Desert Frontier: Virtual Booster
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Mechanics | Skeleton | Mechanical Themes | Creative Themes | TODO |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Enchant Creature
Enchanted creature gets +1/+1. ![]() ![]() |
![]() 1/1
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When Wild Bronco enters the battlefield, you may have it fight target creature.
2/2
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![]() 1/1
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![]() ![]() 2/3
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![]() ![]() 2/2
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Lifelink
2/1
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Trample
Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/1
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When Twitchy Deputy blocks or becomes blocked, you may showdown with attacking or defending player. If you win, Twitchy Deputy gains first strike until end of turn. . (Each player draws a card, then discards a card. The card with least converted mana cost wins.)
2/1
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Target creature gets +2/+0 and gains first strike until end of turn.
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Destroy target attacking or blocking creature.
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Tap target creature. Gain 3 life.
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![]() "...and that's when the fight started."
– Rhox settler 2/1
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When a creature attacks in Disreputable Alley Dive you may pay 1 life. If you do, it gets +2/+1 until end of turn.
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An attacking creature in Viashino Encampment gets +2/+0 until end of turn.
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Deputy's Star
(common, foil)
Offworld Marshall
(rare)
Wild Bronco
(uncommon)
Desert Rattler
(uncommon)
Mob Bodyguards
(uncommon)
Rootawalla
(common)
Child of Night?
(common)
Bull Aurochs
(common)
Twitchy Deputy
(common)
Quickdraw
(common)
Divine Verdict
(common)
Night on the Town
(common)
Drunken Vandal
(common)
Disreputable Alley Dive
(common)
Viashino Encampment
(common)