HeroNation: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Carnivorous Bite- This attack does 60 damage. Heal half of the damage done to the target from this card. Metallic Screech- for 5 turns, armor on both sides has no effect100/40
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Riding Stab- Do 50 damage to one target. After attacking, switch out this card with another Soldier card. (retreat cost is not needed to do so) Tusk Jab- does 90 damage to one target90/50
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Dark Sword- This attack does 70 damage. Despair- the target loses all armor.90/40
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Sacrifice Strike- This attack does as many damage as you want to do to one target. However, half of the damage you do to that target is also given to one ally of the same Lv. (ex., Soldier, Soldier Lv. 2, Hero). Precise Shooting- This attack does 50 damage, ignoring all armor and spells60/40
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Decision Regret- switch one of your opponent's Soldiers, Heroes, or Creatures with a card from their hand. This new card must stay in for at least 5 turns Power Switch- switch the attacks and stats of one out your Soldiers, Heroes, or Creatures with one of your opponent's cards' attacks and stats (this includes any damage that has been dealt or healed)60/20
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Greedy- For three turns, every cost is less for all Soldiers, including your opponents. Growing Power- You may search your deck for a Dragon. Once you do, replace the Dragon with this card, and discard this card. (this does not count as your opponent killing you, and they do not receive any Tokens)50/20
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Sinister Glare- All of your opponent's attacks do 20 damage less for 3 turns Bite- does 30 damage to one target50/20
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Final Strike- this attack does 40 damage. If this attack kills the opponent, take three Gems. Courage Boost- For two turns, all attacks do 20 more damage.50/20
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Steal- take 4-6 of the opposing player's Gems Hook Slash- do 40 damage to a target. 50/20
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Ninja Star- Flip a coin three times. For each heads, do 20 damage. For each tails, nothing happens. Jumping Kick- During your opponent's next turn, they can't attack this card. This attack does 40 damage on your next turn.50/20
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Search for Rider- You may search your deck for an Elven Hero and put it in your hand.30/10
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Night Scream- does 20 damage to all targets, and all armor is removed for two turns Smoke Pistol- does 30damage to the target, and for the next three turns, the target must flip a coin every time it attacks. If heads, it has the regular affect. If tails, it does nothing.70/40
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Rising Assistance- Heals 30 damage from this card or one of its allies Vengeful Strike- does 30 damage. If an ally died in the previous turn, this attack does double the damage.50/20
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Flop- does 30 damage, and the enemy cannot attack next turn. Slice- does 50 damage.60/30
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If your Water Goddess, Fire Goddess, or Air Goddess are in play, they get +30 HP.
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Metal Dragon
(mythic)
Orc Hog Rider
(uncommon)
Dark Knight Rider
(uncommon)
Elven Veteran Warrior
(uncommon)
Sorceress
(common)
Young Dragon
(common)
Demon
(common)
Knight
(common)
Pirate
(common)
Ninja
(common)
Elven Horse
(common)
Skeleton Pirate
(common)
Elven Warrior
(common)
Orc
(common)
Forest
(basic)
Goddess' Necklace
(token)
Carnivorous Bite- This attack does 60 damage. Heal half of the damage done to the target from this card.
Metallic Screech- for 5 turns, armor on both sides has no effect
Riding Stab- Do 50 damage to one target. After attacking, switch out this card with another Soldier card. (retreat cost is not needed to do so)
Tusk Jab- does 90 damage to one target
less for all Soldiers, including your opponents.
Rising Assistance- Heals 30 damage from this card or one of its allies