Wings of Fire
Wings of Fire by Emma-Joveson
77 cards in Multiverse
1 with no rarity, 28 commons, 16 uncommons,
30 rares, 2 mythics
2 token artifact, 1 token green, 1 token land white, 7 white, 11 blue, 10 black,
9 red, 5 green, 9 multicolour, 11 artifact, 11 land
6 comments total
Based on the WoF books
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| Mechanics | Skeleton |
Recently active cards: (all recent activity)
Flying
Animus 3
When Jerboa I, Evil Animus enters the battlefield, gain control of target creature while Jerboa I is in play.
Jerboa I enters the battlefield with a +1/+1 counter on it.

,
: REmove a +1/+1 counter. Create a 1/1 White Token Dragon Child with Flying.
Animus 3
When Jerboa I, Evil Animus enters the battlefield, gain control of target creature while Jerboa I is in play.
Jerboa I enters the battlefield with a +1/+1 counter on it.

,
: REmove a +1/+1 counter. Create a 1/1 White Token Dragon Child with Flying.4/3
Flying
Poison Barb (
: Put a -1/-1 counter on target creature)
Plainswalk
Poison Barb (
: Put a -1/-1 counter on target creature)
Plainswalk
5/4
When Plotting Scavenger enters the battlefield, Scry 2
Skulk
1/1
Flying
Sibs (Other creatures with Sibs you control have +1/+1)


,
: Put a -1/-1 counter on target creature
Sibs (Other creatures with Sibs you control have +1/+1)


,
: Put a -1/-1 counter on target creature5/6
Recent comments: (all recent activity)
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The idea was that writing "SandWing" in every SandWing's Creature type would make the creature type squashed. This allowed me to keep the flavour of the different tribes. If I make another SandWing (e.g. Qibli) they will have Poison Barb too.
Feels very blue. Very weak overall. At mana value of 1 you could get Faerie Seer or at least Silver Raven, or if comparison expanded more loosely then cards like Snarling Gorehound and Barrier of Bones with surveil which is generally stronger as it enables graveyard synergies.
That doesn't seem like the type of thing you would want to keyword. The point of keywords is that they are a repeated mechanical pattern that players can mentally shortcut after seeing and playing with cards featuring it for a while.
This ability would be extremely oppressing in larger numbers and lower cost cards, making it unfit for prominent use, especially at lower rarities - which are what keywords are generally meant for as they lessen the overall mechanical nuance and complexity by generalizing/standardizing abilities and lowering the amount of raw rules text (where reminder texts don't count).
I think what you might be looking for here is a 'flavor word' as seen in cards such as Air-Cult Elemental and Blink Dog.
Well, that's comparable to fog bank. Definitely can't be common
Yeah, this at least chump blocker that only dies to board wipes, which is crazy.
Seems kinda op and especially problematic at common. Reminds me of Order of the Stars.