Desert Frontier: Virtual Booster
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Mechanics | Skeleton | Mechanical Themes | Creative Themes | TODO |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Destroy target creature that dealt damage this turn.
1/1
|
Destroy target creature.
|
|
: Desert Rattler fights target creature.
1/1
|
Whenever Bullet Dancer is blocked, you may return it to your hand.
2/1
|
Flying
1/4
|
Loose Steer attacks each turn if able unless you control a herder.
4/2
|
Exile a creature card from your graveyard: Carion Vultures gains flying until end of turn.
2/2
|
Target player loses 2 life. Showdown with them. If you win, return Headsmashing Spree to your hand.. (Each player draws a card, then discards a card. The card with least converted mana cost wins.)
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Intimidate
1/1
|
Destroy target aura or target non-creature artifact.
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: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
2/2
|
Rifle Shot deals 4 damage to target creature or player.
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When Disguised Huckster attacks, you may showdown with defending player. If you win, Disguised Huckster can't be blocked.. (Each player draws a card, then discards a card. The card with least converted mana cost wins.)
2/2
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Destroy target tapped creature.
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Offworld Marshall
(rare)
Murder
(uncommon)
[Mob boss flying sac->pump]
(uncommon)
Desert Rattler
(uncommon)
Bullet Dancer
(common)
Perimiter Patrol
(common)
Loose Steer
(common)
Carion Vultures
(common)
Headsmashing Spree
(common)
Viashino Desperado
(common)
Jailbreak
(common)
Rootawalla
(common)
Rifle Shot
(common)
Disguised Huckster
(common)
Assassinate
(common)