Sik Zeoi 色罪: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Censor Anthem White Uncommon 3{1}{w}{w} Instant Each nonblack creature gets +1/+1 until end of turn.
censor "nonblack" – {w} (You may cast this spell for its censor cost. If you do, change its text by removing all instances of "nonblack".)
6 1548328127 on 24 Jan 2019 by SecretInfiltrator
2 Censor Exile White Common 3{2}{w} Sorcery Exile target nonwhite creature.
censor "nonwhite" – {3}{w}{w} (You may cast this spell for its censor cost. If you do, change its text by removing all instances of "nonwhite".)
0
3 Censor Fog White Common 3{2}{w} Instant Prevent all damage that would be dealt by nonwhite creatures this turn.
censor "nonwhite" – {w} (You may cast this spell for its censor cost. If you do, change its text by removing all instances of "nonwhite".)
0
4 Censor Tranquility White Uncommon 2{1}{w} Sorcery Destroy all non-Aura enchantments.
censor "non-Aura" – {2}{w} (You may cast this spell for its censor cost. If you do, change its text by removing all instances of "non-Aura".)
0
5 Hopeshield Knight White Uncommon 2{w}{w} 2 2 Defender, protection from creatures 1 1476068752 on 10 Oct 2016 by amuseum
6 Delay No More Blue Uncommon 3{1}{u}{u} Instant Choose one or more--

- Resolve target spell.
- Draw the third card from the top of your library.
- Remove all time counters from target permanent or card in any zone.
0
7 Develop Instantly Blue Common 3{2}{u} Creature – Merfolk Wizard 1 1 When Develop Instantly enters, develop two instant (two instant, Discard this card from your hand: Look at the top four cards of your library. You may reveal a card with a card type that matches this card from among them, put it into your hand and the rest at the bottom of your library.). 0
8 Merfolk Confidant Blue Uncommon 2{u}{u} Creature – Merfolk Wizard 2 1 When Merfolk Confidant leaves, draw a card. 0
9 Baneblade Knight Black Uncommon 2{b}{b} Creature – Human Knight 2 2 Menace, protection from planeswalkers 2 1476068701 on 10 Oct 2016 by amuseum
10 Censor Infest Black Uncommon 4{2}{b}{b} Instant Each non-Spirit creature gets -1/-1 until end of turn.
censor "non-Spirit" – {b}{b} (You may cast this spell for its censor cost. If you do, change its text by removing all instances of "non-Spirit".)
2 1385454684 on 26 Nov 2013 by Alex
11 Censor Sinkhole Black Uncommon 2{b}{b} Sorcery Destroy target nonbasic land.
censor "nonbasic" – {2}{b}{b} (You may cast this spell for its censor cost. If you do, change its text by removing all instances of "nonbasic".)
0
12 Censor Terror Black Uncommon 2{1}{b} Instant Destroy target nonblack creature.
censor "nonblack" – {2}{b}{b} (You may cast this spell for its censor cost. If you do, change its text by removing all instances of "nonblack".)
0
13 Censor Therapy Black Uncommon 1{b} Sorcery Name a nonland card. Target player reveals their hand and discards all cards with that name.
censor "nonland" – {1}{b}{b} (You may cast this spell for its censor cost. If you do, change its text by removing all instances of "nonland".)
0
14 Develop Sorcery Red Common 2{1}{r} Sorcery Develop Sorcery deals 2 damage to any target.

Manifest 1 (When you discard this card, you may create 1 1/1 Elemental creature tokens that is all colors with "Sacrifice this creature: Generate one mana that is all colors.")

Develop {1}{r}{r} ({1}{r}{r}, Discard this card from your hand: Look at the top four cards of your library. You may reveal a card with a card type that matches this card from among them, put it into your hand and the rest at the bottom of your library.).
0
15 Develop Critter Green Common 3{2}{g} Creature – Treefolk Shaman 1 1 When Develop Critter enters, develop two creature (two creature, Discard this card from your hand: Look at the top four cards of your library. You may reveal a card with a card type that matches this card from among them, put it into your hand and the rest at the bottom of your library.). 0
16 Coat of Power and Speed Multicolour Mythic 4{2}{r}{g} Enchantment – Aura Enchant permanent
Enchanted permanent gets +2/+2 and has protection from red and from green except from this card.
When enchanted permanent becomes untapped, you may pay {r} and/or {g}. If you paid {r}, up to one target creature can't be blocked this turn except by two or more creatures. If you paid {g}, destroy up to one target artifact.
0
17 Coat of Light and Shadow Multicolour Mythic 4{2}{w}{b} Enchantment – Aura Enchant permanent
Enchanted permanent gets +2/+2 and has protection from white and from black except from this card.
When enchanted permanent becomes untapped, you may pay {w} and/or {b}. If you paid {w}, gain 3 life. If you paid {b}, return up to one target creature card from your graveyard to your hand.
0
18 Kiora, Power Creep Multicolour Mythic 5{3}{g}{u} Legendary Planeswalker – Kiora 4 +1: Put a +1/+1 counter on up to one target creature. It gains hexproof until your next turn.

-2: Search your library for a creature card power 5 or greater, put it into your hand, and shuffle your library.

-7: You get an emblem with "When a nontoken creature with power 5 or greater enters under your control, clone it."
1 1385578686 on 27 Nov 2013 by amuseum
19 Speed Elemental Multicolour Mythic 6{u}{u}{r}{r}{g}{g} Creature – Elemental 6 6 Flash, haste, trample, hexproof
Speed Elemental can't be blocked except by two or more creatures.
1 1548324880 on 24 Jan 2019 by SecretInfiltrator
20 Fame // Fortune Hybrid Rare 7 {1}{w/b}{w/b} // {2}{w/b}{w/b}{w/b} Sorcery // Sorcery Put X +1/+1 counters on target creature, where X is the amount of combat damage that creature dealt this turn.

fuse (You may cast one or both halves of this card from your hand.) // Target players loses X life and you gain X life, where X is the number of +1/+1 counters on creatures you control.
1 1381869540 on 15 Oct 2013 by amuseum
21 Push // Pull Hybrid Uncommon 3 {2}{w/b} // {w/b}{w/b} Instant // Instant Exile target creature until end of turn.

fuse (You may cast one or both halves of this card from your hand.) // Target creature gets +1/+0 and gains first strike and lifelink until end of turn.
1 1381418991 on 10 Oct 2013 by amuseum
22 Always // Forever Split Mythic 7 {1}{w/b}{w/b} // {3}{w/b}{w/b} Sorcery // Sorcery Return to your hand all cards that were put into your graveyard this turn. Exile Always.
fuse (You may cast one or both halves of this card from your hand.) // Your life total becomes the total number of permanents you control and cards in your hand.
2 1383438034 on 03 Nov 2013 by amuseum
23 Develop Artifact Artifact Uncommon 3{3} Artifact {t}: Generate one mana of all colors.

Manifest 1 (When you discard this card, you may create 1 1/1 Elemental creature tokens that is all colors with "Sacrifice this creature: Generate one mana that is all colors.")

Develop {3} ({3}, Discard this card from your hand: Look at the top four cards of your library. You may reveal a card with a card type that matches this card from among them, put it into your hand and the rest at the bottom of your library.)
0
24 Elex's Mannequin Artifact Uncommon 4{4} Artifact Creature – Construct 2 2 Manifest 2 (When you discard this card, you may create 2 1/1 Elemental creature tokens that is all colors with "Sacrifice this creature: Generate one mana that is all colors.")

Develop {5} ({5}, Discard this card from your hand: Look at the top four cards of your library. You may reveal a card with a card type that matches this card from among them, put it into your hand and the rest at the bottom of your library.)
0
25 Vacuum Land Basic 0 Basic Land – Vacuum ({t}: Generate {c}.) 2 1480682599 on 02 Dec 2016 by amuseum
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Mechanics