Wings of Fire

Wings of Fire by Emma

76 cards in Multiverse

1 with no rarity, 28 commons, 16 uncommons,
30 rares, 1 mythic

2 token artifact, 1 token green, 1 token land white, 7 white, 10 blue, 9 black,
9 red, 6 green, 9 multicolour, 11 artifact, 11 land

6 comments total

Based on the WoF books

Wings of Fire: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

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Recently active cards: (all recent activity)

 C 
Creature – Human
Skulk
1/1
1 comment
2025-01-17 10:57:25 by Tahazzar
 C 
Creature – Human
When Plotting Scavenger enters the battlefield, Scry 1.
1/1
1 comment
2025-01-17 10:53:31 by Tahazzar
 C 
Creature – Dragon
Flying
Poison Barb ({1}: Put a -1/-1 counter on target creature)
Plainswalk
5/4
1 comment
2025-01-17 10:44:23 by Tahazzar
 C 
Creature – Dragon
Flying
Sibs (Other creatures with Sibs you control have +1/+1)
{r}{b}{2}, {t}: Put a -1/-1 counter on target creature
5/6
 C 
Creature – Dragon
Deathtouch
Flying
Lazy RainWing does not untap during your untap step
{1}: untap Lazy RainWing
Camouflage {1}{g}
Illus. CyprusDraegon
3/5

Recent comments: (all recent activity)
On Startled Scavenger:

Again, very blue. Skulking isn't much of a green thing as it's sort of antisynergistic with buffing auras and such stuff that green loves. Namely one of green's major weaknesses color pie wise is its lack of evasion abilities, which this would be undermining.

Skulk is also very reasonable in black though. Perhaps you could make this black by having it take the spot currently occupied by Plotting Scavenger, then turn that card into a blue card as well as upping the scry on it to 2 from 1? Currently you don't look to have any low cost blue creatures in your set so I imagine there's space for it.

On Plotting Scavenger:

Feels very blue. Very weak overall. At mana value of 1 you could get Faerie Seer or at least Silver Raven, or if comparison expanded more loosely then cards like Snarling Gorehound and Barrier of Bones with surveil which is generally stronger as it enables graveyard synergies.

On Shifty SandWing:

That doesn't seem like the type of thing you would want to keyword. The point of keywords is that they are a repeated mechanical pattern that players can mentally shortcut after seeing and playing with cards featuring it for a while.

This ability would be extremely oppressing in larger numbers and lower cost cards, making it unfit for prominent use, especially at lower rarities - which are what keywords are generally meant for as they lessen the overall mechanical nuance and complexity by generalizing/standardizing abilities and lowering the amount of raw rules text (where reminder texts don't count).

I think what you might be looking for here is a 'flavor word' as seen in cards such as Air-Cult Elemental and Blink Dog.

On Beloved Snail:

Well, that's comparable to fog bank. Definitely can't be common

On Beloved Snail:

Yeah, this at least chump blocker that only dies to board wipes, which is crazy.

On Beloved Snail:

Seems kinda op and especially problematic at common. Reminds me of Order of the Stars.

(All recent activity)
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