HeroNation: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flaming Strike- this attack does 50 damage.
Down to the Underworld- Put one of the opponent's Soldiers in the Graveyard. This does not count as killing the card.
70/20
|
Flaming Talon- does 70 damage to a target.
Treasure Hunt- Draw 8 cards or take 6 Gems.
100/30
|
Poisonous Bite- In 4 turns, the target is killed. The target must be a Soldier.
Hatching Army- You may find a Giant Spider card in your deck and place it in your hand.
70/30
|
Sacrifice Strike- This attack does as many damage as you want to do to one target. However, half of the damage you do to that target is also given to one ally of the same Lv. (ex., Soldier, Soldier Lv. 2, Hero).
Precise Shooting- This attack does 50 damage, ignoring all armor and spells
60/40
|
Triple Arrows- does 20 damage to three separate targets
Arrow Stab- does 60 damage to a target
80/20
|
Search for Rider- You may search your deck for an Elven Hero and put it in your hand.
30/10
|
Rising Assistance- Heals 30 damage from this card or one of its allies
Vengeful Strike- does 30 damage. If an ally died in the previous turn, this attack does double the damage.
50/20
|
Decision Regret- switch one of your opponent's Soldiers, Heroes, or Creatures with a card from their hand. This new card must stay in for at least 5 turns
Power Switch- switch the attacks and stats of one out your Soldiers, Heroes, or Creatures with one of your opponent's cards' attacks and stats (this includes any damage that has been dealt or healed)
60/20
|
Flop- does 30 damage, and the enemy cannot attack next turn.
Slice- does 50 damage.
60/30
|
Ninja Star- Flip a coin three times. For each heads, do 20 damage. For each tails, nothing happens.
Jumping Kick- During your opponent's next turn, they can't attack this card. This attack does 40 damage on your next turn.
50/20
|
Final Strike- this attack does 40 damage. If this attack kills the opponent, take three Gems.
Courage Boost- For two turns, all attacks do 20 more damage.
50/20
|
Sinister Glare- All of your opponent's attacks do 20 damage less for 3 turns
Bite- does 30 damage to one target
50/20
|
Greedy- For three turns, every cost is less for all Soldiers, including your opponents.
Growing Power- You may search your deck for a Dragon. Once you do, replace the Dragon with this card, and discard this card. (this does not count as your opponent killing you, and they do not receive any Tokens)
50/20
|
Steal- take 4-6 of the opposing player's Gems
Hook Slash- do 40 damage to a target.
50/20
|
|
Heal 80 HP from the target
|
Flaming Demon
(uncommon, foil)
Phoenix
(rare)
Giant Spider
(uncommon)
Elven Veteran Warrior
(uncommon)
Archer
(uncommon)
Elven Horse
(common)
Elven Warrior
(common)
Sorceress
(common)
Orc
(common)
Ninja
(common)
Knight
(common)
Demon
(common)
Young Dragon
(common)
Pirate
(common)
Forest
(basic)
Enhanced Potion
(token)