
Flying
Soulbond
As long as Bloodbond Bat is paired with another creature, both creatures have “: This creature gets +1/+1 until end of turn.”
Soulbond
As long as Bloodbond Bat is paired with another creature, both creatures have “: This creature gets +1/+1 until end of turn.”
1/1
As long as you control no other creatures and your opponent controls three or more creatures, Cornered Wolf gets +3/+3 and has intimidate.
3/3
Target Human creature and target non-Human creature each get +2/+0 and gain deathtouch until end of turn.
Target player loses 3 life and you gain 3 life.
Spawn a colorless 1/1 Human creature token.
Spawn a colorless 1/1 Human creature token.
Bronze Age — : Regenerate Elandrian Apothecary. Activate this ability only if you control two or more Humans.
Iron Age — : Regenerate target creature you control. Activate this ability only if you control four or more Humans.
Iron Age — : Regenerate target creature you control. Activate this ability only if you control four or more Humans.
1/2
2/1
Destroy target Human creature.
Flying, deathtouch
As long as there is another creature named Marsh Fly on the battlefield, Marsh Fly gets +1/+0.
As long as there is another creature named Marsh Fly on the battlefield, Marsh Fly gets +1/+0.
0/1
At the beginning of your upkeep, exile target creature card in a graveyard. Staring with you at 1, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses that much life and draws cards equal to the exiled card’s toughness.
As long as Relentless Butcher is equipped, it gets +3/+3 and has “At the beginning of your upkeep, sacrifice a creature.”
2/2
Soulbond
As long as Bloodthirsty Wolf is paired with another creature, both creatures have first strike and “Whenever this creature deals combat damage, put a +1/+1 counter on it.”
As long as Bloodthirsty Wolf is paired with another creature, both creatures have first strike and “Whenever this creature deals combat damage, put a +1/+1 counter on it.”
3/1
Bronze Age — Elandrian Weaponsmith gets +3/+0 as long as you control two or more Humans.
Iron Age — Other creatures you control get +3/+0 as long as you control four or more Humans.
Iron Age — Other creatures you control get +3/+0 as long as you control four or more Humans.
1/2
Target Human creature and target non-Human creature each get +1/+0 and gain doublestrike until end of turn.
Bronze Age — : Firemaker deals 1 damage to target creature or player. Activate this ability only if you control two or more Humans.
2/1
Target creature gets +3/+0 until end of turn and attacks this turn if able.
Choose one or both — Raging Sandstorm deals 2 damage to target creature; or Raging Sandstorm deals 2 damage to target Human.
Gain control of target creature until end of turn and untap it. It gains haste until end of turn.
Spawn a colorless 1/1 Human creature token.
Spawn a colorless 1/1 Human creature token.
4/2
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact’s controller.
Humans can’t block this turn.
Soulbond
As long as Ancient Elephant is paired with another creature, both creatures get +2/+2 and have trample.
As long as Ancient Elephant is paired with another creature, both creatures get +2/+2 and have trample.
3/3
Bronze Age — Elandrian Bowyer gets +1/+1 and has reach as long as you control two or more Humans.
Iron Age — Other creatures you control get +1/+1 and have reach as long as you control four or more Humans.
Iron Age — Other creatures you control get +1/+1 and have reach as long as you control four or more Humans.
2/2
When Enraged Bear Cub enters the battlefield, it fights another target creature.
2/2
3/3
Cast Nature’s Course only during your turn.
Counter target spell or activated ability.
Counter target spell or activated ability.
Flying
Soulbond
As long as Pollinating Bee is paired with another creature, both creatures have “: Add one mana of any color to your mana pool.”
Soulbond
As long as Pollinating Bee is paired with another creature, both creatures have “: Add one mana of any color to your mana pool.”
0/1
Enchant creature
When Raised by Wolves enters the battlefield, spawn two green 2/2 Wolf creature tokens.
Enchanted creature gets +1/+1 for each Wolf you control.
When Raised by Wolves enters the battlefield, spawn two green 2/2 Wolf creature tokens.
Enchanted creature gets +1/+1 for each Wolf you control.
When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest.
3/3
Target Human creature and target non-Human creature each get +1/+1 and gain hexproof until end of turn.
Enchant land
Bronze Age — When Tanning Yard enters the battlefield, if you control two or more Humans, draw a card.
Enchanted land has “, Exile a creature card from your graveyard: Put a +1/+1 counter on target creature.”
Bronze Age — When Tanning Yard enters the battlefield, if you control two or more Humans, draw a card.
Enchanted land has “, Exile a creature card from your graveyard: Put a +1/+1 counter on target creature.”
Search your library for a basic land card and put it onto the battlefield tapped.
Spawn a colorless 1/1 Human creature token.
Spawn a colorless 1/1 Human creature token.
When Twinprey Mantis enters the battlefield, spawn a green 6/1 Insect creature token.
6/1
: Add one mana of any color to your mana pool. Spend this mana only to cast non-Human creature spells.
1/1
Flying
Other flying creatures you control get +1/+1.
Skyruler Condor’s power and toughness are each equal to the number of creatures with flying on the battlefield.
Other flying creatures you control get +1/+1.
Skyruler Condor’s power and toughness are each equal to the number of creatures with flying on the battlefield.
*/*
Wolf creatures you control have haste.
Whenever a player loses life, spawn a black and red 3/1 Wolf creature token. Exile it at the end of turn.
Whenever a player loses life, spawn a black and red 3/1 Wolf creature token. Exile it at the end of turn.
3/1
Deathtouch
Whenever a creature dealt damage by Doomcoil Snake dies, its controller loses life equal to its toughness.
: Regenerate Doomcoil Snake.
Whenever a creature dealt damage by Doomcoil Snake dies, its controller loses life equal to its toughness.
: Regenerate Doomcoil Snake.
5/5
Flying
Whenever you draw a card, Shocking Tsetse deals 1 damage to target creature or player.
Whenever Shocking Tsetse deals combat damage to a player, draw a card.
Whenever you draw a card, Shocking Tsetse deals 1 damage to target creature or player.
Whenever Shocking Tsetse deals combat damage to a player, draw a card.
2/1
Defender, reach
As Gates of Elandria enters the battlefield, choose a creature type.
Gates of Elandria has protection from the chosen creature type.
As Gates of Elandria enters the battlefield, choose a creature type.
Gates of Elandria has protection from the chosen creature type.
0/4
: Add to your mana pool.
Bronze Age — : Add one mana of color to your mana pool. Activate this only if you control two or more Humans.
Iron Age — : Add two mana of any one color to your mana pool. Activate this only if you control four or more Humans.
Bronze Age — : Add one mana of color to your mana pool. Activate this only if you control two or more Humans.
Iron Age — : Add two mana of any one color to your mana pool. Activate this only if you control four or more Humans.
, Sacrifice Developing Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Iron Age — , Sacrifice Developing Wilds: Search your library for a land card and put it onto the battlefield. Then shuffle your library. Activate this only if you control four or more Humans.
Iron Age — , Sacrifice Developing Wilds: Search your library for a land card and put it onto the battlefield. Then shuffle your library. Activate this only if you control four or more Humans.
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Elandria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Creatures you control gain protection from the color of your choice until end of turn.