Ravnica Invaded: Recent Activity
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Reprints? | Set notes | Mechanics? |
Recent updates to Ravnica Invaded: (Generated at 2024-05-18 22:35:07)
Ravnica Invaded: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Reprints? | Set notes | Mechanics? |
Recent updates to Ravnica Invaded: (Generated at 2024-05-18 22:35:07)
I'm a much bigger fan of Graft for Simic than Evolve.
Unleash was terrible. It felt incredibly boring compared to the other mechanics. What was the old Rakdos mechanic? Hellbent? You should just make a new mechanic for Rakdos.
Orzhov's haunt has a lot of interesting potential design space, but lots of people didn't like it.
Izzet's overload seems very hard to design a lot more cards for, but I can't say Replicate would be much easier. It does, however, seem more interesting to me, personally.
For Selesnya, I would personally go with Convoke. It requires less card support than populate, which is good if you're really going to try jamming in all of these different mechanics.
And Simic and Rakdos?
I just noticed that I've missed deciding on the mechanic for the Dimir. Which means that Orzhov's and the Dimir's choice of mechanics will impact each other. Since both have options that attach a card to a creature. So If Orzhov gets haunt then Dimir has to get Transfigure and If Dimir gets Cipher then Orzhov has to get extort.
As for the Gruul and the Izzet I think I'll be going with Bloodrush and Replicate respectively.
Gosh. How bizarre. I guess extort does work very well in multiplayer, but I'd have thought the solution is "gang up on the extort player".
I'd put Orzhov back on the table. Not because Extort isn't better than Haunt. It's much better. But I got my issues with Extort. It's far too overpowered among the very casual, multiplayer crew, where removal is scarce, and the ability to chug 4 life per spell cast is crazy. We had to deal with two years of Extort in our low-budget Magic league... it roughly translated to "Build a Black-White deck or lose. Also, play with every piece of removal possible. Didn't get much removal in your packs? Too bad."
I like the mechanic. It does an excellent job expressing Orzhovness, and works well in a perfectly sculpted draft environment, or when everyone has access to most cards. It just doesn't work with the traditional "Buy a few packs and play" model. Orzhov should give it one more go. My experiences, however, are probably not the norm. Don't really know.
Ok so far I've got mechanics chosen for some but not all of the guilds.
Boros: Battalion
Orzhov: Extort
Azorius: Detain
Golgari: Scavenge
Selesnya: Populate.
Guilds still weighing theri options.
Gruul:
Izzet:
Woot. Any others want to weight in?
For most of the rest, it doesn't matter too much. Bloodthirst and bloodrush are both pretty good and pretty similar; so are evolve and graft. Replicate and overload are both pretty boring, but I guess there's more design space left with replicate?
Given the card set sizes I'll be aiming for a few but I'm not very good at creating new mechanics. I'm open to any suggestions for new mechanics. I will be using more that one mechanic a card in many places. Like things with both Graft and Evolve.
All of the mechanics from all 12 blocks? Are there going to be any new mechanics?