Shiny Umbreon's Core Set: Card List

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Skeleton

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 "Gideon's Banisher" White Common 3{1}{w}{w} Creature 3 2 CW10 {3}{w}: Prevent all damage that would be dealt to and dealt by "Gideon's Banisher" this turn. 0
2 "Journey to Somewhere" White Common 4{3}{w} Enchantment CW18 When "Journey to Somewhere" enters the battlefield, exile target creature an opponent controls until "Journey to Somewhere" leaves the battlefield. (That creature returns under its owner's control.) 6 1400099094 on 14 May 2014 by Alex
3 "Steed" White Common 2{w}{w} Creature 2 2 CW07 Whenever "Steed" attacks or blocks, another target creature you control gets +1/+1 until end of turn. 0
4 "Two-Headed Blocker" White Common 4{3}{w} Creature 2 4 CW12 "Two-Headed Blocker" can block an additional creature. 0
5 "Warden" White None 1{w} Creature 1 1 CW03 {t}: Tap target creature with power 3 or less. 0
6 "Winged Hero" White Common 2{1}{w} Creature 2 1 CW06 Whenever "Winged Hero" attacks, it gains flying until end of turn. 0
7 Attended Knight White Common 3{2}{w} Creature – Human Knight 2 2 CW08 First strike (This creature deals combat damage before creatures with first strike.)
When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
0
8 Call to Serve White Common 2{1}{w} Enchantment – Aura CW14 Enchant nonblack creature
Enchanted creature gets +1/+2, gains flying, and is an Angel in addition to its other types.
0
9 Demystify White Common 1{w} Instant CW19 Destroy target enchantment. 0
10 Gideon, Righteous Fighter White Mythic 4{3}{w} Planeswalker – Gideon 4 RW11 +2: Until your next turn, whenever a creature deals combat damage to Gideon, Righteous Fighter, Gideon deals 3 damage to that creature.
0: You may put a creature card with converted mana cost 3 or less from your hand onto the battlefield.
-2: Exile target creature until Gideon leaves the battlefield.
0
11 Glorious Charge White Common 2{1}{w} Instant CW16 Creatures you control get +1/+1 until end of turn. 0
12 Glory Seeker White Common 2{1}{w} Creature – Human Soldier 2 2 CW05 0
13 Griffin Protector White Common 4{3}{w} Creature – Griffin 2 3 CW11 Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
0
14 Griffin Sentinel White Common 3{2}{w} Creature – Griffin 1 3 CW09 Flying
Vigilance (Attacking doesn't cause this creature to tap.)
0
15 Loyal Pegasus White Common 1{w} Creature – Pegasus 2 1 CW01 Flying
Loyal Pegasus can't attack or block alone.
0
16 Moment of Heroism White Common 2{1}{w} Instant CW15 Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) 0
17 Pride Guardian White Common 1{w} Creature – Cat Monk 0 3 CW02 Defender (This creature can't attack)
Whenever Pride Guardian blocks, you gain 3 life.
0
18 Raise the Alarm White Common 2{1}{w} Instant CW04 Put two 1/1 white Soldier creature tokens onto the battlefield. 0
19 Rebuke White Common 3{2}{w} Instant CW17 Destroy target attacking creature. 0
20 Siege Mastodon White Common 5{4}{w} Creature – Elephant 3 5 CW13 0
21 "Blow Elemental" Blue Common 4{3}{u} Creature – Elemental 3 2 CU06 Flash (You may cast this spell any time you could cast an instant.)
When "Blow Elemental" enters the battlefield, you may tap target creature.
Evoke {u} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
0
22 "Blue Serpent" Blue Common 7{5}{u}{u} Creature 6 6 CU10 "Blue Serpent" can't attack unless you cast a blue spell this turn. 0
23 "Bubble" Blue Common 4{3}{u} Enchantment – Aura CU14 Enchant creature
Enchanted creature has hexproof and can't be blocked. (A creature with hexproof can't be the target of spells or abilities opponents control.)
0
24 "Faerie Spy" Blue Common 1{u} Creature 1 1 CU01 Flying
Whenever "Faerie Spy" attacks, look at the top card of defending player's library.
0
25 "Intellect" Blue Common 3{2}{u} Instant CU15 Draw three cards, then discard two cards. 0
26 "Mass Flight" Blue Common 5{4}{u} Instant CU13 Creatures you control gain flying until end of turn. 0
27 "Sabotage" Blue Common 1{u} Sorcery CU18 Target player reveals cards from the top of his or her library until two land cards are revealed. That player puts all cards revealed this way into his or her graveyard. 0
28 "Tamiyo's Wall" Blue Common 3{1}{u}{u} Creature 1 4 CU05 Defender (This creature can't attack.)
When "Tamiyo's Wall" dies, draw a card.
0
29 "Watery Drake" Blue Common 5{4}{u} Creature 3 4 CU08 Flying
{3}{u}: "Watery Drake" gets +1/-1 until end of turn.
0
30 Cancel Blue Common 3{1}{u}{u} Instant CU11 Counter target spell. 0
31 Essence Scatter Blue Common 2{1}{u} Instant CU12 Counter target creature spell. 0
32 Fortress Crab Blue Common 4{3}{u} Creature – Crab 1 6 CU07 0
33 Frozen Solid Blue Common 3{1}{u}{u} Enchantment – Aura CU16 Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature is dealt damage, destroy it.
0
34 Maritime Guard Blue Common 2{1}{u} Creature – Merfolk Soldier 1 3 CU03 0
35 Tamiyo Blue Mythic 6{5}{u} Planeswalker – Tamiyo 6 RU11 +1: Draw three cards, then discard two cards.
-2: Tap all creatures target player controls. Those creatures don't untap during that player's next turn.
-7: Return up to four target instant and/or sorcery cards from your graveyard to your hand.
2 1398623990 on 27 Apr 2014 by Alex
36 Turn the Tide Blue Common 2{1}{u} Instant CU19 Creatures your opponents control get -2/-0 until end of turn. 0
37 Unsummon Blue Common 1{u} Instant CU17 Return target creature to its owner's hand. 0
38 Vaporkin Blue Common 2{1}{u} Creature – Elemental 2 1 CU02 Flying
Vaporkin can only block creatures with flying.
0
39 Wind Drake Blue Common 3{2}{u} Creature – Drake 2 2 CU04 Flying 0
40 ̠thersnipe Blue Common 6{5}{u} Creature РElemental 4 4 CU09 When ̠thersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke {1}{u}{u} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
0
41 "Bigger Digger" Black Common 5{4}{b} Creature 2 3 CB10 When "Bigger Digger" enters the battlefield, return target creature card from your graveyard to your hand. 0
42 "Call to Rule" Black Common 2{1}{b} Enchantment – Aura CB14 Enchant nonwhite creature
Enchanted creature gets +2/+1, gains intimidate, and is a Demon in addition to its other types. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
0
43 "Giant Zombie" Black Common 6{4}{b}{b} Creature 4 6 CB11 0
44 "Graveyard Keeper" Black Common 2{1}{b} Creature 1 3 CB04 0
45 "Hungry Ghoul" Black Common 3{1}{b}{b} Creature 3 4 CB07 Haste (This creature can attack and {t} as soon as it comes under your control.)
"Hungry Ghoul" can't attack unless you exile a creature card from your graveyard. (This cost is paid as attackers are declared.)
0
46 "Kill" Black Common 4{3}{b} Instant CB17 Destroy target creature. 0
47 "Maggot Bear" Black Common 2{1}{b} Creature 2 2 CB03 When "Maggot Bear" enters the battlefield, each player loses 1 life. 0
48 "Mind Drain" Black Common 5{4}{b} Sorcery CB12 Target player discards two cards. You gain life equal to the highest converted mana cost among those cards. 0
49 "Shade" Black Common 4{3}{b} Creature 1 1 CB09 {1}{b}: "Shade" gets +2/+2 until end of turn. 0
50 "Slowmbie" Black Common 2{b}{b} Creature 3 1 CB05 "Slowmbie" enters the battlefield tapped. 0
51 "Sorin's Pal" Black Common 1{b} Creature 1 1 CB01 {1}, {t}: Target player loses 1 life.
{6}, {t}: Target player loses 3 life.
0
52 "Strike with Fear" Black Common 6{4}{b}{b} Sorcery CB18 Target creature you control gains intimidate until end of turn. Destroy target creature an opponent controls. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) 0
53 "Vampiric Form" Black Common 1{b} Instant CB13 Target creature gets +1/+0 and gains flying and lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) 0
54 Deathgaze Cockatrice Black Common 4{2}{b}{b} Creature – Bird 2 2 CB08 Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
0
55 Last Gasp Black Common 2{1}{b} Instant CB16 Target creature gets -3/-3 until end of turn. 0
56 Phyrexian Rager Black Common 3{2}{b} Creature – Horror 2 2 CB06 When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. 0
57 Shrivel Black Common 2{1}{b} Sorcery CB19 All creatures get -1/-1 until end of turn. 0
58 Sorin Black Mythic 7{5}{b}{b} Planeswalker – Sorin 5 RB11 +1: Each opponent discards a card and loses 2 life. You draw a card for each card discarded this way and gain life equal to the life lost this way.
-2: Destroy target creature or planeswalker.
-4: Put three 2/2 black Vampire creature tokens with lifelink onto the battlefield.
0
59 Vile Rebirth Black Common 1{b} Instant CB02 Exile target creature card in a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. 0
60 Weakness Black Common 1{b} Enchantment – Aura CB15 Enchant creature
Enchanted creature gets -2/-1.
0
61 "Axe Elemental" Red Common 5{4}{r} Creature – Elemental 3 3 CR11 When "Axe Elemental" enters the battlefield, it deals 3 damage to each opponent.
Evoke {1}{r} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
0
62 "Boulderfoot Elemental" Red Common 4{3}{r} Creature – Elemental 2 3 CR09 When "Boulderfoot Elemental" enters the battlefield, it deals 1 damage to target creature or player.
Evoke {r} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
0
63 "Brigand" Red Common 2{1}{r} Creature 2 3 CR04 "Brigand" attacks each turn if able. 0
64 "Emotion" Red Common 3{2}{r} Sorcery CR15 As an additional cost to cast "Emotion", discard two cards.
Draw three cards.
0
65 "Goblin Friend" Red Common 1{r} Creature 2 2 CR02 "Goblin Friend" can't attack unless a creature entered the battlefield this turn. 0
66 "Lightning Ray" Red Common 5{4}{r} Instant CR14 "Lightning Ray" deals 4 damage to target creature or player. 0
67 "Little Boar" Red Common 2{r}{r} Creature 2 1 CR05 Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) 0
68 "Little Striker" Red Common 2{1}{r} Creature 2 1 CR03 Whenever another creature enters the battlefield under your control, "Little Striker" gets +1/+1 until end of turn. 0
69 "Quick Warrens" Red Common 3{2}{r} Sorcery CR06 Put two 1/1 red Goblin creature tokens with haste onto the battlefield. (They can attack and {t} as soon as they come under your control.) 0
70 "Trample Over" Red Common 2{1}{r} Instant CR17 Attacking creatures get +1/+0 and gain trample until end of turn. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) 0
71 "War-Spike" Red Common 3{1}{r}{r} Creature 2 2 CR08 First strike (This creature deals combat damage before creatures without first strike.)
Whenever another creature enters the battlefield under your control, "War-Spike" gets +1/+1 until end of turn.
0
72 Massive Raid Red Common 3{1}{r}{r} Instant CR13 Massive Raid deals damage to target creature or player equal to the number of creatures you control. 0
73 Panic Attack Red Common 3{2}{r} Sorcery CR18 Up to three target creatures can't block this turn. 0
74 Raging Goblin Red Common 1{r} Creature – Goblin Berserker 1 1 CR01 Haste (This creature can attack and {t} as soon as it comes under your control.) 0
75 Regathan Firecat Red Common 3{2}{r} Creature – Elemental Cat 4 1 CR07 0
76 Sarkhan the Dragon Master Red Mythic 5{3}{r}{r} Planeswalker – Sarkhan 5 RR11 +1: Up to one target creature becomes a 5/5 red Dragon and gains flying, trample and haste until end of turn.
-1: Until your next turn, gain control of target creature. Untap it. It gains haste until end of turn.
-7: You get an emblem with "Creatures without flying can't attack you." and "At the beginning of your upkeep, this emblem deals 5 damage to target creature or player."
3 1398942698 on 01 May 2014 by Alex
77 Shatterskull Giant Red Common 4{2}{r}{r} Creature – Giant Warrior 4 3 CR10 0
78 Shock Red Common 1{r} Instant CR12 Shock deals 2 damage to target creature or player. 0
79 Slaughter Cry Red Common 3{2}{r} Instant CR16 Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 0
80 Smelt Red Common 1{r} Instant CR19 Destroy target artifact. 0
81 "Big Snake" Green Common 4{3}{g} Creature 2 4 CG11 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 0
82 "Creeper" Green Common 3{1}{g}{g} Creature 2 3 CG08 Reach (This creature can block creatures with flying.)
Vigilance (Attacking doesn't cause this creature to tap.)
0
83 "Enlarging Wurm" Green Common 6{4}{g}{g} Creature 5 4 CG13 Whenever "Enlarging Wurm" attacks, put a +1/+1 counter on target creature. 0
84 "Medic Elemental" Green Common 5{3}{g}{g} Creature – Elemental 2 3 CG12 When "Medic Elemental" enters the battlefield, put two +1/+1 counters on target creature.
Evoke {1}{g} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
0
85 "Nissa's Elf" Green Common 2{1}{g} Creature 2 2 CG04 Hexproof (This creature can't be the target of spells or abilities your opponents control.) 0
86 "Shield Rootwalla" Green Common 2{1}{g} Creature 1 3 CG05 {4}{g}: "Shield Rootwalla" gets +3/+3 until end of turn. Activate this ability only once each turn. 0
87 "Take Down" Green Common 1{g} Instant CG17 "Take Down" deals 2 damage to target creature with flying. That creature loses flying until end of turn. 2 1399097172 on 03 May 2014 by Alex
88 Blunt the Assault Green Common 4{3}{g} Instant CG14 You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn. 0
89 Bond Beetle Green Common 1{g} Creature – Insect 0 1 CG01 When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature. 0
90 Borderland Ranger Green Common 3{2}{g} Creature – Human Scout 2 2 CG06 When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. 0
91 Centaur Courser Green Common 3{2}{g} Creature – Centaur Warrior 3 3 CG07 0
92 Elvish Mystic Green Common 1{g} Creature – Elf Druid 1 1 CG02 {t}: Add {g} to your mana pool. 0
93 Elvish Visionary Green Common 2{1}{g} Creature – Elf Shaman 1 1 CG03 When Elvish Visionary enters the battlefield, draw a card. 0
94 Fertile Ground Green Common 2{1}{g} Enchantment – Aura CG18 Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
0
95 Hunt the Weak Green Common 4{3}{g} Sorcery CG16 Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) 0
96 Naturalize Green Common 2{1}{g} Instant CG19 Destroy target artifact or enchantment. 0
97 Nissa Green Mythic 3{1}{g}{g} Planeswalker – Nissa 2 RG11 +3: Up to one target creature gets +3/+3 until end of turn.
-1: Put a 2/3 green Elf Warrior creature token onto the battlefield.
-X: Reveal the top X cards of your library. You may put any number of creature cards from among them with total converted mana cost X or less onto the battlefield. Put the rest on the bottom of your library in any order.
0
98 Rumbling Baloth Green Common 4{2}{g}{g} Creature – Beast 4 4 CG10 0
99 Spiked Baloth Green Common 4{3}{g} Creature – Beast 4 2 CG09 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) 0
100 Titanic Growth Green Common 2{1}{g} Instant CG15 Target creature gets +4/+4 until end of turn. 0
101 "Chosen's Sword" Artifact Common 2{2} Artifact – Equipment CA03 Equipped creature gets +2/+0.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
0
102 "Grenade" Artifact Common 1{1} Artifact CA04 {2}, {t}, Sacrifice "Grenade": "Grenade" deals 2 damage to target creature. 0
103 "Trash Golem" Artifact Common 5{5} Artifact Creature 3 4 CA02 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) 0
104 Steel Wall Artifact Common 1{1} Artifact Creature – Wall 0 4 CA01 Defender (This creature can't attack.) 0
105 Traveler's Amulet Artifact Common 1{1} Artifact CA05 {1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. 0
106 Unknown Shores Land Common 0 Land CL01 {t}: Add {1} to your mana pool.
{1}, {t}: Add one mana of any color to your mana pool.
0
Shiny Umbreon's Core Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton