HeroNation: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Hidden Bomb- you may do 50 damage to one opponent on any turn from now until the end of the game.
Claw Swipe- does 80 damage to one target
90/40
|
Sacrifice Strike- This attack does as many damage as you want to do to one target. However, half of the damage you do to that target is also given to one ally of the same Lv. (ex., Soldier, Soldier Lv. 2, Hero).
Precise Shooting- This attack does 50 damage, ignoring all armor and spells
60/40
|
Rage Power- for 4 turns, all of this card's attacks do 20 more damage.
Savage Slice- Does 40 damage to one target
70/40
|
Spell of Depression- the target does 40 less damage the next time they attack
Soul Crush- does 40 damage to one target
Show of Strength- if the Wizard is in play on either side, each of this card's attacks do 30 more damage 70/30
|
Final Strike- this attack does 40 damage. If this attack kills the opponent, take three Gems.
Courage Boost- For two turns, all attacks do 20 more damage.
50/20
|
Search for Rider- You may search your deck for an Elven Hero and put it in your hand.
30/10
|
Night Scream- does 20 damage to all targets, and all armor is removed for two turns
Smoke Pistol- does 30damage to the target, and for the next three turns, the target must flip a coin every time it attacks. If heads, it has the regular affect. If tails, it does nothing.
70/40
|
Sinister Glare- All of your opponent's attacks do 20 damage less for 3 turns
Bite- does 30 damage to one target
50/20
|
Ninja Star- Flip a coin three times. For each heads, do 20 damage. For each tails, nothing happens.
Jumping Kick- During your opponent's next turn, they can't attack this card. This attack does 40 damage on your next turn.
50/20
|
Greedy- For three turns, every cost is less for all Soldiers, including your opponents.
Growing Power- You may search your deck for a Dragon. Once you do, replace the Dragon with this card, and discard this card. (this does not count as your opponent killing you, and they do not receive any Tokens)
50/20
|
Steal- take 4-6 of the opposing player's Gems
Hook Slash- do 40 damage to a target.
50/20
|
Flop- does 30 damage, and the enemy cannot attack next turn.
Slice- does 50 damage.
60/30
|
Decision Regret- switch one of your opponent's Soldiers, Heroes, or Creatures with a card from their hand. This new card must stay in for at least 5 turns
Power Switch- switch the attacks and stats of one out your Soldiers, Heroes, or Creatures with one of your opponent's cards' attacks and stats (this includes any damage that has been dealt or healed)
60/20
|
Stab- this attack does 30 damage
Clothes Torch- flip a coin. If heads, this attack does 40 damage to two targets. If tails, this attack does 40 damage to one target and 20 damage to this card.
50/20
|
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Heal 40 HP from the target
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Clawed Ninja Zhau
(rare)
Elven Veteran Warrior
(uncommon)
Crazy Orc
(uncommon)
Dark Wizard
(uncommon)
Knight
(common)
Elven Horse
(common)
Skeleton Pirate
(common)
Demon
(common)
Ninja
(common)
Young Dragon
(common)
Pirate
(common)
Orc
(common)
Sorceress
(common)
Dwarf Soldier
(common)
Mountain
(basic)
Potion
(token)