Comic Book Set: Virtual Booster

[-] [+]
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "{t}: This creature deals 2 damage to target creature with flying."
 
 R 
Artifact
{t}: : Add one mana of any color to your mana pool. Spend this mana only to activate abilities.
 U 
Creature – Human
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
When 5c should name his cards v1 enters the battlefield, reveal the top five cards of your library. You may put an equipment with converted mana cost three or less revealed this way onto the battlefield. Then put the rest on the bottom of your library in any order.
4/4
 U 
Creature – Human Mutant
Other Mutant creatures you control get +1/+1.
{g}{u}: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.)
{t}: Put a +1/+1 counter on a creature you control with a +1/+1 counter on it.
2/2
 U 
Creature – Human Rogue
When Armory Thief enters the battlefield, gain control of target Equipment until Armory Thief leaves the battlefield. Attach it to Armory Thief. When you lose control of that Equipment, unattach it. (That Equipment returns under its owner's control.)
2/2
{1}{g}
 
 C 
Instant
Target creature gets +4/+4 until end of turn.
 C 
Instant
Deal 3 damage to target creature. If a creature dealt damage this way would die this turn, Hero's Regret deals 3 damage to target player.
 C 
Creature – Vampire Assassin
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
As long as Death Dealer is equipped, it has deathtouch.
1/1
 C 
Creature – Elemental
{5}{g}{g}: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.)
When Ivy*'s Elemental becomes monstrous, put three 1/1 green Saprolings creature tokens onto the battlefield.
4/4
 C 
Creature – Human Mutant
{r}: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.)
As long as Adrenaline Junkie is monstrous, it has haste.
3/1
{1}{b}{b}
 
 C 
Enchantment – Aura
Enchant creature
Sacrifice a creature: Exile enchanted creature.
 C 
Enchantment
At the beginning of your upkeep, each opponent puts the top three cards of his or her library into his or her graveyard for each creature you control with power 4 or greater.
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
When Training Blade becomes attached to a creature, if its power is 3 or less, put a +1/+1 counter on it.
Equip {2}
 C 
Instant
Target creature gains flying until end of turn.
 C 
Creature – Human Soldier
First strike
3/4

Archer's Eye (common, foil)
Energy Mox (rare)
5c should name his cards v1 (uncommon)
Mutant Lord (uncommon)
Armory Thief (uncommon)
Pow! (common)
Hero's Regret (common)
Death Dealer (common)
Ivy*'s Elemental (common)
Adrenaline Junkie (common)
Frame (common)
Statue of [Aquaman] (common)
Training Blade (common)
Up, Up, and Away (common)
First Responders (common)