History CCG: Virtual Booster
History CCG: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Yields +2 trade.
6
|
2/1/1/1
2/M
|
See comments.
|
Grasslands you control yield +1 Food.
7/E
|
Ranged units you control get +1 strength.
1/M
|
Works production in this city cost 2 less. (Fast creation of works.)
11/C
|
Yields +1 food, +1 material.
7
|
Mounted units you control get +1 move.
2/E
|
Impassable. (Land units can't move or attack here.)
+1 to units defending to adjacent city. 3
|
When a unit you control dies, you may put 1 production counter on a Cultural production.
2/C
|
1/1/1/1
Yields +1 Food in city with Grassland. 4/E
|
9/M
|
2/1/1/1
2/M
|
See comments.
|
1/1/1/3
1/S
|
River
(none)
Archer
(none)
Zones in the game
(none)
Agriculture
(none)
Bow and Arrow
(none)
Los Angeles
(none)
Forest
(none)
Horseback Riding
(none)
Mountain
(none)
Burial Rites
(none)
Farmer
(none)
Washington
(none)
Warrior
(none)
Game Turns and Phases
(none)
Scout
(none)