HeroNation: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Tamed Fire- Does 60 damage to one target. Healing Whisper- Heal all damage off of this card.
Note that you can only use this card by using the Skeletal Dragon's Climb On ability first 90/30
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Shadow Strike- this card cannot attack for three turns. On the third turn, this card does 100 damage to one target.70/30
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Spell of Strength- each of this card's attacks do 40 more damage for two turns **Thunder Strike*- does 50 damage to a target
Show of Power- if the Dark Wizard is in play on either side, each of this card's attacks do 20 more damage 70/30
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Death Bite- this attack does 40 damage. Heal half of the damage from this card. Howl of Darkness- for the next two turns, the opponent cannot attack.70/30
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Steal- take 4-6 of the opposing player's Gems Hook Slash- do 40 damage to a target. 50/20
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Flop- does 30 damage, and the enemy cannot attack next turn. Slice- does 50 damage.60/30
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Decision Regret- switch one of your opponent's Soldiers, Heroes, or Creatures with a card from their hand. This new card must stay in for at least 5 turns Power Switch- switch the attacks and stats of one out your Soldiers, Heroes, or Creatures with one of your opponent's cards' attacks and stats (this includes any damage that has been dealt or healed)60/20
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Search for Rider- You may search your deck for an Elven Hero and put it in your hand.30/10
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Final Strike- this attack does 40 damage. If this attack kills the opponent, take three Gems. Courage Boost- For two turns, all attacks do 20 more damage.50/20
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Greedy- For three turns, every cost is less for all Soldiers, including your opponents. Growing Power- You may search your deck for a Dragon. Once you do, replace the Dragon with this card, and discard this card. (this does not count as your opponent killing you, and they do not receive any Tokens)50/20
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Sinister Glare- All of your opponent's attacks do 20 damage less for 3 turns Bite- does 30 damage to one target50/20
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Stab- this attack does 30 damage Clothes Torch- flip a coin. If heads, this attack does 40 damage to two targets. If tails, this attack does 40 damage to one target and 20 damage to this card.50/20
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Ninja Star- Flip a coin three times. For each heads, do 20 damage. For each tails, nothing happens. Jumping Kick- During your opponent's next turn, they can't attack this card. This attack does 40 damage on your next turn.50/20
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Night Scream- does 20 damage to all targets, and all armor is removed for two turns Smoke Pistol- does 30damage to the target, and for the next three turns, the target must flip a coin every time it attacks. If heads, it has the regular affect. If tails, it does nothing.70/40
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If one of your allies has died on your opponent's last turn, you may bring that card out of the Graveyard, along with all Items attached to it. Your opponent does not take a Token
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Clarissa the Dragon Rider
(rare)
Assassin Ninja
(uncommon)
Wizard
(uncommon)
Werewolf
(uncommon)
Pirate
(common)
Orc
(common)
Sorceress
(common)
Elven Horse
(common)
Knight
(common)
Young Dragon
(common)
Demon
(common)
Dwarf Soldier
(common)
Ninja
(common)
Skeleton Pirate
(common)
Swamp
(basic)
Song of Regeneration
(token)
Tamed Fire- Does 60 damage to one target.
Healing Whisper- Heal all damage off of this card.
Shadow Strike- this card cannot attack for three turns. On the third turn, this card does 100 damage to one target.
**Thunder Strike*- does 50 damage to a target
Hook Slash- do 40 damage to a target.
Decision Regret- switch one of your opponent's Soldiers, Heroes, or Creatures with a card from their hand. This new card must stay in for at least 5 turns