Ravnica Invaded: Virtual Booster
Ravnica Invaded: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Reprints? | Set notes | Mechanics? |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Flash
When Dimir Charmling enters the battlefield Choose one — Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player’s library, then put one back and the rest into that player’s graveyard. 2/2
|
Flying, Defender, Shroud
: Detain target creature, That creatures controller gains 3 life or draws a card. 3/7
|
Flash
When Izzet Charmling enters the battlefield choose one — Counter target noncreature spell unless its controller pays 2; or Izzet Charm deals 2 damage to target creature; or draw two cards, then discard two cards. 2/2
|
Flash
When Orzhov Charmling enters the battlefield choose one — Return target creature you control and all Auras you control attached to it to their owner’s hand; or destroy target creature and you lose life equal to its toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. 2/2
|
Flash
When Gruul Charmling enters the battlefield choose one — Creatures without flying can’t block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying. 2/2
|
Flying, Infect
, Pay 2 life: Proliferate. : Regenerate ~. 3/7
|
Flying, First strike
: Attacking creatures you control get +2/+0 : Blocking Creatures you control get +0/+2 6/4
|
Flash
When Golgari Charmling enters the battlefield choose one — All creatures get -1/-1 until end of turn; or destroy target enchantment; or regenerate each creature you control. 2/2
|
Flash
When Azorius Charmling enters the battlefield choose one – Creatures you control gain lifelink until end of turn, or draw a card, or put target attacking or blocking creature on top of it’s owners library. 2/2
|
Flying, Defender, Lifelink
Whenever ~ is dealt damage target player loses that much life. Whenever a creature dies you gain life equal to that creatures toughness. 4/6
|
Flash
When Radkos Charmling enters the battlefield choose one — Exile all cards from target player’s graveyard; or destroy target artifact; or each creature deals 1 damage to its controller. 2/2
|
Flash
When Simic Charmling enters the battlefield choose one — Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner’s hand. 2/2
|
Flying, Wither
: ~ gets +1/+0 until end of turn. When ~ deals combat damage to a player you may pay if you do, that player discards cards three cards at random and loses 1 life for each creature card discarded this way. 6/4
|
Flash
When Selesnya Charm enters the battlefield choose one — Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield. 2/2
|
Flash
Flying : Creatures you control gain evolve until end of turn. Exile ~, then return it to the battlefield under your control. 5/5
|
Dimir Charmling
(uncommon)
Card31250
(rare)
Izzet Charmling
(uncommon)
Orzhov Charmling
(uncommon)
Gruul Charmling
(uncommon)
Card31261
(rare)
Card31515
(rare)
Golgari Charmling
(uncommon)
Azorius Charmling
(uncommon)
Card31257
(rare)
Radkos Charmling
(uncommon)
Simic Charmling
(uncommon)
Card31523
(rare)
Selesnya Charm
(uncommon)
Card31521
(rare)