Desert Frontier
| Desert Frontier: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Mechanical Themes | Creative Themes | TODO |
Showing 14 of 14 Blue cards
Go to section: White (19) Blue (14) Black (22) Red (24) Green (22) Artifact (1) Land (1)
Show rarities: C U
Draw two cards.
Tap up to three target creatures.
When Hanging Judge enters the battlefield, you may put target creature on top of it's owner's library.
2/2
A creature attacking in has flying.
Attacking and blocking creatures in Marshy Bank get -3/-0.

: Mob Bodyguards gains flying until end of turn.2/3
Parched Herd can't attack unless you control three or more islands.
3/3
Flying.
When Perimiter Scout blocks, you may switch its power and toughness until end of turn.
When Perimiter Scout blocks, you may switch its power and toughness until end of turn.
1/2
Showdown with the controller of target spell. If you win, counter it.. (Each player draws a card, then discards a card. The card with least converted mana cost wins.)
,
: Draw a card, then discard a card.1/2
,
: Showdown with an opponent. If you win, return the discard card to your hand.. (Each player draws a card, then discards a card. The card with least converted mana cost wins.)1/1
Return target creature to its owner's hand.
Draw three cards, then discard a card.
"Gold is where you find it."
– Rhox Prospector
– Rhox Prospector
Go to section: White (19) Blue (14) Black (22) Red (24) Green (22) Artifact (1) Land (1)
Show rarities: C U
| Desert Frontier: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Mechanical Themes | Creative Themes | TODO |



2013-08-09 15:44:32 by Jack V