Desert Frontier
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Mechanics | Skeleton | Mechanical Themes | Creative Themes | TODO |
Showing 22 of 22 Green cards
Go to section: White (19) Blue (14) Black (22) Red (24) Green (22) Artifact (1) Land (1)
Show rarities: C U R
Creatures with flying attacking in Barrage Defences get -2/-1 until end of turn.
Search your library for a forest card and another basic land card and put them onto the battlefield tapped.
Trample
Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
2/1
Target creature gets +2/+4 until end of turn.
Desert Storm deals 1 damage to each creature with flying. Prevent all combat damage that would be dealt this turn.

3/2
When Diplomatic Entourge becomes the target of a spell or ability you may showdown with its controller. If you win, counter it. . (Each player draws a card, then discards a card. The card with least converted mana cost wins.)
3/3
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
When Homesteaders enters the battlefield you may showdown with an opponent. If you win, search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
3/4
Destroy target aura or target non-creature artifact.
Erupt 

(You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.)
Large Sandwurm can only be blocked by two or more creatures.



Large Sandwurm can only be blocked by two or more creatures.
5/6
Erupt 
(You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.)


4/4

1/1
A creature you control attacking in Pre-battle Feastground gets +2/+2.
Target creature you control gets +1/+1 and gains hexproof until end of turn
Reveal the top four cards of your library. Put up to two creature cards revealed this way into your hand and the rest into your graveyard.
Reach
3/1


2/2
Erupt 
(You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.)
When Swallowing Sandwurm erupts, you may have it fight target creature.


When Swallowing Sandwurm erupts, you may have it fight target creature.
5/4
Erupt 

(You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.)
Trample
When Townswallower Wurm enters the battlefield or dies, destroy target noncreature permanent.



Trample
When Townswallower Wurm enters the battlefield or dies, destroy target noncreature permanent.
6/6
When Wild Bronco enters the battlefield, you may have it fight target creature.
2/2
Go to section: White (19) Blue (14) Black (22) Red (24) Green (22) Artifact (1) Land (1)
Show rarities: C U R
Desert Frontier: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Mechanical Themes | Creative Themes | TODO |
2013-08-09 15:38:38 by Jack V