Wings of Fire

Wings of Fire by Emma-Joveson

80 cards in Multiverse

1 with no rarity, 31 commons, 15 uncommons,
31 rares, 2 mythics

2 token artifact, 1 token green, 1 token land white, 7 white, 11 blue, 10 black,
9 red, 6 green, 9 multicolour, 13 artifact, 11 land

6 comments total

Based on the WoF books

Wings of Fire: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

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Recently active cards: (all recent activity)

 C 
Snow Creature – Dragon
Frostbreath (When Snooty IceWing enters the battlefield, put -1/-1 counters on target creature. When Snooty IceWing leaves the battelfield, remove those counters if able.)
Flying
Snooty IceWing gets +1/+1 if it is attacking with only other Dragons
5/5
 C 
Snow Animus Artifact – Equipment
Equip {1}
Equipped creature has the landwalk ability in the same colour as the mana you used to epuip it with (e.g. if you epuipped with {b}, Swampwalk), and Snow Landwalk.
 C 
Snow Animus Artifact
{3}, {t}: tap one creature you control: Create a 2/2 White Seal Token with the ability, "{2}, {t}: Sacrifice this creature. You gain 3 life.
 R 
Legendary Snow Animus Artifact – Equipment
Equip {2}
Equipped Creature has "{3}{x}: X creatures are unblockable until end of turn"
 C 
Animus Artifact – Equipment
Overload {2}{r}
Equip {1}
When Enchanted Earring enters the battlefield, choose target player. Equipped creature cannot be targeted by spells or abilities that player controls

Recent comments: (all recent activity)
On Shifty SandWing:

The idea was that writing "SandWing" in every SandWing's Creature type would make the creature type squashed. This allowed me to keep the flavour of the different tribes. If I make another SandWing (e.g. Qibli) they will have Poison Barb too.

On Startled Scavenger:

Feels very blue. Very weak overall. At mana value of 1 you could get Faerie Seer or at least Silver Raven, or if comparison expanded more loosely then cards like Snarling Gorehound and Barrier of Bones with surveil which is generally stronger as it enables graveyard synergies.

On Shifty SandWing:

That doesn't seem like the type of thing you would want to keyword. The point of keywords is that they are a repeated mechanical pattern that players can mentally shortcut after seeing and playing with cards featuring it for a while.

This ability would be extremely oppressing in larger numbers and lower cost cards, making it unfit for prominent use, especially at lower rarities - which are what keywords are generally meant for as they lessen the overall mechanical nuance and complexity by generalizing/standardizing abilities and lowering the amount of raw rules text (where reminder texts don't count).

I think what you might be looking for here is a 'flavor word' as seen in cards such as Air-Cult Elemental and Blink Dog.

On Beloved Snail:

Well, that's comparable to fog bank. Definitely can't be common

On Beloved Snail:

Yeah, this at least chump blocker that only dies to board wipes, which is crazy.

On Beloved Snail:

Seems kinda op and especially problematic at common. Reminds me of Order of the Stars.

(All recent activity)
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