Wings of Fire: Mechanics

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Mechanics | Skeleton

Sibs: Other creatures with Sibs you control have +1/+1 Used on 2 cards: Hungry MudWing, Clay, Dragonet of Destiny

For Mudwings, replicating the strong bond between mudwing siblings

Camouflage: PARAM1: ~ becomes unblockable UEOT Used on 2 cards: Lazy RainWing, Glory, RainWing Queen

Camouflage is a mechanic trying to replicate the way that RainWings change their scales to camouflage

Aquatic: PARAM1, {t}: all creatures with Aquatic untap Used on 3 cards: Artistic SeaWing, Anenome, Animus Princess, Tsunami, Dragonet Warrior

Aquatic is a SeaWing language allowing them to speak underwater. Most other tribes don't know it so it lets them give orders only SeaWings understand

High Flying: ~ can only be blocked by creatures with High Flying Used on 4 cards: Grumpy SkyWing, Sky, Gentle Pacifist, Scarlet, Tyrant Queen, Peril, Fiery Champion

High Flying is like Flying but higher. SkyWings are famed for their high and fast flying

Poison Barb: {1}: Put a -1/-1 counter on target creature Used on 2 cards: Qibli, SandWing Genius, Shifty SandWing

For SandWings

Hivemind: When ~ attacks with other creatures with Hivemind, it gets +1/+1 Used on 4 cards: Oppressive HiveWing, Cricket the Curious, Queen Wasp, Brainwashed Minion

for HiveWings

Silk: {u}{r}, {t}: create a Silk token Used on 2 cards: Submissive SilkWing, Swordtail, Comic Relief

For SilkWings

Flamesilk: {u}{r}, {t}: create a Flamesilk token Used on 2 cards: Luna, Fiery Rebel, Blue, Unwilling Rebel

For flamesilk silkwings

Leafspeak: When ~ enters the battlefield, create PARAM1 PARAM1/PARAM1 green Plant tokens Used on 3 cards: Gardening LeafWing, Sundew the Vengeful, Hazel, LeafWing Royal
Secrets: ~ is unblockable if you drew more than 1 card this turn Used on 8 cards: Clearsight, Visionary, Mysterious NightWing, Moonwatcher, Darkstalker, Animus Nightmare, Starflight, Dragonet of Destiny, Mastermind, Deathbringer, Zealous Guard, Whiteout, Chaotic Artist

For NightWings

Frostbreath: When ~ enters the battlefield, put PARAM1 -1/-1 counters on target creature. When ~ leaves the battelfield, remove those counters if able. Used on 3 cards: Snooty IceWing, Snowfall, Paranoid Queen, Whiteout, Chaotic Artist

For IceWings

Animus: Animus spells you cast cost {2} less to cast. When ~ enters the battlefield, put PARAM1 animus counters on it. Whenever you tap ~, remove an animus counter. If you are unable to do so, you must sacrifice ~ or deal 1 damage to every creature you control Used on 2 cards: Anenome, Animus Princess, Darkstalker, Animus Nightmare

Animus is a mechanic designed to replicate animus magic from Wings of Fire. An animus dragon is able to cast a spell simply by thinking or speaking, but if they cast too many spells then the power gets to them and they turn evil and/or crazy.




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".