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Showing all 71 cards
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Wind Force- does 40 damage to all enemy targets.
Calming Breeze- heal all damage from one target.
100/20
0 comments
Search for Rider- You may search your deck for an Elven Hero and put it in your hand.
30/10
Bonefire- does 60 damage to one target, and 10 damage to this card.
Climb On- Find a Dragon Rider in your deck. Put this card in your hand, and put the Dragon Rider card in your Hero section.
120/20
Underwater Assault- On the opponent's next turn, they cannot attack this card. On your next turn, this card does 90 damage to one target.
Tidal Wave- do 30 damage to all enemy targets.
100/40
Wave of Despair- does 40 damage to all enemy targets
Power of Sea and Fire- does 40 damage to one target. If the Volcano Golem is active on your side, this attack does 40 more damage.
130/40
Wave of Destruction- Does 40 damage to all enemy targets.
Wound Washer- Heal all damage from one target.
100/20
Random Strikes- For 5 turns
Desperate Measures- All of your opponents Soldiers are killed. (Note: this attack only works when you have 20 or less HP, and you only receive one Token)
Payed Slaughter- one of your Heroes is now dead (your opponent takes a token). You receive 15 Gems
Capture Victim- choose one of your opponent's Soldiers, Heroes, or Creatures. That card cannot attack or be replaced for 5 turns
110/40
Flaming Breath- Does 30 damage to all enemy targets.
(Note that you can only use the Dragon card by using the Young Dragon's Growing Power ability first)
120/50
Engulfing Flames- does 40 damage to 2 targets
Death Escape- this card can not be killed for 4 turns
80/20
Decision Regret- switch one of your opponent's Soldiers, Heroes, or Creatures with a card from their hand. This new card must stay in for at least 5 turns
Power Switch- switch the attacks and stats of one out your Soldiers, Heroes, or Creatures with one of your opponent's cards' attacks and stats (this includes any damage that has been dealt or healed)
60/20
Freezing Enchantment- the opponent cannot attack for 3 turns
Depressing Death- the target is killed, and must be placed in the Graveyard. Take one Gem.
130/50
Rain of Fire- This attack does 40 damage to all enemy targets
Soothing Flames- Heal all damage from one target.
100/20
Flaming Talon- does 70 damage to a target.
Treasure Hunt- Draw 8 cards or take 6 Gems.
100/30
Weakening Curse- This attack does 50 damage on the first turn, 30 damage on the second turn, and 10 damage on the third turn.
Equal Torture- the target now has the same amount of HP as this card.
100/40
Lava Earthquake- does 40 damage to all enemy targets
Power of Fire and Forest- this attack does 40 damage. If the Forest Golem is in play on your side, this attack does 40 more damage
110/50
Spell of Depression- the target does 40 less damage the next time they attack
Soul Crush- does 40 damage to one target
Show of Strength- if the Wizard is in play on either side, each of this card's attacks do 30 more damage
Show of Strength- if the Wizard is in play on either side, each of this card's attacks do 30 more damage
70/30
Last Strike- this attack does 200 damage. After using this attack, place this card in the Graveyard. This counts as your opponent killing this card.
Skeletal Army-find Skeleton Pirates in your deck and Graveyard until your Soldiers are full. Then put the Skeleton Pirates in your Soldiers Section. Instead of using attacks, they each do 20 damage on each turn to a target.(Your opponent does not take Tokens for killing these)
100/40
Forest of Death- does 40 damage to all enemy targets
Power of Forest and Sea- does 40 damage to one target. If the Sea Golem is in play on your side, this attack does 40 more damage.
150/30
Power of the Forest- This attack does 20 damage to all enemy targets, and all targets must stay in their positions for 4 turns or until they are killed.
Storm of Fire and Thunder- does 100 damage to one target, and 70 damage to another target
Triple Arrows- does 20 damage to three separate targets
Arrow Stab- does 60 damage to a target
80/20
Shadow Strike- this card cannot attack for three turns. On the third turn, this card does 100 damage to one target.
70/30
Hidden Bomb- you may do 50 damage to one opponent on any turn from now until the end of the game.
Claw Swipe- does 80 damage to one target
90/40
Rage Power- for 4 turns, all of this card's attacks do 20 more damage.
Savage Slice- Does 40 damage to one target
70/40
Dark Sword- This attack does 70 damage.
Despair- the target loses all armor.
90/40
Sinister Glare- All of your opponent's attacks do 20 damage less for 3 turns
Bite- does 30 damage to one target
50/20
Sacrifice Strike- This attack does as many damage as you want to do to one target. However, half of the damage you do to that target is also given to one ally of the same Lv. (ex., Soldier, Soldier Lv. 2, Hero).
Precise Shooting- This attack does 50 damage, ignoring all armor and spells
60/40
Rising Assistance- Heals 30 damage from this card or one of its allies
Vengeful Strike- does 30 damage. If an ally died in the previous turn, this attack does double the damage.
50/20
Flaming Strike- this attack does 50 damage.
Down to the Underworld- Put one of the opponent's Soldiers in the Graveyard. This does not count as killing the card.
70/20
Poisonous Bite- In 4 turns, the target is killed. The target must be a Soldier.
Hatching Army- You may find a Giant Spider card in your deck and place it in your hand.
70/30
Carnivorous Bite- This attack does 60 damage. Heal half of the damage done to the target from this card.
Metallic Screech- for 5 turns, armor on both sides has no effect
100/40
Ninja Star- Flip a coin three times. For each heads, do 20 damage. For each tails, nothing happens.
Jumping Kick- During your opponent's next turn, they can't attack this card. This attack does 40 damage on your next turn.
50/20
Flop- does 30 damage, and the enemy cannot attack next turn.
Slice- does 50 damage.
60/30
Riding Stab- Do 50 damage to one target. After attacking, switch out this card with another Soldier card. (retreat cost is not needed to do so)
Tusk Jab- does 90 damage to one target
90/50
Steal- take 4-6 of the opposing player's Gems
Hook Slash- do 40 damage to a target.
50/20
Night Scream- does 20 damage to all targets, and all armor is removed for two turns
Smoke Pistol- does 30damage to the target, and for the next three turns, the target must flip a coin every time it attacks. If heads, it has the regular affect. If tails, it does nothing.
70/40
Storm Skies- For 5 turns, all cards but this one must flip a coin when they attack. If heads, they attack normally. If tails, their attack does nothing.
Thunder Strike- Does 100 damage to one target, and 20 damage to two other targets.
100/40
Death Bite- this attack does 40 damage. Heal half of the damage from this card.
Howl of Darkness- for the next two turns, the opponent cannot attack.
70/30
Greedy- For three turns, every cost is less for all Soldiers, including your opponents.
Growing Power- You may search your deck for a Dragon. Once you do, replace the Dragon with this card, and discard this card. (this does not count as your opponent killing you, and they do not receive any Tokens)
50/20
Tamed Fire- Does 60 damage to one target.
Healing Whisper- Heal all damage off of this card.
Note that you can only use this card by using the Skeletal Dragon's Climb On ability first
Note that you can only use this card by using the Skeletal Dragon's Climb On ability first
90/30
Queen Call- You may search your deck for an Elven Queen and put her in your hand
Double Blade Strike- This attack does 40 damage. If an Elven Queen is in your hand, this attack does 90 damage instead.
70/30
Power of the Sky- Heal 30 damage from 3 targets.
Defensive Fog- all of your allies now have +20 Defense Power
90/0
King Call- you may find an Elven King in your deck and put it in your hand.
Double Blade Slice- This attack does 40 damage to a target. If an Elven King is in your hand, you do 90 damage instead.
70/30
Spell of Strength- each of this card's attacks do 40 more damage for two turns
**Thunder Strike*- does 50 damage to a target
Show of Power- if the Dark Wizard is in play on either side, each of this card's attacks do 20 more damage
Show of Power- if the Dark Wizard is in play on either side, each of this card's attacks do 20 more damage
70/30
Roar of The Lands- do 50 damage to all enemy targets
Claw Sharpen- this card has +40 attack
90/30
Swinging Axe- this attack does 70 damage to the opponent.
Wrestle- this attack does damage equal to the difference between this card's HP and your target's HP.
110/50
Stab- this attack does 30 damage
Clothes Torch- flip a coin. If heads, this attack does 40 damage to two targets. If tails, this attack does 40 damage to one target and 20 damage to this card.
50/20
Steed Trample- Give 20 damage to each Soldier.
If you have an Elven Horse in your hand or in your Soldier section, you may discard that Horse, and this attack does 30 damage instead.
If you have an Elven Horse in your hand or in your Soldier section, you may discard that Horse, and this attack does 30 damage instead.
Endless Rampage- Do 30 damage to two targets. Then flip a coin. If heads, do another 30 damage to another target. If tails, end your turn. This attack ends when you either get a tails or do 30 damage to all of your enemies.
70/20
Growth Replacement- if any damage is done to this card in the next four turns, its base attack goes up by 30 damage, and its HP goes up by 20HP
90/30
Final Strike- this attack does 40 damage. If this attack kills the opponent, take three Gems.
Courage Boost- For two turns, all attacks do 20 more damage.
50/20
Slay- This attack does one of the three choices: 30 damage for , 60 damage for , and 80 damage for . If the target is a Dragon of any kind, this attack does 30 more damage.
110/40
Spiked Shield- The next time this card is attacked, any damage inflicted on any target is ignored, and the attacked takes half of the total damage.
Tribe Call- Find Crazy Orcs in your deck and Graveyard until your Soldiers are full. Instead of doing their regular attacks, these Crazy Orcs each do 20 damage each turn to separate targets. (The opponent does not take Tokens for killing these)
100/40
Double Knife Toss- does 80 damage to one target. This card cannot attack on the next turn.
Raaahhhhhh!!!!- does 40 damage to a target. Flip a coin. If heads, attack another target for 40 damage. If tails, do 20 damage to this card. This attack ends when you either attack all enemies or get a tails.
90/40
All Water cards get +10HP every turn, and all non-Water cards get -10HP every turn
*All attacks cost – , but they have -10 power
If any of your cards are Elven, all of their attacks do 40 more damage for 5 turns.
Every Land card does +10 damage, and each non-Land card does -10 damage
Take + more each turn
If your Hero or any of your Soldiers are Pirates, there attacks cost nothing for 5 turns
All Fire cards get +20HP each turn, and each non-Fire card gets -10HP every turn
All attacks take + , but do +20 damage
If your Water Goddess, Fire Goddess, or Air Goddess are in play, they get +30 HP.
All Heroes have +20 HP and +20 attack power while this Location card is in play
Heal 40 HP from the target
Heal 110 HP from the target
All of the attacks of one target do 40 more damage for 3 turns.
You may decide your opponent's next turn, and he/she may decide your next turn
All Creatures do have +20 HP and have +20 attack power while this Location card is in play
Heal 80 HP from the target
**The Soldier, Hero, or Creature that this card is attached to has +40 Defense Power
The Soldier, Hero, or Creature that this card is attached to has +40 Defense Power
Search your deck for a card of your choice. Put this card in your hand and shuffle your deck.
While this card is in play, both you and your opponent may not switch out any Soldiers, Heroes, or Creatures, unless they are killed
If one of your allies has died on your opponent's last turn, you may bring that card out of the Graveyard, along with all Items attached to it. Your opponent does not take a Token
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