Comic Book Set: Virtual Booster
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Enchant creature
Enchanted creature has ": This creature deals 2 damage to target creature with flying." |
: : Add one mana of any color to your mana pool. Spend this mana only to activate abilities.
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suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
When 5c should name his cards v1 enters the battlefield, reveal the top five cards of your library. You may put an equipment with converted mana cost three or less revealed this way onto the battlefield. Then put the rest on the bottom of your library in any order. 4/4
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Other Mutant creatures you control get +1/+1.
: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.) : Put a +1/+1 counter on a creature you control with a +1/+1 counter on it. 2/2
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When Armory Thief enters the battlefield, gain control of target Equipment until Armory Thief leaves the battlefield. Attach it to Armory Thief. When you lose control of that Equipment, unattach it. (That Equipment returns under its owner's control.)
2/2
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Target creature gets +4/+4 until end of turn.
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Deal 3 damage to target creature. If a creature dealt damage this way would die this turn, Hero's Regret deals 3 damage to target player.
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suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
As long as Death Dealer is equipped, it has deathtouch. 1/1
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: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.)
When Ivy*'s Elemental becomes monstrous, put three 1/1 green Saprolings creature tokens onto the battlefield. 4/4
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: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.)
As long as Adrenaline Junkie is monstrous, it has haste. 3/1
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Enchant creature
Sacrifice a creature: Exile enchanted creature. |
At the beginning of your upkeep, each opponent puts the top three cards of his or her library into his or her graveyard for each creature you control with power 4 or greater.
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Equipped creature gets +1/+1.
When Training Blade becomes attached to a creature, if its power is 3 or less, put a +1/+1 counter on it. Equip |
Target creature gains flying until end of turn.
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First strike
3/4
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Archer's Eye
(common, foil)
Energy Mox
(rare)
5c should name his cards v1
(uncommon)
Mutant Lord
(uncommon)
Armory Thief
(uncommon)
Pow!
(common)
Hero's Regret
(common)
Death Dealer
(common)
Ivy*'s Elemental
(common)
Adrenaline Junkie
(common)
Frame
(common)
Statue of [Aquaman]
(common)
Training Blade
(common)
Up, Up, and Away
(common)
First Responders
(common)