History CCG: Virtual Booster

History CCG: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 
Basic Terrain – River
Yields +2 trade.
6
{2}
 
Unit – Ground Footman Ranged
2/1/1/1
2/M
 
See comments.
Tech – 1st Age
Grasslands you control yield +1 Food.
7/E
Tech – 1st Age
Ranged units you control get +1 strength.
1/M
City – America
Works production in this city cost 2 less. (Fast creation of works.)
11/C
 
Basic Terrain – Forest
Yields +1 food, +1 material.
7
Tech – 1st Age
Mounted units you control get +1 move.
2/E
Basic Terrain – Mountain
Impassable. (Land units can't move or attack here.)
+1 to units defending to adjacent city.
3
Tech – 1st Age
When a unit you control dies, you may put 1 production counter on a Cultural production.
2/C
{1}
 
Unit – Ground Footman Melee
1/1/1/1
Yields +1 Food in city with Grassland.
4/E
City – America
9/M
{2}
 
Unit – Ground Footman Melee
2/1/1/1
2/M
 
See comments.
{1}
 
Unit – Ground Footman Melee
1/1/1/3
1/S

River (none)
Archer (none)
Zones in the game (none)
Agriculture (none)
Bow and Arrow (none)
Los Angeles (none)
Forest (none)
Horseback Riding (none)
Mountain (none)
Burial Rites (none)
Farmer (none)
Washington (none)
Warrior (none)
Game Turns and Phases (none)
Scout (none)