Ravnica Invaded
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Showing 23 active cards, of 27 total
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Flash
When Azorius Charmling enters the battlefield choose one – Creatures you control gain lifelink until end of turn, or draw a card, or put target attacking or blocking creature on top of it’s owners library.
When Azorius Charmling enters the battlefield choose one – Creatures you control gain lifelink until end of turn, or draw a card, or put target attacking or blocking creature on top of it’s owners library.
2/2
Flash
When Dimir Charmling enters the battlefield Choose one — Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player’s library, then put one back and the rest into that player’s graveyard.
When Dimir Charmling enters the battlefield Choose one — Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player’s library, then put one back and the rest into that player’s graveyard.
2/2
Flash
When Radkos Charmling enters the battlefield choose one — Exile all cards from target player’s graveyard; or destroy target artifact; or each creature deals 1 damage to its controller.
When Radkos Charmling enters the battlefield choose one — Exile all cards from target player’s graveyard; or destroy target artifact; or each creature deals 1 damage to its controller.
2/2
Flash
When Gruul Charmling enters the battlefield choose one — Creatures without flying can’t block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying.
When Gruul Charmling enters the battlefield choose one — Creatures without flying can’t block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying.
2/2
Flash
When Selesnya Charm enters the battlefield choose one — Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.
When Selesnya Charm enters the battlefield choose one — Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.
2/2
Flash
When Orzhov Charmling enters the battlefield choose one — Return target creature you control and all Auras you control attached to it to their owner’s hand; or destroy target creature and you lose life equal to its toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.
When Orzhov Charmling enters the battlefield choose one — Return target creature you control and all Auras you control attached to it to their owner’s hand; or destroy target creature and you lose life equal to its toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.
2/2
Destroy target artifact, if that artifact was a creature it's controller gets a poison counter.
Flash
When Golgari Charmling enters the battlefield choose one — All creatures get -1/-1 until end of turn; or destroy target enchantment; or regenerate each creature you control.
When Golgari Charmling enters the battlefield choose one — All creatures get -1/-1 until end of turn; or destroy target enchantment; or regenerate each creature you control.
2/2
Flash
When Simic Charmling enters the battlefield choose one — Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner’s hand.
When Simic Charmling enters the battlefield choose one — Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner’s hand.
2/2
Flash
When Izzet Charmling enters the battlefield choose one — Counter target noncreature spell unless its controller pays 2; or Izzet Charm deals 2 damage to target creature; or draw two cards, then discard two cards.
When Izzet Charmling enters the battlefield choose one — Counter target noncreature spell unless its controller pays 2; or Izzet Charm deals 2 damage to target creature; or draw two cards, then discard two cards.
2/2
Flash
When Boro’s Charmling enters the battlefield choose one – Boro’s Charmling deals 4 damage to target player, or permanents you control are indestructible until end of turn, or target creature gains double strike until end of turn.
When Boro’s Charmling enters the battlefield choose one – Boro’s Charmling deals 4 damage to target player, or permanents you control are indestructible until end of turn, or target creature gains double strike until end of turn.
2/2
Flying, Defender, Shroud
: Detain target creature, That creatures controller gains 3 life or draws a card.
: Detain target creature, That creatures controller gains 3 life or draws a card.
3/7
Flying
~ can block up to two creatures.
Metalcraft – ~ has ", : tap target creature, that creature deals damage equal to its power to it's controller and that player puts that many cards from his or her library into his or her graveyard."
~ can block up to two creatures.
Metalcraft – ~ has ", : tap target creature, that creature deals damage equal to its power to it's controller and that player puts that many cards from his or her library into his or her graveyard."
2/8
Flying, Wither
: ~ gets +1/+0 until end of turn.
When ~ deals combat damage to a player you may pay if you do, that player discards cards three cards at random and loses 1 life for each creature card discarded this way.
: ~ gets +1/+0 until end of turn.
When ~ deals combat damage to a player you may pay if you do, that player discards cards three cards at random and loses 1 life for each creature card discarded this way.
6/4
Flying, Provoke
: Target creature can't block this turn.
: ~ Loses flying and gains trample until end of turn.
: Target creature can't block this turn.
: ~ Loses flying and gains trample until end of turn.
7/3
Flying, Lifelink
: Until end of turn if you would gain life put that many 1/1 green and white elementals onto the battlefield under your control instead.
: Until end of turn if you would gain life put that many 1/1 green and white elementals onto the battlefield under your control instead.
3/7
Flying, Defender, Lifelink
Whenever ~ is dealt damage target player loses that much life.
Whenever a creature dies you gain life equal to that creatures toughness.
Whenever ~ is dealt damage target player loses that much life.
Whenever a creature dies you gain life equal to that creatures toughness.
4/6
Flying, Infect
, Pay 2 life: Proliferate.
: Regenerate ~.
, Pay 2 life: Proliferate.
: Regenerate ~.
3/7
Flash
Flying
: Creatures you control gain evolve until end of turn. Exile ~, then return it to the battlefield under your control.
Flying
: Creatures you control gain evolve until end of turn. Exile ~, then return it to the battlefield under your control.
5/5
Flying, Haste
Imprint – When ~ enters the battlefield you may exile and instant or sorcery with converted mana cost 3 or less from your hand or graveyard.
Whenever ~ attacks or blocks you may pay , if you do, you may cast it without paying it's mana cost.
Imprint – When ~ enters the battlefield you may exile and instant or sorcery with converted mana cost 3 or less from your hand or graveyard.
Whenever ~ attacks or blocks you may pay , if you do, you may cast it without paying it's mana cost.
5/5
Flying, First strike
: Attacking creatures you control get +2/+0
: Blocking Creatures you control get +0/+2
: Attacking creatures you control get +2/+0
: Blocking Creatures you control get +0/+2
6/4
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
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Ravnica Invaded: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Reprints? | Set notes | Mechanics? |
last 2014-03-28 14:05:22 by Vonmarcus