Desert Frontier: Virtual Booster
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| Mechanics | Skeleton | Mechanical Themes | Creative Themes | TODO |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature you control gets +1/+1 and gains hexproof until end of turn
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Creatures you control gain "
: Fight target creature" until end of turn. |
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Erupt
![]() (You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.)
When Jonah Wurm enters the battlefield, you may exile target creature until Jonah Wurm leaves the battlefield. 5/4
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When Homesteaders enters the battlefield you may showdown with an opponent. If you win, search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
3/4
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Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool. |
Destroy target attacking or blocking creature.
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Destroy target creature with converted mana cost X.
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Destroy target artifact.
Showdown with its controller. If you win, return Smashing Spree to your hand.. (Each player draws a card, then discards a card. The card with least converted mana cost wins.) |
Flying
1/4
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Attacking and blocking creatures in Marshy Bank get -3/-0.
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Reach
3/1
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, Sacrifice Drunken Vandal: Destroy target artifact."...and that's when the fight started."
– Rhox settler 2/1
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Return target creature to its owner's hand.
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: Deal 1 damage to target creature or player that was dealt damage by Stubborn Brawler this turn.1/2
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Ranger's Guile
(common, foil)
Lynch Mob
(rare)
[Mob boss flying sac->pump]
(uncommon)
Jonah Wurm
(uncommon)
Homesteaders
(uncommon)
Fertile Ground
(common)
Divine Verdict
(common)
Disembowel?
(common)
Smashing Spree
(common)
Perimiter Patrol
(common)
Marshy Bank
(common)
Rhox Spindlewalker
(common)
Drunken Vandal
(common)
Run out of Town
(common)
Stubborn Brawler
(common)


: Fight target creature" until end of turn.



