Shiny Umbreon's Core Set

Shiny Umbreon's Core Set by Shiny_Umbreon

106 cards in Multiverse

1 with no rarity, 100 commons, 5 mythics

20 white, 20 blue, 20 black, 20 red,
20 green, 5 artifact, 1 land

14 comments total

Core Set (Returning ability: Evoke)

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On Shiny Umbreon's Core Set (reply):

I want to go back to Magic design, but more on the advanced stuff (skeletons, shaping up Limited, playtesting notes), and less on the individual design. So I decided to go with a Core Set, very traditional, using the new size (80 uncommons) and many things done the "usual" way Wizards does things. With my own twist, of course.

The returning mechanic will be evoke and will be featured in red {r} and blue {u} primarily and green {g} secondarily.

The planeswalker featured will be none of the Lorwyn five. This is because I think the Core Set needs a fresh start, and it needs to be a way to introduce the present characters. To try not to be too alien to the core sets, though, I brought back Gideon ({w}) and Sorin ({b}), which have already appeared in one. The others are Tamiyo ({u}), Sarkhan ({r}) and Nissa ({g}). All five will get a new card. I'm planning to have one common and one uncommon signature spell for each like in Magic 2011 as well.

Progress: The commons are in the skeleton. I'll be doing a playtest and later a flavor pass, plus polishing a few things.

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When "Journey to Somewhere" enters the battlefield, exile target creature an opponent controls until "Journey to Somewhere" leaves the battlefield. (That creature returns under its owner's control.)
last 2014-06-01 13:21:51 by jmgariepy
Artifact Creature
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Destroy target enchantment.
Planeswalker – Nissa
+3: Up to one target creature gets +3/+3 until end of turn.
-1: Put a 2/3 green Elf Warrior creature token onto the battlefield.
-X: Reveal the top X cards of your library. You may put any number of creature cards from among them with total converted mana cost X or less onto the battlefield. Put the rest on the bottom of your library in any order.
Planeswalker – Sarkhan
+1: Up to one target creature becomes a 5/5 red Dragon and gains flying, trample and haste until end of turn.
-1: Until your next turn, gain control of target creature. Untap it. It gains haste until end of turn.
-7: You get an emblem with "Creatures without flying can't attack you." and "At the beginning of your upkeep, this emblem deals 5 damage to target creature or player."
last 2014-09-12 03:57:26 by Shiny_Umbreon

Recent comments: (all recent activity)
On Sarkhan the Dragon Master:

It's funny that Wizards decided to make a Sarkhan that transforms into a Dragon, too, but they were clever enough to take out the planeswalkerness so the text read better.

On "Journey to Somewhere":

I appear to be mis-proven. Wizards decided to rip the bandage off and not wait 4 years before finally printing what everyone was expecting. Good for them. I guess Magic's history is not the same thing as current design.

On "Journey to Somewhere":

Funny, jmgariepy. A {3}{b}{b} Terminate has just been spoiled for M15.

On "Journey to Somewhere":

You know, that's a tricky sticking point. I wouldn't argue for Sip of Hemlock to be the new normal, but it would make sense if Murder clones pushed up to 5 cost in common. But if there must be something that makes a 5 cost Murder clone theoretically better than Murder, then the new cost will never stick. Or, at least, it would take a very long time with lots of repintings of 'awkwardly different Murder' before we finally appreciated getting a 5-cost Murder.

But, yeah, it's true. Almost-always-worse-thans costing more is kind of depressing. Maybe sometimes necessary. I couldn't say.

On "Journey to Somewhere":

Mmm, fair point. I'd rather see something that's not so completely obviously worse than JtN though. The expensive RtR / Theros removal at least had some minor benefit tacked on, like Sip of Hemlock's lifeloss or Trostani's Judgment's populate. Could this gain 3 life, or be a 1/1 creature, or something?

On "Journey to Somewhere":

Because unconditional removal in lower rarities is a lot worse to make Limited more fun, and Journey to Nowhere is among the oh-this-is-so-unbelievably-good-I-have-to-first-pick-it. :)

Yes, it's a bit boring, and I think removal can be better than what Theros block had, but I'm trying to be consistent at least in this set. I don't want it to end like M12 where you had a Doom Blade nobody ever passed alongside Wring Flesh and Sorin's Thirst.

On "Journey to Somewhere":

Why is this more expensive than Banishing Light when Journey to Nowhere was cheaper than Oblivion Ring?

On "Take Down":

Whoa. I had never seen Vertigo. Glad I got the numbers right. :P

And, yes, in red you could have just Flame Slashed the creature. In green, it takes down some fliers on its own (pretty cool but conditional), and for the bigger ones it lets you setup to finish them with your big guys. (Which, for me, is a greener way to destroy a creature than simply Plummet)

On "Take Down":

Very nice. Colourshifting Vertigo / Earthbind to green makes an exceptional amount of sense. It even compares well with Leaf Arrow.

On Sarkhan the Dragon Master:


For a while, I wanted Sarkhan itself to turn into a Dragon because I really hate saying "up to one target" thing. But it required the ugly Gideon-like "Prevent all damage" so that its loyalty counters wouldn't mess up, which was way worse.

But turning something into a Dragon and then you into a Dragon seemed like a good idea from the beginning. :)

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