Phyrexian Descent 2
Phyrexian Descent 2 by Vonmarcus
8 cards in Multiverse
4 commons, 2 uncommons, 1 rare, 1 mythic
1 colourless, 1 white, 1 blue,
3 black, 1 red, 1 green
38 comments total
As the in-fighting continues, the various factions withing the Great machine are beginning to work together. Some in the open and some in secret. Those in secret have begun searching for a way to spread the Phryisis once the war to unit the phyrexians come to an end.
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Flying, Deathtouch, Infect
2/2
Until end of turn you have "Pay 2 life and gain a poison counter: Add
to your mana pool."

Flying
Sea Trinket get +1/+1 for each untapped island your opponent controls.
Sea Trinket get +1/+1 for each untapped island your opponent controls.
1/1
Fear
Marsh trinket get +1/+1 for each untapped swamp your opponent controls.
Marsh trinket get +1/+1 for each untapped swamp your opponent controls.
1/1
Recent comments: (all recent activity)
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Hm Very good point I think that I'll make this a little bigger given the other cards out there.
True, but the same could be said about a Plague Stinger that cost four mana. Combinations inside the set doesn't all of the sudden make a card good... just a secret bomb in limited.
There's an odd question that pops up: Should designers set out to create secret bombs in limited, or should they make a cards like Winged Death cost
and intend for it to be a strong card everywhere, and, either a super bomb in block, or just choose not be print it because the effect is too powerful. I couldn't tell you, to be honest. I can see both arguments... they both seem reasonable.
In an artifact heavy set pump spells while great are not the focus of boosting creatures equipment will be and it will only take a few equipment to make this a real monster.
most of the time i'd let a 4cc 1 power through. it's scarier on defense. but i'll just slow down my attacks a bit to save my bigger guys. regardless i'm trading with a 4cc so it's not that bad. if you attack with this, my other guys can race better.
if you play infect, i expect you have pump spells. so i'm cautious about blocking regardless of deathtouch. with deathtouch, i'll try to outrace you and not even think of blocking.
It's semi redundant - infect already makes this "I want to not have to block you" but one power makes it "But if I have to, I will, and you'll die". Deathtouch is the same, but moreso. So there is some overlap.
I still like it. It feels like one of the better cards from 'The Dark', to me.
Why is it redundant?
While it may be slightly over costed I don't see how deathtouch is redundant? I WILL kill any creature it deals damage too and will have plenty of boosts in an artifact heavy block.
overcosted , deathtouch redundant
Oooh! Nasty! Probably only slaps one poison counter onto you; but almost certainly does so. And equipped, becomes utterly beastly.
I likey.
Returning for another crack at the Metal throne. What should this Tezzeret have?