Phyrexian Descent 2: Recent Activity
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Recent updates to Phyrexian Descent 2: (Generated at 2025-04-30 16:52:39)
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Hm Very good point I think that I'll make this a little bigger given the other cards out there.
True, but the same could be said about a Plague Stinger that cost four mana. Combinations inside the set doesn't all of the sudden make a card good... just a secret bomb in limited.
There's an odd question that pops up: Should designers set out to create secret bombs in limited, or should they make a cards like Winged Death cost
and intend for it to be a strong card everywhere, and, either a super bomb in block, or just choose not be print it because the effect is too powerful. I couldn't tell you, to be honest. I can see both arguments... they both seem reasonable.
In an artifact heavy set pump spells while great are not the focus of boosting creatures equipment will be and it will only take a few equipment to make this a real monster.
most of the time i'd let a 4cc 1 power through. it's scarier on defense. but i'll just slow down my attacks a bit to save my bigger guys. regardless i'm trading with a 4cc so it's not that bad. if you attack with this, my other guys can race better.
if you play infect, i expect you have pump spells. so i'm cautious about blocking regardless of deathtouch. with deathtouch, i'll try to outrace you and not even think of blocking.
It's semi redundant - infect already makes this "I want to not have to block you" but one power makes it "But if I have to, I will, and you'll die". Deathtouch is the same, but moreso. So there is some overlap.
I still like it. It feels like one of the better cards from 'The Dark', to me.
Why is it redundant?
While it may be slightly over costed I don't see how deathtouch is redundant? I WILL kill any creature it deals damage too and will have plenty of boosts in an artifact heavy block.
overcosted , deathtouch redundant
Oooh! Nasty! Probably only slaps one poison counter onto you; but almost certainly does so. And equipped, becomes utterly beastly.
I likey.
Yes it is and it's a very black cousin to it too.
It's much more similar to Channel.
I get exactly what he's saying. The fact that they reprint Dark Ritual in supplemental products means that in the context of fair decks, it is still a fair card. Like my comparison with Storm to RDW, if Ritual effects were broken, RDW would be all over them. But fact is, even fast decks like RDW don't care for rituals. OTOH Suicide Black did, that's why I'd rather rituals be black again, since red normally doesn't want that effect. It only uses it for broken decks like storm and combo, which is a waste.
Just because cards are similar doesn't mean they should get the same judgment. There's a world of difference between Necropotence and Greed, for example.
Anyway, this card is nothing like Dark Ritual. It's efficacy should be compared in a different manner.
I am going to be careful and if the set ends up with too many things that make this very broken in it I'll tweak the card or remove it.
For know though I've got to work each card into a good start while I'm still filling in the set. Then the second round of tweaking can begin.
Skullclamp's a particularly ridiculous example of it done badly. (I mean, seriously? They print exactly the deck that caused them to realise the card is ban-worthy as a pre-con?)
Not saying "Don't try this idea at all"; just saying "Big red flags. Lots of them. Be careful."
When a card is deemed format warping and they still want to print it or notice it after the fact they ban it. See Skullclamp or Staff of Domination or um a whole lot of the Apocolypse block when it came out.