Ravnica Invaded
Ravnica Invaded: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Reprints? | Set notes | Mechanics? |
Showing 11 of 11 Multicolour cards
Go to section: Colourless (1) Multicolour (11) Hybrid (10) Artifact (1)
Show rarities: U
Flash
When Dimir Charmling enters the battlefield Choose one — Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player’s library, then put one back and the rest into that player’s graveyard.
When Dimir Charmling enters the battlefield Choose one — Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player’s library, then put one back and the rest into that player’s graveyard.
2/2
Flash
When Radkos Charmling enters the battlefield choose one — Exile all cards from target player’s graveyard; or destroy target artifact; or each creature deals 1 damage to its controller.
When Radkos Charmling enters the battlefield choose one — Exile all cards from target player’s graveyard; or destroy target artifact; or each creature deals 1 damage to its controller.
2/2
Flash
When Gruul Charmling enters the battlefield choose one — Creatures without flying can’t block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying.
When Gruul Charmling enters the battlefield choose one — Creatures without flying can’t block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying.
2/2
Flash
When Selesnya Charm enters the battlefield choose one — Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.
When Selesnya Charm enters the battlefield choose one — Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.
2/2
Flash
When Orzhov Charmling enters the battlefield choose one — Return target creature you control and all Auras you control attached to it to their owner’s hand; or destroy target creature and you lose life equal to its toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.
When Orzhov Charmling enters the battlefield choose one — Return target creature you control and all Auras you control attached to it to their owner’s hand; or destroy target creature and you lose life equal to its toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.
2/2
Destroy target artifact, if that artifact was a creature it's controller gets a poison counter.
Flash
When Golgari Charmling enters the battlefield choose one — All creatures get -1/-1 until end of turn; or destroy target enchantment; or regenerate each creature you control.
When Golgari Charmling enters the battlefield choose one — All creatures get -1/-1 until end of turn; or destroy target enchantment; or regenerate each creature you control.
2/2
Flash
When Simic Charmling enters the battlefield choose one — Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner’s hand.
When Simic Charmling enters the battlefield choose one — Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner’s hand.
2/2
Flash
When Izzet Charmling enters the battlefield choose one — Counter target noncreature spell unless its controller pays 2; or Izzet Charm deals 2 damage to target creature; or draw two cards, then discard two cards.
When Izzet Charmling enters the battlefield choose one — Counter target noncreature spell unless its controller pays 2; or Izzet Charm deals 2 damage to target creature; or draw two cards, then discard two cards.
2/2
Flash
When Boro’s Charmling enters the battlefield choose one – Boro’s Charmling deals 4 damage to target player, or permanents you control are indestructible until end of turn, or target creature gains double strike until end of turn.
When Boro’s Charmling enters the battlefield choose one – Boro’s Charmling deals 4 damage to target player, or permanents you control are indestructible until end of turn, or target creature gains double strike until end of turn.
2/2
Go to section: Colourless (1) Multicolour (11) Hybrid (10) Artifact (1)
Show rarities: U
Ravnica Invaded: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Reprints? | Set notes | Mechanics? |
When Azorius Charmling enters the battlefield choose one – Creatures you control gain lifelink until end of turn, or draw a card, or put target attacking or blocking creature on top of it’s owners library.